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Thread: Version 5.6 Beta

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  1. #1
    DimeBagHo's Avatar Praeses
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    Default Version 5.6 Beta

    You can download a testing version of XGM 5.6 here.

    Eastern Kingdoms

    The most significant change is the conversion of the Carthaginian Rebels into the Eastern Kingdoms. The Eastern Kingdoms represents several significant eastern powers that existed in the game period - including the Kingdom of Numidia, the Axumite Empire, Nabatea, the Kingdom of Bithynia, the Kingdom of Colchis, and the Maurya Empire in India. The faction is unplayable, and recruits only AOR units, so that it's forces should be representative of the people in the various regions that it holds.

    Representing these powers with a separate faction, rather than the slave faction, has several advantages - including better representation of trade and diplomacy, more appropriate recruitment in these regions, and fewer problems resulting from loyalist revolts.

    Strategic AI

    A bunch of other changes have been made to the starting conditions for other AI factions - the AI for Carthage, the Seleucids, and some of the smaller factions should field better units earlier, and be somewhat more aggressive.

    With the Alexander exe Scythia and Armenia have been set to not attack each other, so the Armenians will expand south, while the Scythians will stay on the steppes and expand west.
    Last edited by DimeBagHo; January 07, 2008 at 03:56 PM.

  2. #2

    Default Re: Version 5.6 Beta

    Is this for the Alexander exe only, or can we play with BI.exe?



  3. #3
    DimeBagHo's Avatar Praeses
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    Default Re: Version 5.6 Beta

    This will work with all the exe's.

    One small change with the Alex exe is that the Scythians and Armenians have been set to not attack each other. So the Scythians will stay in the steppes (as long as Armenia lasts anyway) and the Armenians will focus on the regions to their south.

  4. #4
    Kara Kolyo's Avatar Mikhail
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    Default Re: Version 5.6 Beta

    I started Bactria campaign and it's still fight for survival. Armenia again wasn't lucky enough and now is part of history. The interesting thing is that the indy greeks still hold syracuse and even captured lilibeum. The year now is 254 and TSE got Side, sidon and jerusalem. Every turn parthian or seleucid army besieges Bactra, but for now get crushed... Whole Iberia is now spanish and so on. for some reason the ss with Euthidemos "scarface" and the map are black even though AA is turned off so no pictures.


    under the patronage of Perikles in the house of Wilpuri
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  5. #5

    Default Re: Version 5.6 Beta

    Since I've just started a new campaign... is there any info about the Eastern Kingdoms to be found on this forum? They could be worth interrupting the campaign.

  6. #6

    Default Re: Version 5.6 Beta

    Quote Originally Posted by Deiphobos View Post
    Since I've just started a new campaign... is there any info about the Eastern Kingdoms to be found on this forum? They could be worth interrupting the campaign.
    probably more than usually "beta" ATM - I am playing 5.6 through alexander - only 4 years in but Eastern Kingdoms don't appear to have done anything yet - just a flatline on the rankings list, although obviously way too early to make any judgements yet.

    i believe they are like Indie Greeks, but for the Eastern and Southern half of the map i.e. an unplayable mega faction with much power, but spread so thin over the map that they wont dominate.

    Intrested to see what DBH will do about their unit roster, as unlike Indie Greeks they aren't really a shadow of any other faction :hmmm:

  7. #7
    Agisilaos's Avatar GREECE - ΕΛΛΑΔΑ
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    Default Re: Version 5.6 Beta

    i just download the testing version of XGM 5.6
    thanks DimeBagHo
    Macedones were, are and will always be Greeks
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  8. #8
    Kara Kolyo's Avatar Mikhail
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    Default Re: Version 5.6 Beta

    In my Bactrian campaign the eastern kingdoms took all of southern Egypt and are going north to meet the seleucids. the other part in India is taking rest from the heavy beating that i did to them because parthia and TSE are pressing me.


    under the patronage of Perikles in the house of Wilpuri
    Proud patron of Cymera

  9. #9

    Default Re: Version 5.6 Beta

    Thank you for the information, Hippias. I'll stick to my campaign for now. Looking forward to seeing some more info concerning The Eastern Kingdoms in the future.

  10. #10
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Version 5.6 Beta

    With the eastern kingdoms coming in, it would be nice to have some more eastern units, EB has some beautiful rosters in that respect...
    The Best Is Yet To Come:

  11. #11

    Default Re: Version 5.6 Beta

    5.6......i will play it, but i need to know, do you need to have the mod installed before you do it or not?
    I'M BAAAAACCCCCKKKKKKK!

  12. #12
    Paul d's Avatar Praepositus
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    Default Re: Version 5.6 Beta

    nope. you do not.

  13. #13
    DimeBagHo's Avatar Praeses
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    Default Re: Version 5.6 Beta

    Check the top post for a link to XGM version 5.6.1. I have also added some more information about the Eastern Kingdoms faction. If you are playing with the the Alex exe you should definitely upgrade to 5.6.1.

  14. #14

    Default Re: Version 5.6 Beta

    Is the historic_events.txt fixed in the 5.6.1 version?

  15. #15
    DimeBagHo's Avatar Praeses
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    Default Re: Version 5.6 Beta

    Yes. The only other change is that diplomats now have cultural influence.

  16. #16

    Default Re: Version 5.6 Beta

    I can't resist. I am downloading now. Thank you DBH.

  17. #17

    Default Re: Version 5.6 Beta

    Wow great! This version adressed all the concerns I had when I downloaded this mod!

  18. #18

    Default Re: Version 5.6 Beta

    Question: Does the Steam-downloaded version of Alex work the same as the downloaded version through other online outlets?

  19. #19

    Default Re: Version 5.6 Beta

    I really like the beta, I just wanted to bring to your attention a slight bug.



    These two characters have the same starting co-ordinates in "descr_strat" so I fixed it by moving Eshmunazar, who was in Bostra, but "descr_strat" said, as a comment, was outside.

  20. #20

    Default Re: Version 5.6 Beta

    Well, Bostra is long gone to the Sabateans in my campaign. I never got to see that bug.

    Could it be that characters get their "surnames" a bit more rarely than before? One of my characters just became "the Great", but by now I would have had Builders and Bloodies and what not. In this new campaign not a single other surname next to "the Great" has shown up. It's not a big deal, just curiosity on my behalf.

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