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  1. #1

    Default Allow Late Bodyguards

    I'm in the middle of a campaign, but how do I make it so that all new general's bodyguard are now Late General's Bodyguard?


    And is it possible to retrain my current Genera's Bodyguard to Late Bodyguard with the Armor Factory building?

  2. #2

    Default Re: Allow Late Bodyguards

    I do believe that I had to retrain mine to get the armor upgrade. Only time the bodyguard shows up in the Retrain menu.

    Though I'm not sure if it's possible to make all bodyguard automatically switch to late phase without retraining...
    Last edited by Surgeon; December 23, 2007 at 03:49 PM.

  3. #3

    Default Re: Allow Late Bodyguards

    change your edu to look like this with tabs of course where needed.

    type NE Bodyguard
    dictionary NE_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Late_Bodyguard, 16, 0, 1
    mount armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 5, 6, metal
    ;stat_armour_ex 7, 8, 0, 0, 5, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 8
    stat_ground 0, 0, 0, 2
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 960, 250, 95, 225, 960, 1, 280
    armour_ug_levels 3,4,5, 6
    armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1, NE_Late_Bodyguard, NE_Late_Bodyguard_ug1
    ownership england, scotland, france, hre, denmark, poland, hungary
    era 0 england, scotland, france, hre, denmark, poland, hungary
    era 1 england, scotland, france, hre, denmark, poland, hungary
    era 2 england, scotland, france, hre, denmark, poland, hungary
    ;unit_info 11, 0, 34
    recruit_priority_offset 0

  4. #4

    Default Re: Allow Late Bodyguards

    Quote Originally Posted by bushido assistant View Post
    change your edu to look like this with tabs of course where needed.

    type NE Bodyguard
    dictionary NE_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Late_Bodyguard, 16, 0, 1
    mount armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 5, 6, metal
    ;stat_armour_ex 7, 8, 0, 0, 5, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 8
    stat_ground 0, 0, 0, 2
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 960, 250, 95, 225, 960, 1, 280
    armour_ug_levels 3,4,5, 6
    armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1, NE_Late_Bodyguard, NE_Late_Bodyguard_ug1
    ownership england, scotland, france, hre, denmark, poland, hungary
    era 0 england, scotland, france, hre, denmark, poland, hungary
    era 1 england, scotland, france, hre, denmark, poland, hungary
    era 2 england, scotland, france, hre, denmark, poland, hungary
    ;unit_info 11, 0, 34
    recruit_priority_offset 0

    Is this it?

    I'm playing as Spain, so I would have to change the SE... and not the NE, right?

    Can you just tell me what to change instead of just copying what you wrote? I'd rather not nerf my files.

    Also, I see 2 entries for bodyguard below...



    type SE Bodyguard
    dictionary SE_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier SE_Bodyguard, 16, 0, 1
    mount barded horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 7, 5, 4, metal
    ;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 0, 0, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 820, 250, 120, 95, 820, 1, 200
    armour_ug_levels 3, 4
    armour_ug_models SE_Bodyguard, SE_Bodyguard_ug1
    ownership spain, portugal, milan, venice, papal_states, sicily
    era 0 spain, portugal, milan, venice, papal_states, sicily
    era 1 spain, portugal, milan, venice, papal_states, sicily
    ;unit_info 13, 0, 32


    type SE Late Bodyguard
    dictionary SE_Late_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier SE_Late_Bodyguard, 16, 0, 1
    mount armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 9, 5, 3, metal
    ;stat_armour_ex 9, 11, 0, 0, 5, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 870, 250, 120, 95, 870, 1, 210
    armour_ug_levels 5, 6
    armour_ug_models SE_Late_Bodyguard, SE_Late_Bodyguard_ug1
    ownership spain, portugal, milan, venice, papal_states, sicily
    era 2 spain, portugal, milan, venice, papal_states, sicily
    ;unit_info 13, 0, 34

  5. #5

    Default Re: Allow Late Bodyguards

    all you have to do if i remember correctly is to change the line armor_ug_levels.

    to have all four armor levels which are

    3,4,5,6

    then on the line armour_ug_models

    list all four bodyguard models

    the two orginal models followed by the late general bodyguard models.

    and you can either use barded or armored horse for the mount.

  6. #6

    Default Re: Allow Late Bodyguards

    Thanks for your help.

    1. What is visual and gameplay differences between the barded and armoured horse?

    2. And I want all my current (and new) general's bodyguard to already show the late bodyguard models. It would appear that I would just have to change 2 items. Correct me if I'm wrong.

    armour_ug_levels 5, 6
    armour_ug_models NE_Late_Bodyguard, NE_Late_Bodyguard_ug1

  7. #7

    Default Re: Allow Late Bodyguards

    yes and armoured horse has a higher mass and resistant to damage as shown in the descr_mount file.

  8. #8

    Default Re: Allow Late Bodyguards

    Quote Originally Posted by bushido assistant View Post
    yes and armoured horse has a higher mass and resistant to damage as shown in the descr_mount file.

    I'm confused. Are you reading stats from a mod? Here's what I show on my file.

    type armoured horse
    class horse
    model Mount_Armoured_Horse
    radius 1.8
    x_radius 0.8
    y_offset 0.7
    height 2.5
    mass 2
    banner_height 0
    bouyancy_offset 1.8
    water_trail_effect horse_water_trail
    root_node_height 1.0
    rider_offset 0.0, 0.38, 0.70

    type barded horse
    class horse
    model Mount_Barded_Horse
    radius 1.8
    x_radius 0.8
    y_offset 0.7
    height 2.5
    mass 2
    banner_height 0
    bouyancy_offset 1.8
    water_trail_effect horse_water_trail
    root_node_height 1.0
    ;rider_offset 0.0, 0.45, 0.35
    rider_offset 0.0, 0.38, 0.70



    These look identical.

    BTW, what does the ; in front of a line mean. Is this just for reference and not really anything?

  9. #9

    Default Re: Allow Late Bodyguards

    they may not have tinkered with mount mass for kingdoms and the retrofit.

    but for kingdoms armored horse has a mass of 4.5 compared to 3.5 for barded.

    the extra resistance to damage was confirmed by someone who tested it out. but the stats may be not shown moddable.

    the ; means the line will not be read and in most cases should not be read unless you have used it to block out certian lines to make them unreadable such as in blocking out the secondary weapon of a unit.

    the lines that are by vanilla made unreadable will cause a ctd if they are unblocked.

  10. #10

    Default Re: Allow Late Bodyguards

    So now we've covered how to make Early Bodyguards look like late bodyguards.
    Much more interssting imo is how to change the actual bodyguard unit (of course only for new generals) in an onging campaing.
    Due to my extensive modification of the unit stats the late bodyguards are vastly different from the early ones (those heavy bardings arent just for show..) and thus it would be important to make use of the actual unit.
    "Worüber man nicht sprechen kann, darüber muss man schweigen."
    -Wittgenstein

  11. #11

    Default Re: Allow Late Bodyguards

    I'm not exactly sure what you're asking, but I leave everything as is for the general's bodyguard stats and only change the armor from 7 to 9. Armoured horse and barded horse has the same mass, damage, and speed (according to stats page).

    Now making only new general's come out as late generals is a whole 'nother thread discussion. I'd imagine it's not a simple cut and paste. But as soon as I build the first citadel, I change the files so all the generals are updated. (if the generals can get new knights refreshed constantly, then they can also get new armor and technology)

    mount armoured horse
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade
    stat_pri_armour 9, 5, 4, metal
    armour_ug_levels 5, 6
    armour_ug_models SE_Late_Bodyguard, SE_Late_Bodyguard_ug1

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