I'm in the middle of a campaign, but how do I make it so that all new general's bodyguard are now Late General's Bodyguard?
And is it possible to retrain my current Genera's Bodyguard to Late Bodyguard with the Armor Factory building?
I'm in the middle of a campaign, but how do I make it so that all new general's bodyguard are now Late General's Bodyguard?
And is it possible to retrain my current Genera's Bodyguard to Late Bodyguard with the Armor Factory building?
I do believe that I had to retrain mine to get the armor upgrade. Only time the bodyguard shows up in the Retrain menu.
Though I'm not sure if it's possible to make all bodyguard automatically switch to late phase without retraining...
Last edited by Surgeon; December 23, 2007 at 03:49 PM.
change your edu to look like this with tabs of course where needed.
type NE Bodyguard
dictionary NE_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier NE_Late_Bodyguard, 16, 0, 1
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 5, 6, metal
;stat_armour_ex 7, 8, 0, 0, 5, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 0, 0, 0, 2
stat_mental 11, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 960, 250, 95, 225, 960, 1, 280
armour_ug_levels 3,4,5, 6
armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1, NE_Late_Bodyguard, NE_Late_Bodyguard_ug1
ownership england, scotland, france, hre, denmark, poland, hungary
era 0 england, scotland, france, hre, denmark, poland, hungary
era 1 england, scotland, france, hre, denmark, poland, hungary
era 2 england, scotland, france, hre, denmark, poland, hungary
;unit_info 11, 0, 34
recruit_priority_offset 0
Is this it?
I'm playing as Spain, so I would have to change the SE... and not the NE, right?
Can you just tell me what to change instead of just copying what you wrote? I'd rather not nerf my files.
Also, I see 2 entries for bodyguard below...
type SE Bodyguard
dictionary SE_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier SE_Bodyguard, 16, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 5, 4, metal
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -4, 0
stat_mental 11, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 820, 250, 120, 95, 820, 1, 200
armour_ug_levels 3, 4
armour_ug_models SE_Bodyguard, SE_Bodyguard_ug1
ownership spain, portugal, milan, venice, papal_states, sicily
era 0 spain, portugal, milan, venice, papal_states, sicily
era 1 spain, portugal, milan, venice, papal_states, sicily
;unit_info 13, 0, 32
type SE Late Bodyguard
dictionary SE_Late_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier SE_Late_Bodyguard, 16, 0, 1
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 9, 5, 3, metal
;stat_armour_ex 9, 11, 0, 0, 5, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, 0
stat_mental 11, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 870, 250, 120, 95, 870, 1, 210
armour_ug_levels 5, 6
armour_ug_models SE_Late_Bodyguard, SE_Late_Bodyguard_ug1
ownership spain, portugal, milan, venice, papal_states, sicily
era 2 spain, portugal, milan, venice, papal_states, sicily
;unit_info 13, 0, 34
all you have to do if i remember correctly is to change the line armor_ug_levels.
to have all four armor levels which are
3,4,5,6
then on the line armour_ug_models
list all four bodyguard models
the two orginal models followed by the late general bodyguard models.
and you can either use barded or armored horse for the mount.
Thanks for your help.
1. What is visual and gameplay differences between the barded and armoured horse?
2. And I want all my current (and new) general's bodyguard to already show the late bodyguard models. It would appear that I would just have to change 2 items. Correct me if I'm wrong.
armour_ug_levels 5, 6
armour_ug_models NE_Late_Bodyguard, NE_Late_Bodyguard_ug1
yes and armoured horse has a higher mass and resistant to damage as shown in the descr_mount file.
I'm confused. Are you reading stats from a mod? Here's what I show on my file.
type armoured horse
class horse
model Mount_Armoured_Horse
radius 1.8
x_radius 0.8
y_offset 0.7
height 2.5
mass 2
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
rider_offset 0.0, 0.38, 0.70
type barded horse
class horse
model Mount_Barded_Horse
radius 1.8
x_radius 0.8
y_offset 0.7
height 2.5
mass 2
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
;rider_offset 0.0, 0.45, 0.35
rider_offset 0.0, 0.38, 0.70
These look identical.
BTW, what does the ; in front of a line mean. Is this just for reference and not really anything?
they may not have tinkered with mount mass for kingdoms and the retrofit.
but for kingdoms armored horse has a mass of 4.5 compared to 3.5 for barded.
the extra resistance to damage was confirmed by someone who tested it out. but the stats may be not shown moddable.
the ; means the line will not be read and in most cases should not be read unless you have used it to block out certian lines to make them unreadable such as in blocking out the secondary weapon of a unit.
the lines that are by vanilla made unreadable will cause a ctd if they are unblocked.
So now we've covered how to make Early Bodyguards look like late bodyguards.
Much more interssting imo is how to change the actual bodyguard unit (of course only for new generals) in an onging campaing.
Due to my extensive modification of the unit stats the late bodyguards are vastly different from the early ones (those heavy bardings arent just for show..) and thus it would be important to make use of the actual unit.
"Worüber man nicht sprechen kann, darüber muss man schweigen."
-Wittgenstein
I'm not exactly sure what you're asking, but I leave everything as is for the general's bodyguard stats and only change the armor from 7 to 9. Armoured horse and barded horse has the same mass, damage, and speed (according to stats page).
Now making only new general's come out as late generals is a whole 'nother thread discussion. I'd imagine it's not a simple cut and paste. But as soon as I build the first citadel, I change the files so all the generals are updated. (if the generals can get new knights refreshed constantly, then they can also get new armor and technology)
mount armoured horse
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade
stat_pri_armour 9, 5, 4, metal
armour_ug_levels 5, 6
armour_ug_models SE_Late_Bodyguard, SE_Late_Bodyguard_ug1