You can download a testing version of XGM 5.6 here.
Eastern Kingdoms
The most significant change is the conversion of the Carthaginian Rebels into the Eastern Kingdoms. The Eastern Kingdoms represents several significant eastern powers that existed in the game period - including the Kingdom of Numidia, the Axumite Empire, Nabatea, the Kingdom of Bithynia, the Kingdom of Colchis, and the Maurya Empire in India. The faction is unplayable, and recruits only AOR units, so that it's forces should be representative of the people in the various regions that it holds.
Representing these powers with a separate faction, rather than the slave faction, has several advantages - including better representation of trade and diplomacy, more appropriate recruitment in these regions, and fewer problems resulting from loyalist revolts.
Strategic AI
A bunch of other changes have been made to the starting conditions for other AI factions - the AI for Carthage, the Seleucids, and some of the smaller factions should field better units earlier, and be somewhat more aggressive.
With the Alexander exe Scythia and Armenia have been set to not attack each other, so the Armenians will expand south, while the Scythians will stay on the steppes and expand west.






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