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  1. #1

    Default scotland the late?

    Hello I have a campaign as Scotland and have 25 regions with around 95 turns to go. The mongols seem to own the entire middle east with me having a destroyed crusader army in Constantinople. I just want to know if I should speed up the city capturing or if I'm still good to make 45 regions in enough time.

  2. #2

    Default Re: scotland the late?

    i was in a similar situation playing my first ever total war campaign as Spain. i had only about 29 settlements with about 90 turns remaining and i thought that i was not going to make it. I gradually built up a strong army and economy and ended up conquering all of Italy in about 5 turns. you should be fine, just build up your economy for a couple of turns, but if you run out of time just gather a couple of full stacks of troops and march through the country sacking every settlement to gain cash.

  3. #3

    Default Re: scotland the late?

    Scotland might be difficult against the mongols and timurids though. Though I never tried that out.

    But if you had no problems so far you will probably end up winnig anyway.
    Samir
    the gods are good, only the priests are evil
    <Voltaire>

  4. #4

    Default Re: scotland the late?

    Overwhelm the mongols with nembers, not necessarily quality troops, use terrain to your advantage during battles and slowly chip away at their armies. You will suffer devestating losses, but, in the end it should work.

  5. #5
    NobleNick's Avatar Artifex
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    Default Re: scotland the late?

    Quote Originally Posted by Eagletribune
    Hello I have a campaign as Scotland and have 25 regions with around 95 turns to go. The mongols seem to own the entire middle east with me having a destroyed crusader army in Constantinople. I just want to know if I should speed up the city capturing or if I'm still good to make 45 regions in enough time.
    If I have my math and the game rules remembered correctly, you have been playing ROUGHLY 165 turns and have captured ROUGHLY 21 territories. You have therefore been capturing a net of ROUGHLY 1 territory every 8 turns. At your current rate you will capture 11 more territories by game's end, which gives you 36. This is well short of the 45 needed. Plus, IIRC, you need to hold Jerusalem as one of the 45. So the bottom line is: you need to speed things up considerably: about 1 city captured every 4 turns should get you just a little bit of breather in case things go wrong towards the end. Thankfully, the faster pace should be easier for you to do, because now you have more resources. (Hopefully you have been building up economic infrastructure.)

    In my first campaign (vanilla 1.2, England, Normal/Normal) my goal was to win in 100 turns total. I missed by 3 turns or so. This time, I am playing as the Moors (Hard/Hard). I have 38 territories and it is turn 73; so I need 7 more territories in the next 27 turns. It looks like I'll beat the 100 turn goal.

    You have almost 100 turns left in your game, so you can do it too. You know you need to beat 4 turns per city. So, if it takes you 10 to 12 turns to capture a city, you need to have 12/4 = 3 campaigns going at all times. If you don't think you can mount all these campaigns, post again with your problems and the guys here can help.

    BTW --> Welcome to the forums to you and jasond363
    Last edited by NobleNick; January 04, 2008 at 12:06 PM.

  6. #6

    Default Re: scotland the late?

    Thanks for all the advice; and technical math in city capturing. What I find weird is how late into the game they have the timurid. Hopfully they weaken the Mongols for me. Also I've learned that having a Pike based army is not good against them.

  7. #7

    Default Re: scotland the late?

    I played as England and with about 15 turns left only had 37 cities and no Jerusalem. I ended up taking 45 cities with Jerusalem being the 44th with 5 turns left. My problem was I went a little over board with assassinating all of the Cardinals and generals. I was so focused on taking over the College of Cardinals that I did not realize I had almost run out of time haha. Now when a pope dies I do not even get to vote because I own every seat in the College of Cardinals

  8. #8
    NobleNick's Avatar Artifex
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    Default Re: scotland the late?

    Quote Originally Posted by Eagletribune View Post
    Thanks for all the advice; and technical math in city capturing. What I find weird is how late into the game they have the timurid. Hopfully they weaken the Mongols for me. Also I've learned that having a Pike based army is not good against them.
    I've not played as Scotland, nor have I fought against the Mongols and Timurids (have only heard that it is quite challenging -- Fighting the Mongols and Timurids, that is) So take this with a grain of salt...

    If I were in your Scottish shoes, and had to go on the offensive (i.e., taking cities, or fighting field battles, not sitting in cities); I would field totally upgraded Noble Swordsmen (attack = 13, def = 22 + upgrades, morale = 9, cost = 610/175), Noble Highland Archers (attack = 7, def = 12 + upgrades, morale = 9, cost = 600/175), Knights Hospitalier (attack = 13, def = 16 + upgrades, morale = 11, cost = 880/250) if you can get them, or Mailed Knights (attack = 10, def = 14 + upgrades, morale = 9, cost = 680/250) if you can not.

    Stacks would consist of:

    9 units of Noble Swordsmen
    9 units of Noble Highland Archers
    2 units of Knights

    Total stack upkeep = 3650/turn. So in the mid-to-late game I would expect to be able to field at least 4 such stacks

    In the field (which is the worst situation in which you can be) I would try to park one or two stacks next to an isolated Mongol stack, and then attack with a third. This allows the AI to enter the battle with a full stack or two to help (or at least distract). I would try to attack from uphill,to give my short-ranged bowmen an edge over the enemy archers, and put my archers in loose formation.

    But since this is about getting cities, I would siege and take the cities, then fortify the most likely to be attacked settlement (hopefully a fortress or citadel) with the best troops (same stack as outlined above) for the return of the Horde.
    Last edited by NobleNick; January 10, 2008 at 05:25 PM.

  9. #9

    Default Re: scotland the late?

    the easiest way I have found to defeat the Mongols is to take a city from them since they are not all that great at defending cities....then get a stack of mostly cavalry(mix of heavy and light) to counter their horse archers..and then a stack of my powerful infantry, both with generals, and then attack with 2 if not 3 stacks....To attack the Mongols 1-1 is very difficult. I usually have to overwhelm them with numbers to beat them and not lose most of my army....

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