Thx for this great mod; It's one of a few mods that are both interesting and playable to me
And here are some suggestions:
- Silk and mines should bring much more $$$ (more than $5,000 per city) - there should be a few cities much more valuable than others.
- All units take 0 or 1 turns to train; the numbers of units are only limited by city populations and upkeep cost => great idea from SPQR mod
- Archers have lower attack skill but add armour-piercing capability, to make them not-so-useless against heavy-armoured units.
- Cataphract/armoured cavalaries add armour-piercing capability for spear/lance (idea from EB) and double cost
- Cavalaries without horse armour get no armor/shield at all because reasonable attackers would just kill the horse
- Mercenary units have higher upkeep cost and low morale level (but not low training or low discipline).
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real estate for sale Pattaya




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