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Thread: Diadochi - TW: Suggestions Thread

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  1. #1

    Default Diadochi - TW: Suggestions Thread

    Ave all..

    I recently discovered this mod and I have some suggestions for it..

    1) Some barbaric factions (Gaul, Germania..) should have slinger units
    2) Slingers should have longer range that bows and Eastern bows should
    outrange Western bows and have higher attack
    3) Increasing unit size of cavalry for Parthia, Sycathia and Armenia
    4) Four horse scythed chariot would be spectacular and nice..
    (but not that important)

    Here some examples;

    RES GESTAE MOD

    http://i130.photobucket.com/albums/p...roSK/14qb1.jpg

    ROME SURRECTUM MOD

    http://i130.photobucket.com/albums/p...ariots4ie6.jpg


    OK, If you have suggestions pls share..
    Last edited by RedFox; March 10, 2008 at 07:01 AM.

  2. #2
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Suggestions Thread

    Thanks for opening this thread, would be good to hear all suggestions here.

    I'll have a go at slingers and archers, though I have no plans for cavalry.
    What I do like however, is the Res Getae horse armour - I'll take a look if I can get permission to use them

  3. #3

    Default Re: XGM - Diadochi: Suggestions Thread

    Perhaps you could update the AOR to the level of the newest XGM build and perhaps bring back the AOR-Barracks. Looking at EB I think there should be no problem about available building-ladders.
    Edit: And perhaps you could create some new AORs, like you did with the Agrianikoi (great unit btw), perhaps the Ioudaioi Taxeis for Seleucids and Ptolemies?

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  4. #4

    Default Re: XGM - Diadochi: Suggestions Thread

    Quote Originally Posted by RedFox View Post
    What I do like however, is the Res Getae horse armour - I'll take a look if I can get permission to use them
    Good luck with that, since Res Gestae is a dead mod and althougt I searched every where I couldnt fint it

    The only people that have it I think Prof...but he is soooo busy that he didnt have time to upload it again..

    But you may more lucky than me and fortunately may get it.

    Glad to hear you like, slinger idea

    Thanks again this mod and your time..

  5. #5

    Default Re: XGM - Diadochi: Suggestions Thread

    Another suggestion;

    Information from wiki;

    The kestros (also known as the kestrosphendone, cestrus or cestrosphendone) is an intriguing sling weapon mentioned by Livy and Polybius. It seems to have been a heavy dart flung from a leather sling. It was invented in 168 BC and was employed by some of the Macedonian troops of King Perseus in Third Macedonian war.
    Adding this unit to Macedonians would be good idea. (RTR Platium already has such unit)

    Recenty, I saw this;

    http://i130.photobucket.com/albums/p263/HeroSK/16ok.jpg

    I dont know if it is historically correct or not, but apperantly it is a formation for triarii aganist cavalry charge..(image from Res Gestae forum)
    Last edited by RedFox; March 10, 2008 at 07:02 AM.

  6. #6
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: XGM - Diadochi: Suggestions Thread

    VC's for Phyrric Wars.
    Prolly would've been fave campaign if it had VC's.

  7. #7
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Suggestions Thread

    Da Erobara: I would gladly update xgmD with all the latest stuff, but frankly I have no time at all. If I had some help with the units this mod would be so much better, as I only have 2 hours a day to work on it and it just isn't enough to work alone on a mod like this.

    I'll try setting up a Recruitment thread for some help..

  8. #8
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Suggestions Thread

    It's just the idle animation of triarii, so it really has no effect on gameplay.
    Historically speaking though, Triarii did rest on one knee when they weren't needed.

  9. #9

    Default Re: XGM - Diadochi: Suggestions Thread

    Quote Originally Posted by RedFox View Post
    It's just the idle animation of triarii, so it really has no effect on gameplay.
    Historically speaking though, Triarii did rest on one knee when they weren't needed.
    Sorry, I thought it is an anti-cavalry formation

    But you didnt comment on Kestros and 4-horse chariot..what do you think pls share
    Last edited by HeroSK; January 02, 2008 at 07:02 AM.

  10. #10
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Suggestions Thread

    I don't really think they would give that much to the gameplay - I'd rather concentrate on more important things like german swordsmen and barbarian walls.

  11. #11

    Default Re: XGM - Diadochi: Suggestions Thread

    Hi. I just installed your mod today, with all the patches, and I will now play with the alexander.exe. In the faction selection screen I just found out that you have Dacia and Thrace at the same time. My suggestion is to remove Thrace and leave only Dacia, since these two factions are very similar to each other (some say they are the same people), and put in its place Syracuse, or then the Saka (if you have units for it), to counter a possible bactrian expansion in the north. Since the Saka are scythians, you can name then scythians and rename the current scythians as sarmatians. In this way you will have two steppe horse factions which, although very similar (like in the example of Dacia and Thrace), covers a wide area in the north, and can block the parthians and bactrians in that area. Using the alexander.exe you can set scythians and sarmatians to not attack each other, so that sarmatians attack germans, dacians and armenians, and scythians attack parthians and bactrians.

  12. #12
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Suggestions Thread

    Wolfstorm:
    Dacia and Thrace are quite similar in the beginning, but as they advance, their roster turns into savage Greeks, with similar but more fun units. Their main difference is also the fact that they support Hellenism, which makes them more able to conquer other Greeks than barbarians.

    Dacians on the other hand have a really strong barbarian roster, somewhat unique for a barbarian faction.

    I have thought about renaming Scythia to Sarmatians, but for the sake of simplicity, let them stay Scythians - they also only populate the fertile areas that are North of the Black Sea. The faction is meant to reflect the Scythians who settled down and first started clearing land for farming - they are surrounded by other Scythian "independent" tribes.
    The Scythian map in the campaign selection menu is incorrect for now - it hasn't been updated.
    I have already set ai_do_not_attack_faction for most factions, so no worries there.

    I love the idea of a Syracuse faction though, but it will be difficult to get a correct list of units, colours and banners for them. They might be worth removing Thracians though..

  13. #13

    Default Re: XGM - Diadochi: Suggestions Thread

    Do you think you could remove the boiling oil as TBH its only a massive advantage, to the player as no one would be stupid enough too charge there Elite Ashetorrii and Companion cavalry though a gate with oil dripping on them without first having captured a gatehouse, as the enemy did to me. Also as you said about XGM Diadochi being a brand new challenge to the Player it really should be removed.

  14. #14
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Suggestions Thread

    Dom9127:
    Ah yes, about the boiling oil, I actually had plans for it a while ago, but had forgotten about it - I'll make the oil drops a lot less frequent, so you'll still be able to kill some, but not massive carnage. Thanks for reminding

    EDIT: Seems like the frequency is hard-coded, so I'll just remove it in the next version...
    Last edited by RedFox; February 06, 2008 at 12:01 PM.

  15. #15
    icydawgfish's Avatar Campidoctor
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    Default Re: XGM - Diadochi: Suggestions Thread

    A suggestion for the Scythians...

    -Instead of renaming them to the samartians, make them the historical Scythians, a barbarian tribe with heavy eastern and greek influences that inhabits the areas around the black sea.


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  16. #16

    Default Re: XGM - Diadochi: Suggestions Thread

    Are you thinking adding some more units ?

    For example, heavy hoplite unit for bactrians...

    And Could you make the mod installed by one installer including mod and all patches ?
    Last edited by HeroSK; March 10, 2008 at 05:34 AM.

  17. #17
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Suggestions Thread

    HeroSK:
    If you worked out a detailed unit roster for the Bactrians, I'd be more than glad to change their current unfinished "placeholder" roster.

    Also, any other unit suggestions would be quite good, I haven't checked on XGM for ages, I wonder what new units they have..

    As for the installer - yes, the v0.9 will be released in a one gigantic patch, stand-alone from v0.8
    I'll release a small v0.89 patch before that though..

  18. #18

    Default Re: XGM - Diadochi: Suggestions Thread

    I am very familiar with units of current version of XGM, and my help to improve unit roasters (sp?) of factions.

    But I think I should let you know what are new units and then you can pick up units that you want to add..what do you think ?

  19. #19

    Default Re: XGM - Diadochi: Suggestions Thread

    Replace the existing Carthage roster with the current XGM one, its much better imo. Also please don't give up on Diadochi its a great mod, the reason why few people play it is because its relatively unknown. Geting its own subforum outside the XGM forum may help in that regard.

  20. #20
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Suggestions Thread

    Dom9127: The site managers don't really care about my requests, they seem to think that sub-mods should more or less stay in sub-forums... Even though xgmD barely resembles XGM anymore.

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