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December 31, 2007, 12:46 PM
#1
Laetus
old save campaigns don't reload after reinstall
When I try and load a campaign game the bloody sword progresses to 100% and then drops me back to the main menu.
I loaded v4.0 and v4.1 patch.
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December 31, 2007, 12:48 PM
#2
Laetus
Re: old save campaigns don't reload after reinstall
I found the following in the mtw2 logs folder
13:48:15.593 [system.rpt] [always] CPU: SSE2
13:48:15.593 [system.rpt] [always] ==== system log start, build date: Apr 23 2007 version bld-medieval2-update2-84 (37970) ===
13:48:15.593 [system.io] [always] mounted pack packs/data_0.pack
13:48:15.593 [system.io] [always] mounted pack packs/data_1.pack
13:48:15.609 [system.io] [always] mounted pack packs/data_2.pack
13:48:15.609 [system.io] [always] mounted pack packs/data_3.pack
13:48:15.609 [system.io] [always] mounted pack packs/data_4.pack
13:48:15.609 [system.io] [always] mounted pack packs/localized.pack
13:48:20.718 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1910, column 11
Could'n find level name description string for trait(ImpHatched) level(ImpHatched).
13:48:20.718 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1911, column 21
Could'n find description string for trait(ImpHatched) level(ImpHatched_desc).
13:48:20.718 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1912, column 28
Could'n find effect description string for trait(ImpHatched) level(ImpHatched_effects_desc).
13:48:20.734 [game.script] [error] Condition parsing error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 13698, column 15
Condition parser doesn't recognise this token: SuppliedBySea
13:48:20.734 [game.script] [error] Condition parsing error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 14341, column 49
trigger not found
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January 01, 2008, 08:41 AM
#3
Laetus
Re: old save campaigns don't reload after reinstall
Solved...I missed the patch that takes it from v1.02.001 to 1.03
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