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    dvk901's Avatar Consummatum est
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    Default ROMA SURRECTUM INFORMATION

    VARIOUS 'HOW TO'S'........

    RS Wiki:

    http://romearises.wetpaint.com/?t=anon

    Codex De Bello Romano:

    http://www.twcenter.net/forums/showthread.php?t=152461

    Various 'How to's":

    http://www.twcenter.net/forums/showt...58#post2582958

    RS1.5 Recruitment,AOR Info, Changes:

    http://www.twcenter.net/forums/showthread.php?t=130300

    Multiple Copies of RTW and RTW_BI:

    http://www.twcenter.net/forums/showt...93#post2589393


    The rest of this thread will be better developed in the future, but for now, here are a few 'House Rules' for playing this mod.

    1. This mod is designed to be played on H\H or H\VH settings. If you play it any other way you will make it much easier and less challenging.

    2. Build and develope your own Nation for 25-40 years before expanding very much. Allowing the AI to build up steam will make playing this mod a lot more fun.

    3. You may recruit as many Republican Legions (hastati\principe\triarii) as you like.

    4. You may recruit as many VE Legions as you like.

    5. You may recruit a named and numbered Legion in whatever city it appears in the recruitment cue. That means if Legio I Minerva can be recruited in a Gaul region, you may recruit it there, and if it appears elsewhere, you may recruit it there as well. This won't happen much, but there are a few instances.

    6. You should have no more than 9 cohorts and 1 1st cohort in a Legion. That is the historical composition of a Legion, along with other units. A Legion must also be commanded by a General, and is considered 'out of action' if the General is killed, until commanded by another.

    7. It is quite acceptable to have a supply of 'reserve\replacement' cohorts recruited and available to replace losses in a Legion on campaign. In fact, it's a good idea to do so if the Legion is far from where it was recruited. Use ships to shuttle back and forth if you have to..it's faster.

    8. Don't sink troop carrying AI ships.....you do not know where they are going or what the AI intends to do with them, and in reality you would never have a way of knowing this was being done.

    9. Imperial reforms are triggered by building Imperial Palaces in either Croton, Patavium, Mediolanum, Tarentum or Byzantium. If you want to delay the appearance of Numbered and Named Legions in Italy, don't build the last barracks until you want them. If the Imperial Reforms occur, they will all show up anyway.

    10. Every faction has Govermors available.....therefore every city should have a Governor. This is far more realistic.


    Roman Unit Manual:

    http://files.filefront.com/Roman+Uni.../fileinfo.html
    Last edited by dvk901; April 28, 2008 at 05:06 PM.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

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