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Thread: Siege and field artillary update.

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  1. #1

    Default Siege and field artillary update.

    Sorry for the delay all, i've been busy over the past with school and other obligations. Im ready to finish my onager and start work on all the other items i was planning. So far i've been planning to do field artillary first, but i couldnt figure out what exactly i wanted to do. Im still debating on if i should allow field artillary to knock down walls as apposed to just allowing them to take out units.

    So far i want to do the following:
    Field Onager (takes roughly 3 men to operate and can fire a medium sized stone or pot of explosives)
    Early Ballista (Before marius reforms, This is an oxy beles)

    Late Ballista (Post Marius, This is a Cheiroballista)

    Scorpio (Post Marius)

    Any comments or suggestions welcome!
    Fatticus

  2. #2

    Default Re: Siege and field artillary update.

    Are you thinking of this type of design for the mid era ones?

    http://img224.imageshack.us/img224/6...ry399bcad3.jpg
    http://img127.imageshack.us/my.php?i...ry399bcad3.jpg


    As for the Cheiroballista, i would say it should be the final artillery to be built because it came at about 100AD and was an improvement on the Scorpio

    Looking forward to seeing these in action

    Happy to help with research if you want
    Last edited by MarcusTullius; December 28, 2007 at 01:19 PM.

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  3. #3

    Default Re: Siege and field artillary update.

    Hmm, the kind your showing me is an oxybeles, it would be a pain to have it mobile Unless i can have some one animate two soldiers breaking it from its stand and carrying it LOL! I do need help with textures and animations, i got a good onager model in the works, but the ropes will be hard to animate.
    AIM=Warlockrocker9
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    ~Fatticus~
    Last edited by Fatticus; December 28, 2007 at 01:38 PM. Reason: spelling

  4. #4
    Blackshamrock.'s Avatar Campidoctor
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    Default Re: Siege and field artillary update.

    Dont werry m8, we trust you.

  5. #5
    Worm's Avatar Bravo
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    Default Re: Siege and field artillary update.

    Well the ram looks great so i am sure you can pull this out

  6. #6
    Nellup's Avatar Campidoctor
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    Default Re: Siege and field artillary update.

    Your ram was excellent, so I have no doubt that you will be able to produce other siege weapons of the same quality.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  7. #7

    Default Re: Siege and field artillary update.

    So Onagers are be taken out of the game?
    Proudly under the patronage of Tone
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  8. #8

    Default Re: Siege and field artillary update.

    Quote Originally Posted by century x View Post
    So Onagers are be taken out of the game?
    No. DVk hasnt spoke anything of that.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  9. #9
    Nellup's Avatar Campidoctor
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    Default Re: Siege and field artillary update.

    Quote Originally Posted by century x View Post
    So Onagers are be taken out of the game?
    AFAIK, they are just replacing the models used for them.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  10. #10

    Default Re: Siege and field artillary update.

    Alright then. I like onagers. I wonder what there going to look like now.
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  11. #11

    Default Re: Siege and field artillary update.

    please remember to increase the attack damage to scale with the high double digit defenses of RS's units. towers could also do with this as well.

  12. #12
    Blackshamrock.'s Avatar Campidoctor
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    Default Re: Siege and field artillary update.

    We'll fin out soon anuff I gess.

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