Page 1 of 194 12345678910112651101 ... LastLast
Results 1 to 20 of 3966

Thread: Rome Mod Questions & Recommendations

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Rome Mod Questions & Recommendations

    Modification Recommendations



    Looking for that special mod, a mod that suits your needs, but you're new to the forums or you're just too damn lazy to look for it your self? Ask away here. Even if you're just looking for the most popular mod at the moment, this is the thread to cover your questions.

    This it totally ripped off of Trajan's thread.
    Last edited by Ishan; August 26, 2011 at 01:07 AM.

  2. #2

    Default

    You might get more response on their forum here or their official development forums.




    PS: Bear in mind that release dates are a dangerous area to go in, when dealing with modders. :laughing:
    "Tempus edax rerum." Ovid, Metamorphoses
    Under the patronage of Virgil.

  3. #3

    Default

    I think I saw Adherbal mention christmas 2006 if he doesn't get additional help
    how's that for a date?

  4. #4

    Default Re: SPQR Mod

    install it into your rome total war

  5. #5

    Default Re: SPQR Mod

    -folder
    (continuation of his post)


    Busy!!!

  6. #6
    ccllnply's Avatar Tribunus
    Join Date
    Jan 2007
    Location
    Ireland
    Posts
    7,360

    Default Re: SPQR Mod

    What? I have it installed I just want to know what its main purpose is


  7. #7

    Default Re: SPQR Mod

    Quote Originally Posted by ccllnply View Post
    Can someone tell me what this mods is suppoes to do I downloaded it but it hasn't great changes like campaign maps or different factions
    I assume u r talking about SPQR modification made by LT There r loads of info in the link below but basically this mod tweaks every aspect of RTW to make it very challenging to play the Roman faction. u r suppose to play HUGE settings and the battles r truly epic reencarnation of the ancient times. u'll find urself playing multiple barbarian armies on 5K-10k men battles The campaign is also well balanced and u need to use good long term strategy to manage a large empire... u need to conquer 155 provinces to win the game... try it, it's well worth it... SPQR version 6.3 is soon to be released

    http://www.twcenter.net/forums/forumdisplay.php?f=32
    Under the Patronage of Hadrian

  8. #8
    Marcus Orentius's Avatar Tiro
    Join Date
    Jun 2006
    Location
    Tiptoeing through the Tulips
    Posts
    296

    Default Re: SPQR Mod

    Quote Originally Posted by jegui View Post
    I assume u r talking about SPQR modification made by LT There r loads of info in the link below but basically this mod tweaks every aspect of RTW to make it very challenging to play the Roman faction. u r suppose to play HUGE settings and the battles r truly epic reencarnation of the ancient times. u'll find urself playing multiple barbarian armies on 5K-10k men battles The campaign is also well balanced and u need to use good long term strategy to manage a large empire... u need to conquer 155 provinces to win the game... try it, it's well worth it... SPQR version 6.3 is soon to be released

    http://www.twcenter.net/forums/forumdisplay.php?f=32
    That paragraph is ugly for obvious reasons.

  9. #9
    ccllnply's Avatar Tribunus
    Join Date
    Jan 2007
    Location
    Ireland
    Posts
    7,360

    Default Re: SPQR Mod

    Thanks I didn't have it on huge settings. It looked like it just changed things around. I didn't like it at first but now I'm getting in to it


  10. #10

    Default Re: SPQR Mod

    Quote Originally Posted by ccllnply View Post
    Thanks I didn't have it on huge settings. It looked like it just changed things around. I didn't like it at first but now I'm getting in to it
    Also if u want a challenging slow campaign play it with the garrison + 4tpy script activated
    Under the Patronage of Hadrian

  11. #11
    ccllnply's Avatar Tribunus
    Join Date
    Jan 2007
    Location
    Ireland
    Posts
    7,360

    Default Re: SPQR Mod

    How do you activate it?


  12. #12
    ccllnply's Avatar Tribunus
    Join Date
    Jan 2007
    Location
    Ireland
    Posts
    7,360

    Default Re: SPQR Mod

    Do tell


  13. #13
    Marcus Orentius's Avatar Tiro
    Join Date
    Jun 2006
    Location
    Tiptoeing through the Tulips
    Posts
    296

    Default Re: SPQR Mod

    Spelling and grammar.

  14. #14

    Default Re: SPQR Mod

    Quote Originally Posted by Marcus Orentius View Post
    Spelling and grammar.
    no comments

    Obviously you have not been reading game forums long enough! We can either write everything in perfect English or we abbreviate words and write it faster… What matters is that the person asking the question gets a plausible answer and understands it. After all like thousands of people in this forum English is not my first language but as you can see I can write it with proficiency


    @ccllnply
    the link below shows u how to activate the script
    http://www.twcenter.net/forums/showthread.php?t=83011
    Under the Patronage of Hadrian

  15. #15

    Default Re: SPQR Mod

    Quote Originally Posted by Zanjia98 View Post
    Does anyone know how to mod Rome TW sot that units swim, and assemble in schiltrom, and shield-wall formation
    Quote Originally Posted by jegui View Post
    no comments

    Obviously you have not been reading game forums long enough! We can either write everything in perfect English or we abbreviate words and write it faster… What matters is that the person asking the question gets a plausible answer and understands it. After all like thousands of people in this forum English is not my first language but as you can see I can write it with proficiency


    @ccllnply
    the link below shows u how to activate the script
    http://www.twcenter.net/forums/showthread.php?t=83011
    I'm so sorry for my own dilemma, I just started using this forum, so I'm still a bit fuzzy about using this site. I am looking for a mod that does not really change the actual game, but I don't want it to completely change the units and factions in the game. All I want the mod to do is basically allows my units to swim, assemble in schiltrom and shield-wall formation .That is all.

  16. #16
    Commander_Vimes's Avatar Campidoctor
    Join Date
    Dec 2006
    Location
    UK,Surrey
    Posts
    1,712