I was sure the French still had Lancers. But strangely, I can't find neither them nor Gendarmes in EDB. Most probably, I'm confusing 4.3 with 4.2...
I was sure the French still had Lancers. But strangely, I can't find neither them nor Gendarmes in EDB. Most probably, I'm confusing 4.3 with 4.2...
Has the irish/scot and welsh/english accent bug thing been fixed or can some tell me how to fix it
MOS v1.6.2+ Bug fixer 30 Dec 2013
Sorry I wasnt aware its been a while since i played vanilla
It's a great mod. I think the hotseat is great and it's everything I could want. Keep up the good work. This was my first mod for a total war game and It's got me hooked on modding them myself.
I remember a hotseat game with my brother, where I played as Poland and he played as Kingdom of Jerusalem. It was brilliant, as we ended up both controlling half the world each congratulations on the mod, I love it.
Why don't any spear units have a bonus vs cavalry!!
I mean, I gather it's part of the BAI or something but AUGH!! Here I'm thinking my Hospitaller Sergeants have my flanks covered against the Turks and then POW their heavy cav flies in and kills everything! wtf! Not that I don't like the game being more challenging but good grief, I didn't expect that at all. Will it screw up the AI at all if I restore the spear bonus to spearmen?
"People don't think the universe be like it is, but it do." -- Neil deGrasse Tyson
In Soviet Russia you want Uncle Sam.
MOS v1.6.2+ Bug fixer 30 Dec 2013
This is a really good mod. anyway is there any mod out there that uses the same skin as vanilla? SS is kinda too much.
I've noticed in a lot of screen shots some people have as many as 300 units per army, is this an easy change of one of the scripts or is there a download around for this?
This is a fairly simple change...Go to the EDU and find this line for the unit(s) you want to change;
soldier Teutonic_Knights, 32, 0, 1
The second value (Teutonic_Knights, 32, 0, 1) is the number of men in the unit. This is affected by your size settings. The smallest possible is 4, while the largest is 100. IIRC the huge setting ,in the game settings, multiplies this number by 2.5...
Okay so i redownloaded and reinstalled KGCM but for some reason their's no launcher?
MOS v1.6.2+ Bug fixer 30 Dec 2013
What is Surgeon in post 1748 talking about? The file says hospitaller sergeants have the same 8 bonus as pikemen. I just finished a game as Antioch and they seemed as effective as any spearmen ever are, but I never got flanked and I don't think ever even had a good charge on them by heavy cavalry. Against Highland Pikemen heavy cavalry just dies faster if it charges frontally - it does better when just walks up - they inflict more casualties on the pike men and they last lots longer.
I'd like to know too, lol. Is this some sort of balance/AI tweak in KGCM 4.3 or a fluke? None of the anti-cavalry units in my EDU had any damage bonus vs. cavalry at all, including pikemen and units with light_spear. Spearmen were nearly worthless and AI cavalry armies were nigh unstoppable.
"People don't think the universe be like it is, but it do." -- Neil deGrasse Tyson
In Soviet Russia you want Uncle Sam.
I believe he is referring to the 'mount_effect' bonus vs. different non-human units.
Here is an example of a unit that gets a bonus when fighting horses:Code:; mount_effect Factors to add when in combat against enemy units that have the specified mounts ; Up to three factors may be specified, which may be classes of mount, or specific types
Spoiler Alert, click show to read:
I can only speculate that this was intentionally left off the spear units by Dave for play balance purposes.
Last edited by Stylix; February 29, 2012 at 04:16 PM.
MOS v1.6.2+ Bug fixer 30 Dec 2013
Hmm, well I didn't know spear units normally have a 'mount_effect' bonus, but in this case what was missing in my EDU was the 'spear_bonus_8' attribute in the 'stat_pri_attr' line. They still had the 'spear' attribute which lets them resist cavalry charges and gives them a penalty vs. infantry, so I was confused about whether it was intentionally removed as part of the AI or whether it's some weird glitch on my end.
"People don't think the universe be like it is, but it do." -- Neil deGrasse Tyson
In Soviet Russia you want Uncle Sam.
This is not present in my EDU, 'spear_bonus_8', nor is it present in another popular mod that I have installed. Would have to research this further to even begin to understand if it is a 'relic' from days long gone.
May have to search the modding forum for an answer.
Edit: Found this in the modding workshop:
Spear, spear_bonus_X
Some discussion about spear combat, I am sure that there is much more, just search the modding workshop and I am thinking that this has been researched and tested and this is why the 'spear_bonus_x' has been removed:
'spear', 'light_spear' and damage types - what you should know.
Even more information:
Spear_bonus and bonus against horses/camels etc.
One last quote:
Originally Posted by Chuckles
Last edited by Stylix; February 29, 2012 at 06:35 PM.
MOS v1.6.2+ Bug fixer 30 Dec 2013
so I just noticed that the Aztecs has no boat or ship compared to 4.2. can anybody help me putting ships for the Aztecs?