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  1. #1
    HIC SVNT LEONES's Avatar Senator
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    Default In 6.0

    Will there be AOR/ZORs ?

    I've wondered, as I've kinda tampered with them in my campaign, with mercenaries, mostly vikings, in Scandanavia/Rus/British isles, for recruitment by certain factions.

  2. #2

    Default Re: In 6.0

    what exactly are the above mentioned....things?

  3. #3
    delra's Avatar Praepositus
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    Default Re: In 6.0

    Area of recruitment and zone of recruitment. Meaning you can recruit camels only in desert and italian militia only in Italy. I don't know if they will make it to 6.0 though.

  4. #4
    HIC SVNT LEONES's Avatar Senator
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    Default Re: In 6.0

    That, and auxiliaries.


    Edit: Also, wouldn't it be wicked-sweet if you could even base some of it on religion, like, " Muslim Greek, Serbian Muslim, Orthodox Italian, Etc. Etc. " It' be more unit slots though, but, I'm thinking rosters are going to be "cleansed", and whatnot, eventually?
    Last edited by HIC SVNT LEONES; January 02, 2008 at 09:26 PM.

  5. #5
    delra's Avatar Praepositus
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    Default Re: In 6.0

    This whole idea is based on hidden resources present in provinces. Remember RTW and Spartans in Sparta and Syracuse?

    So if there's resource "camels", you can train camels and so on.

    I don't know (and doubt) if it's possible to base unit recruitment on religion.

    In perfect world you would recruit based on religion, culture and loyalty of a province...

  6. #6
    HIC SVNT LEONES's Avatar Senator
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    Default Re: In 6.0

    Its possible with religion. Its from the Teutonic Campaign, and Britainnia campaign.

  7. #7

    Default Re: In 6.0

    I thought the new RC had this feature

  8. #8
    schulthies's Avatar Libertus
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    Default Re: In 6.0

    I know this would a coding nightmare and don't know if its even possible, but wouldn't it be easier to have each settlement on the entire map have set units it can recruit no matter which faction owns it? maybe not completely historically acurate, but perhaps if the Auxillia is built it could provide certain units specific to your faction?

    Only problem I see is if Egypt Takes Jerusalem they sure as hell aren't going to get Christian Knights fighting for them
    Have to figure out a way to add Religion into it.

    Just a thought. I know thats probably how you would plan to do it but I have never heard anyone really talk about it in detail.
    Last edited by schulthies; January 02, 2008 at 11:10 PM.

  9. #9
    Sidmen's Avatar Mangod of Earth
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    Default Re: In 6.0

    Only problem I see is if Egypt Takes Jerusalem they sure as hell aren't going to get Christian Knights fighting for them
    Historically, they did. In return for sparing their lands and peasants, knights served in the Muslim armies.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  10. #10
    Henry X's Avatar Protector Domesticus
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    Default Re: In 6.0

    Jesus, your Christians were greedy.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  11. #11
    Indefinitely Banned
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    Default Re: In 6.0

    Quote Originally Posted by Henry X View Post
    Jesus, your Christians were greedy.
    This is the exact reason for going on crusade... Money and fame.

  12. #12
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: In 6.0

    Quote Originally Posted by Echad View Post
    This is the exact reason for going on crusade... Money and fame.
    I love when my best general start rebellion because He becomes King of Jerusalem.
    Gready bastard (actualy this is true he got all of this beautiful traits)

  13. #13
    delra's Avatar Praepositus
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    Default Re: In 6.0

    Greed is good. It makes people think and work.

  14. #14
    Inhuman One's Avatar Comes Limitis
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    Default Re: In 6.0

    area of recruitment is there for mercenaries, thats good enough. For the main roster it would ruin the game for me completely.

  15. #15

    Default Re: In 6.0

    Well, I was thinking quite often about an AOR/ZOR system.
    However, actually I agree with Inhuman One and I think it would destroy the uniqueness of every faction.
    On the one hand it would logical that camels can't be recruited i.e in scandinavia, but on the other hand why shouldn't England be able to recruit/equip Knights or Longbowmen in the desert?
    Of course, those Knights couldn't fight very well in the desert, but this fact is actually represented in the unit stats that heavyily armored units will suffer from heat. Maybe I will emphasize this feature a bit more.
    This are just some things that came to my mind but there are probably mayn other problems, too.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  16. #16
    HIC SVNT LEONES's Avatar Senator
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    Default Re: In 6.0

    I'm not saying too many restrictions, I mean in the manner of having units from acrossed the map, certain cultures, "factions" that didn't make the cut, etc. etc. Just some barrier units, and certain "unique" things. The basic rosters wouldn't be entirely blocked out, but having like, well, If the Poles start moving east, they'd start encountering more of the nomadic steppe-styled Slavs, than the Settled types they are. Perhaps, integrating them in as Conscripts etc.

    Like the dominion of the camel was not limited to the deserts, in its peak, and due to distribution, the camels, I think of both sorts reigned from Southern Iberia, and very far into Central, and Southern Asia.

    It'd be nice, is all. Like, for example, I think the Mongols would be perfect for this. Having ZOR/AOR, things. They have their basic roster, but to give them the flair, and whatnot, their infantry, since they lack it, and more historically, would be conscripted from local populations. To fight against their own people, so they'd be reluctant, etc. etc.

    Another thing would be the ability to fill some Gaps in Rosters, without actually "handing" those factions units.

  17. #17
    Inhuman One's Avatar Comes Limitis
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    Default Re: In 6.0

    I think that could all be tweaked with the mercenaries.

  18. #18
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: In 6.0

    It will be OK if I can still recruit my own faction units (maybe with lowered recruitment rate) or implement England campaign ETW sistem but use spy/assasin/merchant/family members to change cultural influence .

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