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  1. #1
    Henry X's Avatar Protector Domesticus
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    Default Making Space

    Alright, let's give credit to hylander (couldn't see his whole name while typing) credit for his little "revision" of unit names. The thread got me thinking (what a chore after three weeks out of school), what units could we remove, or simplify?

    Example: Make the peasant archer and the archer militia into one unit called (Insert drum roll) archers.
    Example: Screw the musketeers! They were at the end of this time.
    Example: How many troops are essentially spearmen, but look the same?
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  2. #2
    delra's Avatar Praepositus
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    Default Re: Making Space

    Very nice. I totally agree this is the direction we should be headed.

    Especially that peasants are useless anyway, muskets destroy all the fun from heaving guard archers and spears don't have to be cute but effective.

    But there are other guys in other threads who want to name each unit in their native language for realism or something. :-/

  3. #3
    Henry X's Avatar Protector Domesticus
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    Default Re: Making Space

    Well then they may mod the game as they wish.

    EDIT: After reading something about some people modding the Manhunt 2 game for the PC, it got me wondering: would it be possible to hack the game to change the number of units allowed?
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  4. #4
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    Default Re: Making Space

    How does renaming units would screw the merging of the same peasant archers and militia archers?

  5. #5

    Default Re: Making Space

    If you renamed each unit in their native tongue, then there would have to be a different 'Archer' for each faction as opposed to one for all factions.

  6. #6
    delra's Avatar Praepositus
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    Default Re: Making Space

    If you hack the game to allow for more units and start distributing this over the net, CA is going to sue you rather than employ you...

  7. #7
    Henry X's Avatar Protector Domesticus
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    Default Re: Making Space

    Quote Originally Posted by delra View Post
    If you hack the game to allow for more units and start distributing this over the net, CA is going to sue you rather than employ you...
    Rockstar hasn't sued the people who hacked Manhunt 2.


    Wait, they have! Oh ******! I better run

    Since there is a smiley on the end, I'm safe from offending people. Then again, we could send a polite email to CA for permission.
    Last edited by Henry X; January 03, 2008 at 04:47 PM.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  8. #8
    Henry X's Avatar Protector Domesticus
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    Default Re: Making Space

    If you put units that are basically the same, but different names, it takes up space in the EDU.

    Correct me if I'm wrong, but I believe a unit in the EDU may
    1)Have only one model
    2)One name
    3)An infinite amount of skins
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  9. #9
    delra's Avatar Praepositus
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    Default Re: Making Space

    Add siege equipment to the pile. Nobody cares how ballista folks look like...

  10. #10
    Henry X's Avatar Protector Domesticus
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    Default Re: Making Space

    If you released a hacked version of the game but gave credit to CA, then why would they sue you? You gave them credit for the original build.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  11. #11
    delra's Avatar Praepositus
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    Default Re: Making Space

    You break the license, you break the law... And what if they spend more time in court than creating a normal AI for ETW so when we mod SS to it, we get a decent game eventually?

  12. #12
    Henry X's Avatar Protector Domesticus
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    Default Re: Making Space

    Isn't that what they do anyway?

    Point taken for the license. I guess Rockstar is too busy with GTA 4 to sue people. Anyway, the only thing I can hack is my own computer. And that's to get rid of the occasional virus.

    Back to topic though people, any suggestions on what units could be "edited"?
    Last edited by Henry X; January 03, 2008 at 05:11 PM.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  13. #13

    Default Re: Making Space

    Just because Rockstar choose not to sue doesn't mean other companies won't/can't. Legal precedent doesn't work in absence of legal action.

  14. #14

    Default Re: Making Space

    chivalric knights, armoured swords men, east chivalic knights and muire(just a half unit size 2 HP unit of chiv knoights) are all the same
    dismounted noble,english and portugese knights are all the same...
    portugese arqubuseurs(boy hav i spelt that rong) are the same..
    greek and russian militia cavalry are unneccessary
    and the blasted mounted crossbowmen could be removed(i just dont see y western armies should get a unit that gets rid of the lighter muslim and russian armies advantage, horse archers...as mounted crossbows always seem to win)
    u could get rid of militia pavise or normal pavise and make them unique to city or castle not both..id keep militia pavise and let pavise factions hav them recruitable in cities as opposed to the castle kind...peasent/militia and plain crossbow men could be mixed...u cud scrap some of byzantines missile cav id say the tier 1 guys...the crappy lookin ones...
    portugese knights...u dont really need em..they are just a cheaper not as gd version of feudal knights
    highlanders and highland rabble could be mixed...after all would u not love ur tier 1 inf to inspire fear and wave axes?
    u could remove peasents and balistas as alrdy pointed out
    personnally u dont need ireland(im irish ill say what i want) they are too strong...id rather hav some of thier uits used in scottish or english armies or mercs...especiallly ulster sword men...some one may be able to guess y

    er wen i set off writing i didnt no id rite so much sry

    i say scrap the iberian javelin men but keep almughavers and the other unique ones...and i second the motion to kill mounted french archers!!!and all western horse archers!!! except rieters and jinetes ofc...
    Last edited by KozaK101; January 03, 2008 at 06:39 PM.
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  15. #15
    Landwalker's Avatar Semisalis
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    Default Re: Making Space

    Quote Originally Posted by KozaK101 View Post
    portugese arqubuseurs(boy hav i spelt that rong) are the same..
    Actually, Portuguese Arquebusiers are one of the best gunpowder units in the game, and are much better all around (especially in melee) than regular arquebusiers.

    greek and russian militia cavalry are unneccessary
    These are actually vital to maintaining the cultural feel of the factions. Both cultures are very distinct from the generic "Europeans" (and from each other), and need to be represented as such in the game as much as possible. They are also notably better than Merchant Militia Cavalry, and the whole point is that the Greek and Russian factions can recruit them without having to built a merchant's guild.

    u could get rid of militia pavise or normal pavise
    Except that they're completely different. Pavise Crossbowmen are flat-out better. Which is why they aren't militia.

    u cud scrap some of byzantines missile cav id say the tier 1 guys...the crappy lookin ones...
    The fact that they look like crap is one that needs to be fixed with reskinning, not with elimination. The Byzantines employed huge numbers of mercenaries, and to just write them out of the roster would be stupid.

    highlanders and highland rabble could be mixed...after all would u not love ur tier 1 inf to inspire fear and wave axes?
    And shoot fire from their eyes, too, right? First-tier infantry isn't supposed to be outstanding, and shouldn't be merged with higher-tier infantry or higher-tier attributes/abilities.

    er wen i set off writing i didnt no id rite so much sry
    I don't think I would be so generous as to call what you just did "writing"...

    i say scrap the iberian javelin men
    Right, because the one thing we need to do is eliminate all meaningful differences between factions, so that they ultimately end up just being the same thing. The Iberian-Christian factions have javelineers for a reason--historically, because they were employed to such an extent as to make them a significant component of an Iberian army, and in terms of gameplay, because the Iberian factions don't get much in the way of spear units. Javelins are what they receive instead, and this is intended to make them play very differently from the other European factions (which it achieves).

    Cheers.
    Last edited by Landwalker; January 03, 2008 at 06:47 PM.

  16. #16

    Default Re: Making Space

    be nice...i just mean u dont exactly continue using tier one byzantines when u get vraidotoroi and byzantine cav
    militia cav isnt exactly used much either when u have the choice to make byz lancers, kataphractoi etc. and boyar sons and druzhina but i must admit that u hav a good point and i guess the greek militia cav are unique...
    y should the portugese get thier own special arquebusiers? i realise that they are better but not that much from my experiences but still they could make due with regulars
    u could change the militia ones stats...much more italien CITY states friendly

    scotland was a land of soldiers..well every healthey man was expected to be able to fight and the high land culture was full of internal feuds so using a slight;y better unit to represent the populace would be good...after all were did wallace get his army? im not saying they should be able to shoot lightening out thier rears now...
    and oh yes i forgot im typing...

    and i didint say scap lustinians now...

    but everything else was ok yes?
    Last edited by KozaK101; January 03, 2008 at 07:02 PM.
    True bread is for True Romans

  17. #17

    Default Re: Making Space

    portugese arqubuseurs(boy hav i spelt that rong) are the same..
    They're somewhat superior to the standard arquebusiers, because of historical reasons.

    and the blasted mounted crossbowmen could be removed(i just dont see y western armies should get a unit that gets rid of the lighter muslim and russian armies advantage, horse archers...as mounted crossbows always seem to win)
    That's because that unit existed.

    portugese knights...u dont really need em..they are just a cheaper not as gd version of feudal knights
    Portuguese knights actually have more shock armour comparing with feudal knights but less when in comparison with chilvaric knights, but have a better charge attack and base attack, they're knights units with that provide a different aproach.


    highlanders and highland rabble could be mixed...after all would u not love ur tier 1 inf to inspire fear and wave axes?
    u could remove peasents and balistas as alrdy pointed out
    We would be killing unit diversity.

    i say scrap the iberian javelin men but keep almughavers and the other unique ones...and i second the motion to kill mounted french archers!!!and all western horse archers!!! except rieters and jinetes ofc...
    The iberian javelin is an extremely important military characteristic of the medieval iberian christian factions, to remove it is to kill regional unit diversity and historical accuracy.

  18. #18

    Default Re: Making Space

    Quote Originally Posted by Henry X View Post
    Isn't that what they do anyway?

    Point taken for the license. I guess Rockstar is too busy with GTA 4 to sue people. Anyway, the only thing I can hack is my own computer. And that's to get rid of the occasional virus.

    Back to topic though people, any suggestions on what units could be "edited"?
    Take out 'Javelinmen' -- No one uses them and they're damn near useless anyway. I doubt any medieval army employed people purely for throwing spears.

    I also dislike the accuracy of French Mounted Archer thingies, but hey...


  19. #19

    Default Re: Making Space

    Quote Originally Posted by The Sundance Kid View Post
    Take out 'Javelinmen' -- No one uses them and they're damn near useless anyway. I doubt any medieval army employed people purely for throwing spears.

    I also dislike the accuracy of French Mounted Archer thingies, but hey...
    Agreed; not only is Mounted Longbow not really possible/effective (possible exception with Japanese Longbows, which were shorter on one side), but with RealCombat's range value of mounted longbow at 140, they are beat at range by every other archer units on the same tier (need tier 4 city for FMA if I remember right).

  20. #20
    Henry X's Avatar Protector Domesticus
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    Default Re: Making Space

    We're trying to figure out what units can be taken out while keeping each faction unique.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

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