
Originally Posted by
NobleNick
I am a M2TW newb, but an old hand at RTW. I have carried my RTW economic strategies forward to M2TW, and they seem to be working well. Here is my put...
The important thing is to give your economy the highest priority, and to view troops as an extension of your economy (capturing towns to help economy). I am not yet an expert on all the mind-boggling variety of buildings; but the first two upgrades of roads, ports, markets, mines and farms are all no-brainers: do it.
Less obvious are the buildings which increase happiness and order. I build these, too; and use them to help keep taxes cranked up as high as possible. All my cities run on Very High tax, unless there is a special Public Order problem in the city which prevents it. This slows population growth, but if you built the first two farm upgrades, it shouldn't be a problem.
IIRC the first mining rig costs 2000 and returns 200/turn, which gives you pay off in 12 turns (2 to build + 10 turns at 200/turn). The next upgrade costs 3500 and returns 350/turn. This is only 150/turn more than the basic mine, but still worth it IMO. Pay-off for the upgrade is about 25 turns. The earlier you build these, the more you get out of them, but do not build unless you KNOW you will not lose the city. In RTW, building a mine in a border city was like hanging out a sign saying, "Attack me!" I usually build the first mine in each town as soon as I can (around turn 10) and then upgrade when finances loosen up (around turn 40).
Crank out a diplomat or two and get trade rights with everyone you can, starting with your nearest neighbors. To maximize your trade income, try to keep your wars limited to one country at a time, since warring countries do not trade with each other.
View your troops as investments. What is the return on your investment? If you build troops to lounge around the castle, then the return is zero. Actually the return is negative if you account for the troop upkeep. Build troops only to get more cities (seems obvious, but I need to keep reminding myself of this). A "fortification" mentality will bog your economy down. Have a clear plan in mind when you build troops. That plan should not include loafing in the city unless it is absolutely necessary.
Build quality troops so that you can get by with fewer of them. Get a hold of brandybarrel's FAUST to see what troop costs are, so that you can be as cost effective as possible. Run your military "lean and mean." Example: English Dismounted Feudal Knights (EDFK) cost 570 to recruit. THe only slightly better English Armored Swordsmen (EAS) cost 610 to recruit. It's a wash, right? Wrong: upkeep on the EDFK is 225 and is only 150 for the EAS. If you recruit an EDFK unit, and it takes you 5 turns to get them into battle, you've spent a total of 1695 on the unit. EAS costs only 1360 for the same period (and did I mention it is a superior unit?). IF you are getting these guys to just loaf around the castle (bad idea) then after 21 turns, the EDFK have cost you 5070, whereas the superior EAS have only cost you 3610. It adds up.
I hope this helps.