Can anyone point me in the direction of the .Txt file i have to alter to do this?
The specific file and what i have to delete would be great.
Thanks a lot in advance.
Can anyone point me in the direction of the .Txt file i have to alter to do this?
The specific file and what i have to delete would be great.
Thanks a lot in advance.
I have to disagree with you here. I disabled the money script and began to play as the turks. i am now 60 turns into the game. The byzies are attacking two of my cities (Sinop, Iconium) and feel that that these cities will fall soon. I have created a big army to attack Nicaea, however, when i attacked it, a two big armies of the byzies appeared. It was a tough battle but i have lost. Also egypt is attacking me all the time with good quality troops. In fact, i think that the AI does better without the money script. I see a lot of times that ireland has 240000 florins, and it havent even conquered Dublin! But now without the script, it has conquered Edinburgh...
i think that the AI cannot utilise the amount of it gets.
Ma'salama![]()
Peace and prosperity to you noble sadiq
Thanks a lot for the input chaps.
MagicOriginally Posted by Delra
Cheers
![]()
In theory i'm in favour of the script but Leon/Castille creating and supporting 3 stacks of troops with 1 city wasnt what i had in mind.Also,i'd like to think that my ecconomic attacks are having an effect,i hardly bother to blockade enemy ports now as it dosent seem worth the effort.
As i've heard conflicting stories,those for and against,i'm going to start a new Moors campaign without it and find out for myself.
Byzantium
The money script does two things if the Ai is in control
Both seem to be a reasonable approach to keeping small factions going. Remember by removing this you are effecting factions such as Lithuania and Templars who start with small empires. I know its annoying when the last settlement is able to summon up reserves out of nowhere to fend you off, but what is the alternative :hmmm:. Another way might be to base it on number of cities, say 3 or less, but either way you are trying to keep the smaller factions in the game, which IMO is a good thing. KK must have spent sometime trying to get the faction balance right with this, so removing may lead to an unbalanced playing experience.
- Increases the Kings Purse
- Adds 5000 if treasury is less then -500
To err is human, but to really foul things up you need a computer.
Paul Ehrlich
Aye,you make a fair point about the other factions chances of survival.
To be honest i didnt post out of any real frustration on my part,my campaign up until now with the Moors has been brilliant.
It was Portugals inability to finish off LeonCastille that bugged me.Portuguese armies from Oporto and Burgos constantly repelled by a regenerating Spanish army in Asturia.Still,i might be biased as the Portuguese are my allies![]()
Cheers for the replies again lads.always appreciated.
but if you play on hard, it gives the AI ~4500 florins per turn, what i think is really much.
but i like the debt part of the script..![]()
Peace and prosperity to you noble sadiq
Not sure what it equates too but i usually play on H/VH.
I have read that the best game for balance is M/M - not sure if anyone could ever verify that.