I want to return the vanilla formations(phalanx, testudo, square) to my mod. Anyone knows which folder controls them?
Many many rep![]()
I want to return the vanilla formations(phalanx, testudo, square) to my mod. Anyone knows which folder controls them?
Many many rep![]()
I think they're all in the EDU file as attributes, eg;
type denzimH
dictionary denzim ; spear - sword
category infantry
class spearmen
voice_type Heavy_1
soldier denzim, 30, 0, 0.8
;officer rahala_standard
attributes sea_faring, hardy, no_custom
formation 1, 1, 2, 2, 4, square, phalanx
stat_health 1, 0
stat_pri 10, 7, no, 0, 0, melee, blade, piercing, spear, 25 ,0.6
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.85
stat_sec_attr no
;stat_pri_armour 7, 6, 5, metal
stat_pri_armour 12, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, 1, -3, -1
stat_mental 29, disciplined, highly_trained
stat_charge_dist 3
stat_fire_delay 5000
stat_food 60, 300
stat_cost 1, 680, 170, 70, 100, 680
ownership vandals
I did that but it seems that the original Greek phalanx has been removed, so when i do that units appear with macedonian phalanx. Any suggestions?
Hmm, what's the difference?, (coding not really my thing), I thought a Phalanx is a Phalanx.
Yes there is the macedonian phalanx with the very long spears and the Greek with the small ones. If only i knew which text files or folders control the vanilla formations i could replace them.
Ah.
At the top of the EDU check the guide.; stat_pri_attr
; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
; long_pike = Use very long pikes. Phalanx capable units only
; short_pike = Use shorter than normal spears. Phalanx capable units only