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  1. #1
    Byzantium's Avatar Semisalis
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    Default Cities and Govenors.

    I'm about 80 turns into my Moor's campaign and all of a sudden my governors have gone from being pretty reasonable to a bunch of money laundering swindlers

    At the moment i have 13 provinces and about 180k stashed away in the bank,the question is are these bad traits due to some trigger point being met or is it the way i'm playing,having taxes set to very high etc.

    The biggies at the moment are:

    Refined tastes,extravagant,deep pockets,wildly extravagant etc etc

    I'd be better off stuffing the lot of them into a fort somewhere and leaving my cities on Financial setting.

  2. #2
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Cities and Govenors.

    There is a trigger if you have more than 50k your general puc up bad traits, next is on 75k (more bad traits) and finally 100k (worst bad traits)
    I have similar post that triger should be changed to 75 K - 100k - 150 k

  3. #3
    delra's Avatar Praepositus
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    Default Re: Cities and Govenors.

    Just dump this cash to the Pope...

  4. #4
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Cities and Govenors.

    No you should have always reserve and put that governors out.There will be time when you need that money.I had over 100k and I had to build expensive buildings recruit expensive units build fleet now I had 12k and AI put presseure on me.
    Yes there is code in character traits I will look now

  5. #5

    Default Re: Cities and Govenors.

    Does any of you know what code line actually triggers that?
    Artifex
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  6. #6

    Default Re: Cities and Govenors.

    That does not really answer my question though,
    I know how to get rid of the money. I just need to know what code triggers the traits.
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  7. #7
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Cities and Govenors.

    Trigger corruption1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 120000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects BadAdministrator 1 Chance 3

    ;------------------------------------------
    Trigger corruption2
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 180000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

    ;------------------------------------------
    Trigger corruption4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 240000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

    Vrite this in Find - Austere
    next line is that
    As you se this is so far perfict settings for me because I play VH/VH and you need that kind of money
    Last edited by Sonny WiFiHr; January 04, 2008 at 09:55 AM.

  8. #8
    Byg's Avatar Read The Manual
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    Default Re: Cities and Govenors.

    Quote Originally Posted by Sonny WiFiHr View Post
    Trigger corruption1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 120000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects BadAdministrator 1 Chance 3

    ;------------------------------------------
    Trigger corruption2
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 180000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

    ;------------------------------------------
    Trigger corruption4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 240000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

    Vrite this in Find - Austere
    next line is that
    As you se this is so far perfict settings for me because I play VH/VH and you need that kind of money
    Really? I barely have more than 5000 in hand when I play, more for short periods, and then I have to save for it. Those values seem too high if anything to me.
    Last edited by Byg; January 04, 2008 at 10:06 AM.

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  9. #9
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Cities and Govenors.

    Quote Originally Posted by Byg View Post
    Really? I barely have more than 5000 in hand when I play and then I have to save for it.
    What faction you play.You will see when you have 50 provinces or more that this is not to high.In vanilla I could very easy be under 50 k becuse buildings were cheap only at the end you have to worry about 50k.Now buildings are doubled or more expensive so I have to compromise medium 20 settlements empire should have reserves about 100k 40 provinces 150k <60 200k or 75 100 125. This is still beta until is tested right.I will probably lower it
    Last edited by Sonny WiFiHr; January 04, 2008 at 10:11 AM.

  10. #10
    Byg's Avatar Read The Manual
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    Default Re: Cities and Govenors.

    Quote Originally Posted by Sonny WiFiHr View Post
    What faction you play
    I have played most factions (not in this latest version though) and would certainly spend any amount above 20,000 if I had it. It's not like we get interest or anything.

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  11. #11
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Cities and Govenors.

    Quote Originally Posted by Byg View Post
    Really? I barely have more than 5000 in hand when I play, more for short periods, and then I have to save for it. Those values seem too high if anything to me.

    I usually average around 6 to 7000 in hand, but alot of the time I'm barely breaking even each turn in 4.2. I've heard alot of people say that money isn't a problem in this mod if you know how to play. I guess I don't know how to play then. I try to build in every settlement on every turn, but doesn't everyone?
    In current campaign I have close to 30000 in my treasure and still making coin every turn. So maybe it is just 5.0. This is only my second campaign sense i got kingdoms.




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  12. #12
    delra's Avatar Praepositus
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    Default Re: Cities and Govenors.

    In export_descr_character_traits.txt:

    ;------------------------------------------
    Trigger corruption1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 50000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects BadAdministrator 1 Chance 3

    ;------------------------------------------
    Trigger corruption2
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 100000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

    ;------------------------------------------
    Trigger corruption4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 150000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

  13. #13

    Default Re: Cities and Govenors.

    Thank you guys!
    I must have overlooked that part before.
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  14. #14
    delra's Avatar Praepositus
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    Default Re: Cities and Govenors.

    If you own whole Spain, cash is not a problem...

  15. #15
    delra's Avatar Praepositus
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    Default Re: Cities and Govenors.

    I build big elite armies so I'm usually on the verge of bankruptcy until somewhere before the plague. This is when my economy seems to take off. Of course the plague makes me bankrupt again but after the plague I usually have no more trouble with cash...

    If you're too rich, you can always hunt rebels with full stacks of royal banderium... If you're too poor, disband your armies and lay low.

  16. #16
    Byzantium's Avatar Semisalis
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    Default Re: Cities and Govenors.

    Well i made most of my dosh with Half of Spain and most of my forces in three Jihad armies fighting around Fortress Toledo.Suddenly having three whole armies' upkeep disapear was a huge boost.

    I dont mind the odd governor getting it but when it's my entire character list bar none it starts to look like some trigger at work rather than something humming away in the background.
    I recently had a couple of good characters marry into the family with good traits,two turns later with their nice new titles and castles they instantly turn into a couple of useless :wub:s.

    Like i said,no problem with the traits or the triggers,it seems like the % chance of getting them is too high when everyone gets the same thing just because you are doing well.

  17. #17
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Cities and Govenors.

    My goal now is to conquer 70 provinces.How do you epect to build everything (if you can) and be under 50 k.And why is so such a big problem.Because most of building price is doubled or higher when building queve is balanced like that you have to raise treshold or you are forced to be corrupted even in early game (up to 30 turns).If you are playing on VH/VH you are in problem after 10 provinces to early for my taste.So with vanilla treshold I'm forced to sack all-around maitain huge armies and use looting cash for buildings if I want to keep good traits in my family tree.With my treshold (could be lowered still testing) you can have decent money even for diplomacy.
    Last edited by Sonny WiFiHr; January 04, 2008 at 11:12 AM.

  18. #18

    Default Re: Cities and Govenors.

    Its just one of those badly thought out, ennoying, game balance things (which I took out). Yes you want to ensure that money is balanced so players do not have too much, but not by turning all there characters into Dubious, Embezzling, Druken fools with Expensive tastes. The thing is some factions are easier, as they are richer, some harder as they have no cash, thats what adds to the difficulty. The thing to do is use the settlement mechanics file, cost of armies and resources to control how much you earn, not the traits file. Wealth does lead to corruption, but not on the mass scale the traits file uses. Another approach is to use the campaign script to add a -money effect for fielding armies in enemies territories, say -500 a turn. This is supplies concept, as it costs more to support your troops once you have left your empire. Another way is to use distance from capital, so the further you send your armies the more it costs.

    Anyway, as you can guess this is how I reduce my money, rather than making me want to en-prison most of my characters. It also slows down your expansion and makes you save up before starting a seige.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  19. #19
    Byzantium's Avatar Semisalis
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    Default Re: Cities and Govenors.

    Quote Originally Posted by Quark View Post
    Its just one of those badly thought out, ennoying, game balance things (which I took out). Yes you want to ensure that money is balanced so players do not have too much, but not by turning all there characters into Dubious, Embezzling, Druken fools with Expensive tastes. The thing is some factions are easier, as they are richer, some harder as they have no cash, thats what adds to the difficulty. The thing to do is use the settlement mechanics file, cost of armies and resources to control how much you earn, not the traits file. Wealth does lead to corruption, but not on the mass scale the traits file uses. Another approach is to use the campaign script to add a -money effect for fielding armies in enemies territories, say -500 a turn. This is supplies concept, as it costs more to support your troops once you have left your empire. Another way is to use distance from capital, so the further you send your armies the more it costs.
    Anyway, as you can guess this is how I reduce my money, rather than making me want to en-prison most of my characters. It also slows down your expansion and makes you save up before starting a seige.
    When you say '(which i took out)' do you mean this set of traits in particular?
    If so have you modded a replacement or removed it all together?
    Until it has been implemented a little better i'd rather remove it alltogether if someone can tell me how to do it.

  20. #20

    Default Re: Cities and Govenors.

    delra
    Well I am pretty much happy with ancillaries and campaign script, christmas and having to work slowed me down, but just have to finish descriptions for traits and then test. No doubt then people will go, but what about... See how much I can get done over the weekend, I must admit I keep getting distracted by testing other peoples work.

    Byzantium
    Just simply put a ; in front of the trigger lines and job done.

    However you do need to replace the idea with something else, otherwise in the late game you become to rich. My view is add a campaign script console command which looks at the size of empire, so as it gets bigger, you lose money globally due to corruption, rather than players characters, or increase the distance from capital effect in settlement mechanics. I have yet to do this as still testing the economics of 5.1 (see above), but thats what I did in SS4. Its also slightly different fo me, due to the fact I use a field cost script to reduce my income if my armies stray outside my empire.

    Anyway thats the short and long of it.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

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