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January 01, 2008, 10:05 PM
#1
A Couple of Things
First! Absolutely love the mod, great work done and the new factions are a whole lot of fun to play. Still have yet to run into any serious bugs to impact my play which is a great sign for any player made mod.
Onto business.
My favorite faction right now to play is the Templars, they are a great faction to play with and provide a unique challenge by being a Catholic faction surrounded by Muslim enemies. However, they're also rather crippled to begin with by only having a single castle and rather potent enemies all around. While Antioch nearby is almost always my first target I think I would push for making that a city they start with, if nothing else to give the AI more of a fighting chance. (I rarely see the Templars last long in my campaign that I'm playing as someone else)
This is definitely a personal taste and less of a suggestion for change, but I'm hoping for help all the same on it while I am here. I love the Templars, but I cannot stand that French accent. It drives me up a wall. No offense to any French folks here of course. Is there a way for me to modify this myself to give an Italian/other accent to the Templars in it's place? Thanks. (Yes, I realize that the de Payns family is French and it is historically accurate but still!)
Catholic/Orthodox Priests versus Muslim Imams. A nice function here would be either an ability to convert one or the other to your side, much like denouncing a heretic or the ability to destroy them that way. Nothing is more annoying than trying to convert my populace to have Orthodox/Imams come down, which I can only assassinate. This is usually a bad choice for my otherwise chivalric king to do. I'm definitely not sure if this is possible given hard coding, but a man can hope all the same.
Is there an ancillary cap? I will typically use one or two main generals when starting out in a game, just to develop their traits in particular, with only a few governors. I notice that most cities give you ancillaries such as Duke of SuchandSuch, or Prince, etc. However, after acquiring a few of these plus other ancillaries, they dried up. Is there a limit on that?
Heroic victory conditions. For some reason, my Dismounted Templar Knights seem to have a huge unit strength ratio, even while in very small numbers (even though they can still get pretty quickly rolled by any decent cavalry charge), so my question is if it is possible to change heroic victories based upon simple numbers. A horde of 2,000 against 400 well trained troops should constitute a heroic victory, even if they are considered 'elite'. Also the concept of the ratio does confuse me. In SS (or is it Medieval hard coding?) is it based upon just the unit type/numbers, or does it take into account upgrades and general command skill? The reason I ask this here instead of the main forum is just because I'm not sure if it's been altered in SS or not, I seem to have a hell of a time with the Templars getting any even ratio for which to start a heroic victory.
I've also noticed, again with the Templars, that they have no princesses to speak of. Unlike the Teutonics, there is still a pretty set family in the De Payns and it would be nice if they could establish more alliances by marrying off princesses to other heirs or securing more generals for me in my home territory. It makes sense for Muslim nations to lack these given religious ethos, but not much for the Templar, especially if they are pushing to become the Kingdom of Jerusalem.
I realize I've mixed up suggestions and the like along with genuine questions, but these are more just my personal thoughts rather than dropping hints for someone to take up. I'm sure there are either reasons why they were excluded or are planned for implementation later, just things that I've noted in my playthrus. Once again, thank you for the great mod and keep up the great work!
Last edited by kasimmorathi; January 01, 2008 at 10:11 PM.
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January 01, 2008, 10:38 PM
#2
Re: A Couple of Things
The ancillary cap is 8 per general. Swap out the 'Duke of...' titles that only give +tax % to your governors, letting your main generals get more.
I know Templars had Princesses in 4.1, I didn't think that was changed in 5.1?
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January 01, 2008, 10:39 PM
#3
Re: A Couple of Things
I had a daughter come of age and I couldn't find her as an agent in any of my cities, the only reason I knew she was old enough to be married off was when popped up with a suitable husband message. While this helps me recruit generals, I would like to be able to marry in Men of the Hour, or help cement alliances as well. Was this a bug on me or was it removed?
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January 01, 2008, 10:40 PM
#4
Re: A Couple of Things
Was she a daughter of your current faction leader/heir? If she's a daughter of one of your regular family members (or deceased Leaders I believe) then they won't be princesses in the Agent sense.
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January 01, 2008, 10:42 PM
#5
Re: A Couple of Things
She was the daughter of my faction leader, it was still fairly early in the game, which is why I was confused. I was hoping to marry her off to someone in Europe. I also could not organize a marriage of a Spanish Princess to my Faction Heir while he was unmarried. So that just added to the confusion.
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January 01, 2008, 10:49 PM
#6
Re: A Couple of Things
Hmmm...well I can't help you there sorry.
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January 01, 2008, 11:02 PM
#7
Re: A Couple of Things
reinstall because I always have her as a princess. I like the Templar faction 2!
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