Most of the mods are having any kind of CTD or bug, but still they are pretty playable.
You can begin experimenting with these two great mods:
- Rome Surrectum II
- Europa Barbarorum
=)
Most of the mods are having any kind of CTD or bug, but still they are pretty playable.
You can begin experimenting with these two great mods:
- Rome Surrectum II
- Europa Barbarorum
=)
Are they easy to install, i found that EB installation is complicated
EB it has a normal installation, like most of the mods, as well as RSII, but personally I find RSII more complicate to understand because inteface changes.
Recently I have an urge to play Rome... Can someone offer me a few mods to try out?
important:
- stability, not many CTDs
- preferably vanilla-like in complexity AND graphics (easy on the laptop), I think lightweight
- working download
nice to have:
- no fantasy, but anything from history. (medieval 1 style "dirty" mod would be nice. Never like how cavalry works in Med2)
- not too many units (vanilla-ish is fine)
- most factions playable (eg. not level 3 barbarians cities like in vanilla)
- slower battles
- not too many provinces (probably barbarian invasions is ideal, or vanilla Rome. Less sieges, more siege battles)
not important:
- perfect historical accurancy (vanilla is passable)
- complex build tree
- battle map graphics
- building, traits, missions, crusades...
- full world (I always liked focused campaigns, like Med2 kingdoms)
- I don't really like playing phalanx factions (but don't mind if they exist on the map, as long as there are other factions to play)
Mods I liked:
Broken crescent, Last kingdom, Retrofit.
What I didn't like:
Stainless steel&Third Age (too "heavy"), Warhammer (med2, too buggy)
Thanks a lot for considering!
Last edited by shikaka; September 08, 2020 at 04:44 AM.
A while ago I have tried several of the biggest RTW mods. There are many good ones but I liked this one, Rome Total Realism, the most. Rome Surrectum and RTR both also were very good. There are some other good ones for sure, Darthmod is probably worth a try. I haven't tried any of the pre or post roman era scenarios, or the fantasy..
I have been playing vanilla for the last few week and I am going to start RTR soon. It's been a while since I've played it but I will try to post some insightful feedback
Hello to all.
Is there a mod that allows some kind of cultural integration? Like barbarians adopting tech and development of conquered civilized factions.
Was looking forward to trying it out, after reading the description... But it's too overboard with "accuracy" for me. Why not just use English unit/building names?? It's a game, not a history class... Whatever, I guess. It's obviously made for a particular "history buff" type of players. My brain can't handle all of those things. I play to relax, not to learn a new language. Well, moving on.
Hi to all.
What are the best available mods for Rome (or maybe for Medieval II or any other TW titles up to Rome II) which have the best variety for 'Greek gameplay'? I would be interested in anything Greek-ish: factions, troops and so on.
I tried Diadochi mod (which is very good IMO) and I'd want more of the same goodness.
Thanks in advance.
Extended Greek Mod
XGM is the original "I want more depth for greek factions" mod.
Extended cultures expands on XGM (XC4) and gives more depth to most factions, including extra units for the greek as well. XC5 goes a step further but it's for players that wants Paradox style gameplay rather than RTW.
Couldn't you clarify this a little more, please? In what aspects of gameplay it makes RTW looks like Paradox game? I'm not a big fan of Paradox games personally, mainly due to their 'pausable-real-time' engine. There are some other personal complaints (e.g. too many scripts affecting the game flow or some overcomplicated game subsystems) but the engine is the principal thing for me.
It of course keeps the RTW gameplay structure, however it gives extreme importance to characters and has a plethora of building development mechanics.
Suppanut would be the best person to ask though, I retired from modding too long ago to be able to give you a proper XC5 description.
I have been searching everywhere to see if we could mod Rome Total war on Android......is there any way????????
Hey all, I was wondering if anyone could help me out by directing where to look or change, so I've been trying to divide the Roman factions in export_descr_unit by creating the same Roman units with a slightly different name. I just want to play the original RTW Imperial Campaign as Scipii but want to do so by making minor stat changes to some of the units so it doesn't affect other Roman factions. To keep things short, almost everything works like in custom battle, units model, text, stats etc. However, the issue I'm running into is the inability to start the Imperial Campaign, it loads to a full bar then the game crashed to the desktop. I would be very very appreciative if anyone could help me out here, or know of any mod that separates the Rome faction in export desc units with a playable campaign. FYI, I've also looked at export_descr_buildings, and descr_strat files in Imperial campaign folder.
hei, I am making a mod and greating new factions. Having greated galatia, bosporus, massalia. But now when I add a faction illyria i can not play it on the battle map. it crashes when it loads. can anyone tell me how to fix it?