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  1. #1

    Default A question on catapults

    Once I read a thread in this forum where someone explained what to do if you wanted to modify the efficiency and accuracy of the catapults when used against armies. I've tried to find that thread, I'm afraid, unsuccesfully. Could anyone refer me to that thread please? Or give me any help? Thanks.

  2. #2

    Default Re: A question on catapults

    Anyone?

  3. #3
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: A question on catapults

    I think it was in the IBFD 7 discussion thread but anyway... the file you need is the 'projectiles' file (descr_projectiles.txt? the exact name escaps me at the moment can give you more details tonight) and there is an entry accuracy vs troops and accuracy vs buildings for 'boulder' (the projectile of the onagers)
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  4. #4

    Default Re: A question on catapults

    Thank you, man.

  5. #5
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: A question on catapults

    OK, I got the details:
    file is ibfd/data/descr_projectile_new.txt

    relevant entry, change values in bold
    projectile boulder

    effect boulder_set
    end_effect boulder_explosion_set
    damage 70
    damage_to_troops 8
    radius 0.3
    mass 0.1
    area 2.0
    accuracy_vs_units 0.09
    accuracy_vs_buildings 0.0625

    min_angle 0
    max_angle 70
    velocity 50
    bounce 0.5 0.6 0.5 0.4
    display aimed
    effect_only
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  6. #6

    Default Re: A question on catapults

    Thanks for the info, Ramon. Just for the records, I needed this information not because I want to change any IBFD catapult stats, on the contray I'm not willing to do so, because I love the way it is. It's just that I want to implement them in other mod that I'm playing right now along with IBFD.

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