help when i open the renderer it says medieval 2 total war encountered an unspecific error and will now exit
help when i open the renderer it says medieval 2 total war encountered an unspecific error and will now exit
now when it renders it slows any reason why?
never mind it works finally!
@Gig I can only access from my phone atm so Im not of much help. For the cam stuff just search "cinematic editor tutorial" on youtube and watch the first part by D|need. He explains everything pretty well there, I dont even know if any written tutorials exist for this..
Something your cfgs/bats seem to miss, normally the editor and renderer load the .rpy file automatically and you dont have to select anything in the main menu, I guess this is what causes your problem. When launching the renderer everything displayed on your screen (even mouse-cursor/your browser/..) gets rendered RIGHT AFTER the loading screen dissappeared.
@polarclad the render process always takes some time and happens to be "laggy" the final rendered files you can find in your "capture_tga" folder in smooth 30 non-laggy fps![]()
My bad, the editor (CFG code in #521 above) actually loads straight - I had a wrong configuration initially, no input is required until the above screenshot other then starting the BAT file.
Polar clad mentions that I have to point at a camera and not a camera group. I'll try that once I have migrated everything to my new machine. If that is correct then the camera setting in the editor may be superfluous and could be omitted.
The 'editor' makes no use of any cam/cameragrp anyways. Its only the 'renderer' that needs either a working .cam or .cameragrpxml file. The latter is just a bunch of '.cam' files combined, so you dont have to start the render .bat for every single cam over and over again in case you have like 50+ cameras for a bigger video for example.
Nope, changing it to a camera didn't help. Just to be sure I made a new replay.rpy file (which ran fine on the editor) and ran the renderer with a default cam file. Same again - it showed up for a split second and then disappeared without message.
yo, i got everything to work i watched the old dmovie guys tutorial and im in the editor but i cant use insert to place keyframes it just doesnt work i setup the camera and the check x y z boxes but it just wont place em does anyobdy know why that would be and if it is fixable?
btw im using it for call of warhammer end times
Jump cuts? How do i do those?
Cinematic Editor does not work with SSHIP?
When I run the .bat, the game opens as normal and does not take into account my .rpy file that I entered in the path.![]()
I guess that is the case with high graphics settings. But my problem happens before you start playing the movie. The edit window seems to crash when it is loaded. In fact I cannot see its content, it has an image similar to the opening image on the battle window, from below ground. There is nothing visible one could click and I cannot even pan around the crashed battlefield image (panning works in the battlefield window and that's about all I can do, and only at time 0). So I cannot even start the movie or do anything with the cinematic editor. I had the same problem when I had tried for the first time half a year ago.
Maybe other config settings than windowed mode could cause such a crash? Resolution settings perhaps?
It's normal, the camera always start under the ground. Can you at least move the camera (the * of the num pad) to get the camera go up?
that's a pic on how it looks on my PC. Check the cfg of Third age as well in case there is the windowed mode on in it.
Spoiler Alert, click show to read:
Thanks for the pic (thanks to Naxzul for the quick videoclip too), so maybe now I can explain it better, because I was not sure what I should be exactly seeing. Yes, the Medieval2 battle view works fine just as you describe it and the keys let you scroll/pan around, no problem. Instead of the CinEd window at the lower half, however, I get instead a separate window with the same image as the Medieval2 battle window, which is crashed. I.e. in this second window nothing moves, there is no CinEd window, the white area with the buttons at the top, scrollbar on the right, etc.
I think this is the problem Phil of Loreauville was describing above, which he solved by removing the windowed code from his cfg file. My vanilla cfg has no such code.
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