How do you use it without the game instantly crashing on a battle? I simply put in the .dbm no problem. put in the .txt and crash.??Originally Posted by SigniferOne
The .txt causes the CTD for me as well, but not the .db. I even tried changing the timestamp on the file, but as I have no idea what date/times its looking for that would be a very long shot in the dark.
The height scale is at adr_dec 905.
I am not sure of the iterations parameter if its the subdivision thats at 913. I wouldn't adjust that though as its a byte field and minor changes made a big difference (increasing the number means the battle map includes 'more' stratmap area and increases the heights (so much steeper) - reducing it obviously has the opposite affect - and its a big shift).
I'm lost as to how to go about editing it. I can open the db with a hex editor and view it, but I have no idea how to find the place I want to edit.
For some reason whenever I try to make the map flatter by lowering the heights in map_heights.tga, when I start a campaign it goes back to the menu, cause it can't generate the map. Has anyone else successfully done this before, who could either share their file or explain just what they did?
ok now that i've all of the sudden heard u can keep the .db file in. if u put back in the unmodded new_geography.db file will there be any change to the game? or does it only affect it if its modded?
Under the patronage of Lord Condormanius (12.29.08)"Yes, I know why the leaf is turning yellow. Its a lack of chloroform."
If its not modded there will be no changes.
ok thanx grneyeddvl
Under the patronage of Lord Condormanius (12.29.08)"Yes, I know why the leaf is turning yellow. Its a lack of chloroform."
Ok I sort of got it to work. I took all land that wasn't on the coast, and made it 1,1,1. So the map is flat. The battles still have rolling hills, but nothing like vanilla. I also removed all forest that armies can go into, so there are no more forest battles. (I couldn't stand those).
Just use the vanilla ground_types file then