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Thread: WiP: Custom Traits for agents!!

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  1. #1
    Matz's Avatar Civis
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    Icon4 WiP: Custom Traits for agents!!

    Dear TW Forums,

    I've been working on custom traits for agents, making a lot of progress, but still working as inspiration keeps hitting me.

    My goal is to deepen the agent experience, instead of them being just bland models cluttering up the field...

    Traits that are finished so far:

    Generic (more or less):

    CourtTrait vs MissionaryTrait: agents can be court agents, meaning they work directly for the state(providing a bonus), or missionaries, who operate far away (providing a penalty).
    UserofReconnaissance: agents gain a small line of sight bonus.
    FastFeet vs Blubber: agents are slower or faster depending on their weight.
    AgentTitle: agents gain flattering titles at top levels
    ReligiousMotivation: agents gain bonusses to their skills during jihads & crusades when in their crusading/jihad target zone.
    Military: agents can have a military history

    Admiral (several done by Hephaistos and edited by myself):

    Pirate Hunter: admirals can become proficient at hunting pirates
    Ranks: admirals gain in rank
    GoodAttacker + -Defender vs BadAttacker + -Defender: Obvious :p
    Rum: Panic if they're out of rum
    AdmiralHate vs AdmiralFear: bonus or penalty fighting cultures. I divided the world into segments, so your admirals can enjoy fighting Italians, Brits, Middle-Easterners etc. I chose this to enhance the forming of power blocks (north vs south, east vs west etc) and to simulate the similarity of ships in cultures (italians use carracks, northerners longboats etc). The latter may need some tweaking still.
    Scurvy: the admiral must rest at port (endedinsettlement might or might not work) to recover from this affliction.

    Assassin:

    FreeOfGuilt vs MoralObjections: the assassin may like or dislike causing harm and pain to his targets...
    Impressive vs Unimpressive: of impressive stature, or not..
    Creed: follows the creed? Wink to Assassin's Creed
    KnowsTarget: if its a court assassin, he may already know his mission target

    Diplomat:

    GoodOrator vs PoorOrator: bonus or penalty to skill
    Relaxed vs Jittery: is he relaxed or all stressed out?
    RadiatesImportance vs Docile Manner: prominent or subtle?
    Polite vs Blunt: smooth as silk or rough as sanding paper..
    Retortionist vs SlowReply: would this diplomat make a great rapper?
    SoftlySpoken vs Loud: just a matter of preference, either is a bonus
    UserOf-Threats, Spy, Piety, Travel, Bribe: different bonuses depending on the present guild at the time of creation..

    Merchant:

    MarketWatcher: improves LoS, as he keeps an eye on his competitors
    Ambitious vs Demotivated: bonus or penalty
    MonopolyTrait: can be a monopoly member, trustee or leader, BIG bonuses to Finance
    NoCompetition: not used to competition due to the long-lasting monopoly
    Entrepeneur vs too careful: will he take a chance? Bonus or penalty to finance
    UserOf-Sea, Intel: different bonuses depending on the present guild at the time of creation..

    Priest:

    UnderInfluence: the priest is constantly doped up or drunk, but he hides it well. Nevertheless it negatively affects his stats.
    SecretlyHomosexual: NB; good idea?
    GoneMad: the priest has gone mad (will usually happen at higher ages), but this is misinterpreted as a divine connection
    The7Sins vs Counterparts: a purity penalty or bonus depending..
    Aristotelic Virtues: the three form Justness

    Spy:
    UrbanSpy: spies that live in a settlement for a longer period of time gain line of sight as long as they stay inside the settlement (progressing trait). This makes it more useful to keep spies in your settlements instead of radically building towers everywhere, and for spying on the enemy.


    These are the traits in a nutshell so far, still tweaking and working.

    !!!Update!!!
    - UrbanSpy finished
    - new WiPs are Anciënnity Traits, Feels-Ridiculed + Briber diplomat traits & FeelsIntimidated for the merchant & Noble Traits for several agents.
    - overhaul of AdmiralHate trait
    - tweaking of several triggers (some were too easy to gain)
    !!!EndUpdate!!!

    My hope is to be able to implement them in the Blood, Broads & Bastards mod when they're done . But they'll be available seperately in any case.

    Matz
    Last edited by Matz; January 11, 2008 at 08:42 AM. Reason: Update I

  2. #2
    Matz's Avatar Civis
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    Default Re: WiP: Custom Traits for agents!!

    It would in any case be nice if someone would give some feedback to the progress, and maybe some own ideas...

    Matz
    Last edited by Matz; January 08, 2008 at 11:18 AM.
    If brute force doesn't work, ur not doin it rite!

  3. #3
    Matz's Avatar Civis
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    Default Re: WiP: Custom Traits for agents!!

    Somebody... anybody...? *curls up in a Simba-ish way*
    If brute force doesn't work, ur not doin it rite!

  4. #4
    warluster's Avatar Miles
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    Default Re: WiP: Custom Traits for agents!!

    Its great! It is good you are giving the option to devlop your agents skills the same as your General, ti certianly would add RP levels.

  5. #5

    Default Re: WiP: Custom Traits for agents!!

    I wonder if there's a way to make agent models change with traits using the Kingdoms.exe?

  6. #6
    Matz's Avatar Civis
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    Default Re: WiP: Custom Traits for agents!!

    Probably,

    priests can become cardinals and have different strat-map models, but I've no idea how to edit that :p.

    It hasn't been tried so far to my best knowledge.

    Matz

    PS: got comments on my traits?
    If brute force doesn't work, ur not doin it rite!

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