Results 1 to 18 of 18

Thread: Brigands and Pirates?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Brigands and Pirates?

    I'm wondering what the rationale was for lowering the prospect of the appearance of brigands and pirates. The Vanilla settings in desc_strat are B/10 and P/28. In RS they are B/60 and P/90. As I understand how the system works, the higher the number the less likely the appearance.

    The setting for brigands at 60 means they almost never appear. I've played about 60 turns as the Romans and seen two small stacks of brigands pop up. And this was with ALL my settlements raising taxes at very high. No wonder you have so much cash in RS early.

    I know how to adjust such things myself so that's not the issue. But (the collective) you must have had some reason for such a major change. I thought I'd ask what it was.

    Thanks.

    Siculus

  2. #2
    Globalhead's Avatar Civis
    Join Date
    Feb 2007
    Location
    Milwaukee, WI
    Posts
    193

    Default Re: Brigands and Pirates?

    I'm guessing that with the introduction of "Free Peoples" as a faction...and a powerful one as well, reduces the need for random bad guys throughout the campaign. However, someone from the team could prolly explain the rational better.
    Dulce et decorum est pro patria mori, sed dulcius pro patria vivere, et dulcissimius pro patria bibere. Ergo, bibamus pro salute patriae.



  3. #3
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Brigands and Pirates?

    What he said. The free people are supposed to be the bigger problem. But as you say, it is easily changed to one's liking.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  4. #4

    Default Re: Brigands and Pirates?

    I think i prefer the challenge of the free people more than the brigands who were normally much easier to defeat

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  5. #5
    Nellup's Avatar Campidoctor
    Join Date
    Jan 2006
    Location
    England
    Posts
    1,551

    Default Re: Brigands and Pirates?

    I also prefer to fight the free people, so I changed my setting to 999 for the brigands since I've had RS installed and have yet to see any appear.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  6. #6

    Default Re: Brigands and Pirates?

    I set both to 9999 in RTW vanilla. As you expect I have never seen a rebel stack since. Apart from eliminated factions of course.

  7. #7
    Gaius Georgeus's Avatar Tiro
    Join Date
    Nov 2007
    Location
    Prague, the Czech republic
    Posts
    277

    Default Re: Brigands and Pirates?

    May I ask you where exactly, resp. in which file, could this be modified? Thank you

    EDIT: I found something under descr_rebel_factions.txt. there are "non-region rebels", and their "chance" (of appearing?) is set to 50. Should I change it to 9999, to ensure they will never appear?
    Last edited by Gaius Georgeus; January 19, 2008 at 08:13 AM.
    Alea iacta est.

  8. #8
    Nellup's Avatar Campidoctor
    Join Date
    Jan 2006
    Location
    England
    Posts
    1,551

    Default Re: Brigands and Pirates?

    I always change the value at the start of descr_strat (in Data\world\maps\campaign\imperial_campaign):

    Code:
    ;  webbird, map created by IceTorque          Roma Surrectum Release 1 Build 5.0
    
    campaign		imperial_campaign
    options bi
    playable
    	romans_julii
    	romans_brutii
    	romans_scipii
    	egypt
    	seleucid
    	carthage
    	parthia
    	gauls
    	germans
    	greek_cities
    	macedon
    	pontus
    	armenia
    	dacia
    	scythia
    	spain
    	thrace
    	numidia
    end
    unlockable
    
    
    end
    nonplayable
    	slave
    	britons
    end
    
    
    start_date	473 summer
    end_date	800 summer
    
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 999
    pirate_spawn_value 90
    Notice the brigand_spawn_value, this is what you want to change, and the pirate one for lowering the appearance of pirates.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  9. #9
    Gaius Georgeus's Avatar Tiro
    Join Date
    Nov 2007
    Location
    Prague, the Czech republic
    Posts
    277

    Default Re: Brigands and Pirates?

    Thanks my friend, I found it at last thanks to your guidance...I hope it will work even for my campaign, which is already running...
    Alea iacta est.

  10. #10
    Nellup's Avatar Campidoctor
    Join Date
    Jan 2006
    Location
    England
    Posts
    1,551

    Default Re: Brigands and Pirates?

    Unfortunately it won't, the files in the campaign folder (descr_strat and all the others) are read only upon the start of a campaign, so there'll be no effect on your current campaign.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  11. #11

    Default Re: Brigands and Pirates?

    Quote Originally Posted by Nellup View Post
    I always change the value at the start of descr_strat (in Data\world\maps\campaign\imperial_campaign):

    Code:
    ;  webbird, map created by IceTorque          Roma Surrectum Release 1 Build 5.0
    
    
    
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 999
    pirate_spawn_value 90
    Notice the brigand_spawn_value, this is what you want to change, and the pirate one for lowering the appearance of pirates.
    okay you do that to lower/raise bandits/pirates. But whats gladiator_uprising_disabled do?


    Proud Republican

  12. #12
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Brigands and Pirates?

    Quote Originally Posted by Phillieas_Caesar View Post
    okay you do that to lower/raise bandits/pirates. But whats gladiator_uprising_disabled do?
    That setting is necessary for compatibility with BI. Also, there are no 'gladiator' units in RS anymore.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  13. #13
    Brusilov's Avatar Local Moderator
    Citizen

    Join Date
    Sep 2005
    Location
    Dublin, ROI
    Posts
    18,588

    Default Re: Brigands and Pirates?

    Use the rebels that appear to train up your armies.

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

    War Thunder TWC Player Names: here


  14. #14
    Marcus_Vipsanius's Avatar Semisalis
    Join Date
    Jan 2008
    Location
    Ostend, Belgium
    Posts
    413

    Default Re: Brigands and Pirates?

    I like having a rebel army once in a while, it keeps my governers in shape...

    They can be a pain, but if you keep in each city a garisson of 1 governer + 4 town watch or something simular you should be able to deal with them.
    Just autoresolve (very boring battles) and if you're lucky you governer will get new traits.

    The art of war is simple enough. Find out where your enemy is. Get him as soon as you can, strike him as hard as you can and keep moving on.
    (Ulysses S. Grant)

    ROMA SURRECTUM II-FAN





  15. #15

    Default Re: Brigands and Pirates?

    So only enable for a fun, random CTD!

  16. #16

    Default Re: Brigands and Pirates?

    YeaAAAAAAAAAAAAA! CTD YEAAAAAAAAAAAAAAAA!

    feel free to close thread or move or anything. i dont mind.


    Proud Republican

  17. #17
    Faridus's Avatar Centenarius
    Join Date
    Dec 2007
    Location
    Florida, USA
    Posts
    851

    Default Re: Brigands and Pirates?

    if you change those values for pirates and brigands, does it affect a campaign you have already been playing?

  18. #18
    Nellup's Avatar Campidoctor
    Join Date
    Jan 2006
    Location
    England
    Posts
    1,551

    Default Re: Brigands and Pirates?

    Simple answer - no.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •