This is intended as an information page where links to other posts can be added with more information as time allows. I hope you enjoy.
Princes, Kings and Heroes is set in the period from 1280 to 1330. This was a very turbulent time in Britain being only a short time after the end of the rebellion by Simon de Montfort and the start of the reign of Edward I.
Historical Context:
The period is set just 3 years after the first Welsh war and covers the defeat of the last true Welsh prince and death of his troublesome brother Dafydd who was hung drawn and quartered.
It also covers the Scottish 1st War of independence and the rise of the Bruces. This led to their attempted invasion of Ireland which ended with the death of Robert Bruce’s brother Edward.
As the period progressed several of the English Earls revolted against Edward II and his favourites. This saw several leading families rise spectacularly and then fall just as quickly. The king’s favourites were captured and hung or beheaded. Many of the Earls were killed, either in battle, executed or imprisoned. Edward II was captured and murdered with a hot poker at Berkeley castle. Roger Mortimer took Edward’s queen, Isabella, as his mistress and reigned in all but name until he too was brought down and executed by Edward III…. which is where the mod ends.
The Mod:
This mod aims to bring together the major factions involved at the time in an enjoyable bit of history hokum and game play. Its concept is that you lead your family house to ever greater riches and power whilst following the medieval virtues of Feudalism, Family loyalty and the need to ensure a successful male line.
The Family houses and factions:
The mod is planned around the following factions 27 factions (including rebels)
English – 16 Houses of which 15 are playable
Scottish – 4 Houses of which 3 are playable
Wales – 1 faction
Ireland - 4 factions
France – 1 faction
and of course the rebels.
English Houses – 16 Houses
The House of Plantagenet – the English King – this is non playable.
The house of Lancaster
The House of Cornwall of Cornwall
The House of Mortimer
The House of de Valence
The House of Beauchamp
The House of Bigod
The House of de Clare
The House of de Lacy
The House of de Bohun
The House of Percy
The House of Fitzgerald
The House of de Burgh
The House of Fitzalan
The House of de Warenne
The House of de Vere
Scottish Houses - 4 Houses
The House of Canmore - The Scottish King – this is non playable
The House of Comyn
The House of Bruce
The House of Balliol
( OK, I know these are more English than Scottish in some cases but for game play I allocate them this way and their English lands have been removed/reduced).
Wales – 1 Faction
Gwynedd – represents Llywelyn ap Gruffudd and the house of Aberffraw
(sorry not enough room to allow any South Wales Factions in.)
France – 1 Faction
(I’m not planning to go into a lot of detail on this. They’re in as a threat to the English south coast and due to the French wars that Edward I fought)..
Ireland - 4 Factions
O’Connor
O’Neil
O’Brien
McCarthy
(I’m not planning to go into a lot of detail on these … sorry it’s just a time thing). I’m also not going down a Gaelic naming route.
The Map:
The map and content is a reasonable approximation for Britain in this time period. It is not trying to be 100% accurate. I tend to follow some basic rules on map making which simply preclude that. As an example I always aim to set up any settlement at least 2 tiles from a river crossing point to avoid things like besieging towns from a bridge!
Size of towns are being set up according to estimates and studies for that time period. London of course will be downgraded as the game can’t easily handle that size population.
The map is a 300*300 tile size so is a reasonable size. I may release other maps for this in later versions. For information on map see the following link:
http://www.twcenter.net/forums/showthread.php?t=139401
Resources
There are new resources added to the campaign. Some are new models some are just tweaks to existing models.
Interface Graphics
A new set of loading screens is being developed to help try and promote more of a medieval feel to the mod. For views and comments see the following link:
http://www.twcenter.net/forums/showthread.php?t=139432
Scripting
This is where I'll build up some links to scripting items:
Titles
There is no plan for a hereditary mod here. Basically the faction leader holds the titles until he dies then comes the need to pay Feudal Relief if applicable for the new faction leader to inherit. For more info or to discuss see link below
http://www.twcenter.net/forums/showthread.php?t=141875