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Thread: Lusteds Battle AI and Campaign AI

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  1. #1
    The Border Reiver's Avatar Artifex
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    Default Re: Lusteds Battle AI and Campaign AI

    Hi Term...yes you do. Just make copies of your original files and then copy and paste these new ones over the top, overwriting the originals.

  2. #2
    pajomife's Avatar Protector Domesticus
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    Default Re: Lusteds Battle AI and Campaign AI

    This battle AI is good ,you improve it since LTC 3,I use it in several mods and i compare it , with DLV AI.
    As usually,your AI is to cautious,instead suicidal,mainly in generals,your general generally, keeps out of battle ,this is a good idea.
    The flanking are almost prefect,just some indecision,but works.
    But when AI is in defence,is to passive,if we range some AI arches,they still in some palace,they don't give a step to fire us.
    But generally,is the best in the moment.

  3. #3
    The Border Reiver's Avatar Artifex
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    Default Re: Lusteds Battle AI and Campaign AI

    Thanks for everything Lusted. I have implemented your battle AI and campaign AI for my next version.

    pajomife@iol.pt....is correct your flanking and general AI are the best to date of any AI I have used.

  4. #4
    Balmung's Avatar Civis
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    Default Re: Lusteds Battle AI and Campaign AI

    I will be also using this in my Mods. Brilliant AI. I especially the patrols.





    Creator of
    The first mod to add Wales to the Grand Campaign
    Gaelic Kingdoms (Adds Wales and Ireland to Vanilla GC)
    http://www.twcenter.net/forums/showthread.php?t=148936
    and
    Ireland Grand Campaign v.1.1 (BigMap)
    http://www.twcenter.net/forums/showthread.php?t=147452


  5. #5
    -Traiano-'s Avatar Miles
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    Default Re: Lusteds Battle AI and Campaign AI

    Are both CAI and BAI compatible with Kingdoms, in other words can i place them into the britannia and teutonic campaign??
    30BC: Ottaviano Augusto becomes the first Imperator, in his 44 years of principate he will bring to the empire peace and prosperity!
    70AD: Vespasiano is the winner of first great empire's civil war,rebuilding Roman world after the Nero's dark ages.
    98AD: Traiano becomes imperator after that the senateman Nerva adopted him,he will start a gold age for the empire getting it to biggest extension!! 117AD-180AD Adriano,Antonino Pio and Marco Aurelio administrate the empire during his richest and most pacific period, with their good administration Rome lives its golden age.
    193AD: Settimio Severo wins the civil war started after the death of Commodo starting the Severan dinasty, his heirs will not be as good as him. 252-285AD Rome lives the peak of III century's crisis,onli the emperor Aureliano will be able to reunite the empire breacked in 3 parts and the great reformer Diocleziano will give to Rome militar,politic and social cohesion after decades of caos. 325AD:Costantino rules alone over the empire and christianity is for the first time accepted by the imperial government.

  6. #6
    N3rull's Avatar Semisalis
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    Default Re: Lusteds Battle AI and Campaign AI

    If anyone could look into this problem or tell me if it is my problem alone I would be grateful.

    I'm using the Lusted's CAI and BAI on vanilla M2 only.
    The thing is (as mentioned in my last post) that AI doesn't enter diplomacy with other AI often enough. To be honest, in the last 80 turns of my campaign there has been not a single peace treaty, not a single alliance signed. Every faction is at a fake war with nearly every other faction and their military struggles are mostly limited to blockading ports once per 10 turns.

    It's become a little upsetting... it is me, my ally and beyond our borders the whole world is at war with itself.
    The game loses its heart...

  7. #7
    N3rull's Avatar Semisalis
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    Default Re: Lusteds Battle AI and Campaign AI

    Quote Originally Posted by N3rull View Post
    If anyone could look into this problem or tell me if it is my problem alone I would be grateful.

    I'm using the Lusted's CAI and BAI on vanilla M2 only.
    The thing is (as mentioned in my last post) that AI doesn't enter diplomacy with other AI often enough. To be honest, in the last 80 turns of my campaign there has been not a single peace treaty, not a single alliance signed. Every faction is at a fake war with nearly every other faction and their military struggles are mostly limited to blockading ports once per 10 turns.

    It's become a little upsetting... it is me, my ally and beyond our borders the whole world is at war with itself.
    The game loses its heart...

  8. #8

    Default Re: Lusteds Battle AI and Campaign AI

    @Lusted:

    Thanks for the reply.

    I guess I misunderstood previous posts...I thought your CAI was compatible with/recommended for kingdoms, but apparently I was mistaken.

    That's unfortunate, because it sounds the best out of all the CAI mods that I've read about. Ah well.

    Anyway, you said the CAI isn't compatible. What about your BAI? And if your BAI is compatible with the kingdoms campaign, how do I go about installing it?

    I started a game in the america's campaign last night with the apachean tribes (is awesome so far, really nice change of pace from euro factions), and I've been playing it with your mod-or so I thought-using the method I spoke of previously.

    If I roll back the changes I made mid-campaign (uninstall all the files from the data folder and remove the io.file thingy from the target line in the america's shortcut), will that create any problems or will I be good?

    I mean, that's what I'm going to do in the mean time, but I'd rather just start the campaign over if rolling back the changes part way through is gonna screw the campaign somehow in someway that might not be apparent, or might not be apparent until later.

    Furthermore, does anyone know of any good CAI or BAI mods that DO work with kingdoms??

    I've spent a whole lot of time looking into this...UAI apparently doesn't work in kingdoms and there are no plans to change that anytime soon from what I've read, Lusted's doesn't work...I think there's a form of Darth's BAI that's supposed to work with kingdoms, but it looks like it tweaks lots of other stuff and there's no way to just get the BAI without the other tweaks as far as I know....

    I guess in fairness I don't know how necessary AI mods are in kingdoms compared to in the grand campaign.

    I read a thread that said lots of really vague stuff about how the AI was supposed to be improved in kingdoms...But it sounds like a lot of that improvement may be in the form of AI stack composition improving...Or something.

    So far I've played through the grand campaign as the english, and the britannia campaign as the irish.

    It may have more to do with the layout of the britannia campaign than the AI, but I found the challenge of the game as the irish to almost totally evaporate once you hold the whole of ireland. It was really frustrating/disappointing/boring to have victory become a tedious formality after that point.

    I just don't want the fun of another campaign diminished by poor AI...I'm gonna try to find another place to post this question as well, but if anyone who reads this can recommend a GOOD CAI/BAI mod that will work with kingdoms, that'd be killer.

    Thanks a lot, and sorry for the long post.

  9. #9
    -Traiano-'s Avatar Miles
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    Default Re: Lusteds Battle AI and Campaign AI

    In my opinion you schould add something else to your vanilla...how about putting retrofit mod+grand unit addon+ lusted BAI and CAI??? this way you fix more bug than the onli AI and on the other hand you don't change the basic game too much!!??
    30BC: Ottaviano Augusto becomes the first Imperator, in his 44 years of principate he will bring to the empire peace and prosperity!
    70AD: Vespasiano is the winner of first great empire's civil war,rebuilding Roman world after the Nero's dark ages.
    98AD: Traiano becomes imperator after that the senateman Nerva adopted him,he will start a gold age for the empire getting it to biggest extension!! 117AD-180AD Adriano,Antonino Pio and Marco Aurelio administrate the empire during his richest and most pacific period, with their good administration Rome lives its golden age.
    193AD: Settimio Severo wins the civil war started after the death of Commodo starting the Severan dinasty, his heirs will not be as good as him. 252-285AD Rome lives the peak of III century's crisis,onli the emperor Aureliano will be able to reunite the empire breacked in 3 parts and the great reformer Diocleziano will give to Rome militar,politic and social cohesion after decades of caos. 325AD:Costantino rules alone over the empire and christianity is for the first time accepted by the imperial government.

  10. #10
    N3rull's Avatar Semisalis
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    Default Re: Lusteds Battle AI and Campaign AI

    You misunderstood me. I'm not having problem with the rest of the game, but with LAI.
    I don't want a ton of other mods and fixes, I just want AI factions to act sensibly.

  11. #11

    Default Re: Lusteds Battle AI and Campaign AI

    Hi at all!

    Can I use CAI and BAI with retrofi mod?

    Please say me: "YES YOU CAN"

  12. #12
    pajomife's Avatar Protector Domesticus
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    Default Re: Lusteds Battle AI and Campaign AI

    Yes YOU CAN.
    I think....you can,this files are universal,don't have any connection with any particular definition of each mod.

    PS:I don't understand what i wrote.But you can use the files.Are the best battle AI ,in the moment.

  13. #13

    Default Re: Lusteds Battle AI and Campaign AI

    -So, is Lusted's Battle AI and Campaign AI mod (the version present on this thread) compatible with M2TW without Kingdoms (patch 1.2)? Or I need to patch my vanilla M2TW to 1.3 first? Or in the end is Lusted's Battle AI and Campaign AI really only compatible with Kingdoms?

    Obviously I tried to find this info using the search tool but believe me, isnīt easy to have sure about M2TW mods after the release of patch 1.3 and Kingdowns! Is really a bit confuse for the new guys.

    In the end if this mod isnīt compatible with my installation (M2TW vanilla patch1.2 - I donīt have Kingdoms) can you point to me some good compatible AI mods?
    Just to make this clear to everyone you do not need to own Kingdoms to use Lusteds CAI and BAI. Just unpack your M2TW and place all of the files from the Battle AI.zip and Campaign AI.zip into your data folder. Thats it guys!

    best regards
    Dave

  14. #14

    Default Re: Lusteds Battle AI and Campaign AI

    Quote Originally Posted by pajomife@iol.pt View Post
    Yes YOU CAN.
    I think....you can,this files are universal,don't have any connection with any particular definition of each mod.

    PS:I don't understand what i wrote.But you can use the files.Are the best battle AI ,in the moment.

    Thx!

    And now someone can say my plz how can install this mod?

  15. #15

    Default Re: Lusteds Battle AI and Campaign AI

    Its all written here


  16. #16
    Lusted's Avatar Look to the stars
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    Default Re: Lusteds Battle AI and Campaign AI

    I'm just mentioning that because it sounds abnormal from the instructions I read.
    No that's fine, you have to run the unpacker to get acces to those files normally, but it's unecessary to install the AI mod.

    So at this point, I'm assuming that my installation is properly configured to use the modified AI files with the original grand campaign. Am I correct in this assumption?

    I'm also assuming that my installation is NOT currently configured to use the modified AI with the kingdom's campaigns (crusades, americas, etc).
    Correct.

    I'm assuming-and not just for the sake of using the word "assume" and it's various forms repeatedly-that in order to use the modified AI with the other campaigns, I'll want to copy the CAI and BAI files to THEIR respective data folders (to the americas data folder, the brittania data folder, etc. all individually), and add the "--io.file_first" line in the "target" field in the shortcut properties for each and every different campaign I want to use the modified AI with. I further assume that I do NOT want to edit the
    "descr_strat.txt" file for the other campaigns, as some of them do not even include islamic factions at all.

    Do I have that all right?
    I do not recommend installing ym CAI with the Kingdoms campaigns due to all sorts of special AI labels that exist in those campaigns and not in my AI.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  17. #17
    Lonck's Avatar Centenarius
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    Default Re: Lusteds Battle AI and Campaign AI

    internal error#34252623 application will now close.
    Last edited by Lonck; April 01, 2008 at 01:14 AM.

  18. #18

    Default Re: Lusteds Battle AI and Campaign AI

    Hi all, im an old fan of TW series, but this is my first time posting here.

    So, straight to the point: i'm using Lusted's BAI and CAI from this thread in vanilla 1.2, no other changes made to the game, and noticed an unusual thing: after over 100 years of gameplay not a single "Man-of-the-hour" event occurred to me, playing as Venice. Now i got an emperor with only 1 son who has no kids so far (tho he is married and only like 30 years old, so hopefully he gets them). Whenever the rebels appear i send an army without family member to kill them off, no luck so far. What is the trigger for "Man of the hour" event now?

  19. #19

    Default Re: Lusteds Battle AI and Campaign AI

    Hey will this mod work with an unpatched version of vanilla M2TW?
    Will I need to start a new campaign?
    My First AAR - A New Egyptian Empire = http://www.twcenter.net/forums/showthread.php?t=159345

  20. #20

    Default Re: Lusteds Battle AI and Campaign AI

    m8 are you nuts you want to play a unpatched mtw2???? You like pain?...do yourself something good and patch it.

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