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  1. #1

    Default Flash flood - The Sea

    Now, not to complain, I like this mod. But I have just experienced a frustrating occurance. See - I was playing a Roman campaign and doing rather well, too. I had all the required European territories, and had just conquered western Africa and wiped out the Carthaginians. The Marian Reforms were five years off and I had a potential reformer all raring and ready to go. Lovely, not an unambitious undertaking, the Roman campaign, either.

    Now, I had six armies, all full stacks, all led by sharp/charasmatic/vigorous fellows. With the exception of two armies, these were all at sea, either sailing to Italy from Africa or sailing to the east were the Ptolemies had invaded. I click end turn, and a funeral pyre pops up with that horrible scream informing me that my faction leader and reformer has popped his clogs in his late forties.

    I then notice, to my horror, that all my other ocean bourne generals and admirals have followed in his example, despite being spread out from the straights of Gibralter to Egypt. The game helpfully told me that the sea "flooded" and apparently ships aren't built for floating or nothing.

    So... bug?

  2. #2

    Default Re: Flash flood - The Sea

    Please excuse me, but

    Seriously now, I think all sea territories are classified as a separate province, so I guess they can be affected by disasters like this one.

    No idea if that can be fixed, unfortunately.
    A big THANKS to all Total War modders

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  3. #3
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Flash flood - The Sea

    Reasons like this is why I always save before hitting end turn.

    It seems that one of the flood location coordinates is on the sea, but since floods are supposed to be disabled, nobody has volunteered to find out which one.

    Did you activate floods or did this just happen with unaltered EB? Floods are supposed to be disabled due to their bugginess, but some still occur even when disabled.

  4. #4

    Default Re: Flash flood - The Sea

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Reasons like this is why I always save before hitting end turn.

    It seems that one of the flood location coordinates is on the sea, but since floods are supposed to be disabled, nobody has volunteered to find out which one.

    Did you activate floods or did this just happen with unaltered EB? Floods are supposed to be disabled due to their bugginess, but some still occur even when disabled.
    Mmmm, that is the frustating thing, you see. Now, when the flower of the Roman people were wiped out by what I can only rationalise as a Meditterean rogue wave I performed my traditional mature response of yelling at nothing in particular and quitting the game like some cheap whore.

    I tried the autosave... nope. It remembered the flood. My other save was five turns before... played them... flood happened again. Seems I have to accept this, in my opinion, rather glaring flaw in Roman naval technology.

    My version of EB is unaltered 1.0. I have no talent for fiddling with it. I have force diplomacy installed.

  5. #5

    Default Re: Flash flood - The Sea

    well if your other save is 5 turns before i suppose you better have them go by land and see what happens at sea in the next 5 turns?
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  6. #6

    Default Re: Flash flood - The Sea

    I did not realize floods were supposed to be turned off. In a previous campaign, playing as Carthage and in controll of all of Spain, one of the northern provinces suffered a flash flood. The same turn I had 4, 1/3 to 1/2 stack rebel armies pop in north africa. I'm all for fighting rebels but it is a bit of a bore so I reloaded the save game immediatly before the end turn.

    I still got the flood, buy a more reasonable 1 army 4 unit rebel army pop.

    I have an unmodded EB 1.0 with hot fixes.

  7. #7
    Lamanz's Avatar Biarchus
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    Default Re: Flash flood - The Sea

    Quote Originally Posted by Ferrets54 View Post
    Mmmm, that is the frustating thing, you see. Now, when the flower of the Roman people were wiped out by what I can only rationalise as a Meditterean rogue wave I performed my traditional mature response of yelling at nothing in particular and quitting the game like some cheap whore.

    I tried the autosave... nope. It remembered the flood. My other save was five turns before... played them... flood happened again. Seems I have to accept this, in my opinion, rather glaring flaw in Roman naval technology.

    My version of EB is unaltered 1.0. I have no talent for fiddling with it. I have force diplomacy installed.
    If it's five turns before, why don't you make for the nearest land with all your ships, and sit there during the flood?

    You'll need a new navy, but at least your men will survive...?

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  8. #8

    Default Re: Flash flood - The Sea

    The flood locations are commmented out, and the flood mechanism itself is turned off. I have no idea why it could flood the sea, but someone else has said this happened to them too.

  9. #9

    Default Re: Flash flood - The Sea

    Actually I think that is very historical. During the First Punic War the Romans suffered three or four major disasters at sea when storms sank their fleets. They losts tens of thousands of men.

    Neptune is angry with Rome!

  10. #10

    Default Re: Flash flood - The Sea

    evidently, its saying that there was a flood not a rogue wave or storm

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