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Thread: Kingdoms Grand Campaign Mod Feedback

  1. #41

    Default Re: Kingdoms Grand Campaign Mod Feedback

    @Rodrigo,

    Thanks for going to the trouble to illustrate to me what you mean

    But I think if I was to include some of those models in the grand campaign I would probably end up getting as many complaints as compliments. Feel free to change anythink you like in my mod after you've installed it.

    And red brick castles look great and all but they belong to the Teutonic order. What faction do you think I should add them for HRE?

    Dave
    Last edited by Dave Scarface; January 12, 2008 at 11:03 AM.

  2. #42
    Ged's Avatar Miles
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    Default Re: Kingdoms Grand Campaign Mod Feedback

    Maybe HRE and Denmark, since they're both Germanic countries.

  3. #43

    Default Re: Kingdoms Grand Campaign Mod Feedback

    I think HRE, Hungary, Russia, Poland...

  4. #44

    Default Re: Kingdoms Grand Campaign Mod Feedback

    d
    Last edited by OSDEA7; January 27, 2008 at 09:10 AM.

  5. #45

    Default Re: Kingdoms Grand Campaign Mod Feedback

    d
    Last edited by OSDEA7; January 27, 2008 at 09:11 AM.

  6. #46

    Default Re: Kingdoms Grand Campaign Mod Feedback

    Heya guys,

    I just wanted to update you, earlier tonight I had a go at making red brick castles work for other factions. But I am afraid to say the campaign map would not load up. So this will not be in the updated patch, sorry. However if I can get this to work in the future I may decide to add it.

    For the moment I really want to get this update done and don't want to delay it any longer. The new update is essentially a rebalance of the buildings tech tree. I've made some very good improvements here and I also put in the early generals mod as a little extra. I just need another day or two of testing to make sure everythink is working correctly. Thank you to everyone who has took the time to provide me feedback. And I cannot wait to release this.

    Best wishes
    Dave
    Last edited by Dave Scarface; January 12, 2008 at 05:49 PM.

  7. #47

    Default Re: Kingdoms Grand Campaign Mod Feedback

    Do You like this:

  8. #48

    Default Re: Kingdoms Grand Campaign Mod Feedback

    Do You like this:
    Yes it would look real nice in the late era

  9. #49
    vietanh797's Avatar Domesticus
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    Default Re: Kingdoms Grand Campaign Mod Feedback

    dave can i say st?
    i am not a russian but i was borned in moscow
    i saw that the old russian brick is red so can you change this to red brick as real?
    i don't know much about the teutonic so i don't have any more idea
    want to see your complete mod soon
    Empire II and Medieval III pls

  10. #50

    Default Re: Kingdoms Grand Campaign Mod Feedback

    @vietanh797

    I have never been to Moscow but I believe you Check out this link below it tells you all about the use of baked red brick with brick gothic architecture. Look at the picture of that red castle in Lubeck

    http://en.wikipedia.org/wiki/Brick_Gothic
    Last edited by Dave Scarface; January 15, 2008 at 05:29 PM.

  11. #51
    vietanh797's Avatar Domesticus
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    Default Re: Kingdoms Grand Campaign Mod Feedback

    yes and you could see some old house in moscow this is a link in wiki
    http://en.wikipedia.org/wiki/Red_Square
    Empire II and Medieval III pls

  12. #52

    Default Re: Kingdoms Grand Campaign Mod Feedback

    BTW I am releasing an alternative version of my Kingdoms Grand Campaign Mod for you guys that can't download it from filefront.
    But it looks like I'll have to finish this tommorow because Megaupload is taking so long at 14KB/s.... So you should all have my mod by tommorow hopefully and then we can all get back on topic

  13. #53
    vietanh797's Avatar Domesticus
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    Default Re: Kingdoms Grand Campaign Mod Feedback

    it is good to hear but can i ask st
    what is this time in your country
    i am in Vietnam so now is 6h40' 16/1/2008
    Empire II and Medieval III pls

  14. #54

    Default Re: Kingdoms Grand Campaign Mod Feedback

    Well its getting late here in England (23:51) and I'm off to bed soon.

    So the downloads should be available within 20 hours from now (so tommorow for you).
    Last edited by Dave Scarface; January 15, 2008 at 05:53 PM.

  15. #55

    Default Re: Kingdoms Grand Campaign Mod Feedback

    d
    Last edited by OSDEA7; January 27, 2008 at 09:11 AM.

  16. #56
    vietanh797's Avatar Domesticus
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    Default Re: Kingdoms Grand Campaign Mod Feedback

    anyway the longbow is the best archer in foot(i don't thing that i saw any mounted longbow men)
    but in fact the gunner in med2 isn't powerful enough so i prefer to use bow or croosbow than use gunner
    i think that there may be some improve in gunner but not much because they not popular and too expensive at that time
    p/s: thank you for your new download link i am downloading it
    Last edited by vietanh797; January 16, 2008 at 08:04 PM.
    Empire II and Medieval III pls

  17. #57

    Default Re: Kingdoms Grand Campaign Mod Feedback

    d
    Last edited by OSDEA7; January 27, 2008 at 09:12 AM.

  18. #58

    Default Re: Kingdoms Grand Campaign Mod Feedback

    2OSDEA7

    You may open /data/export_descr_unit.txt in text-editor (e.g. Notepad), then search for "musketeers".
    After You'll find it change strings:
    stat_pri 20, 5, musket_bullet, 45, 20, ... (attack factor, distance of shooting range, quantity of ammo).
    Then give armour-penetrating: stat_pri_attr ap.

    For more complete description see information in the beginning of this file...

  19. #59

    Default Re: Kingdoms Grand Campaign Mod Feedback

    I would just like to stress that if you edit any files in my mod please back them up first (I usually copy files to desktop first). Normally even the smallest error in these two files will result in the mod not even starting up.

    Also its worth mentioning that changes made in the export_descr_unit.txt and export_descr_buildings.txt work in a saved game. So you wont have to start a new campaign to get the effects of your changes. Thanks guys and I hope you are enjoying my latest update more than ever.

    Dave

  20. #60

    Default Re: Kingdoms Grand Campaign Mod Feedback

    Great Mod only one probem, im playing it on one of the most advanced PC out, and the time to go round the entire faction list is almost 5 minutes.
    the AI armies are spectacular 4 turns in and im facing an intire scotish army (playing as england)
    For King and Country
    Every one I give you
    King George his most Britanic Majesty

    The fighting 95th, First in the field and the last out of the Fray


    Why don't they have a Prussian Flag instead of German

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