
Originally Posted by
Eriol
UNcommenting means you remove the ";" comment mark before the code. If you did not have ";" before play_time, your arrows should vanish in the time given. If not, check for other commented ";play_time" in the text file referring to arrows. I removed a bunch of comments myself, like flaming arrows, large arrows etc.
This is what I have in descr_particles.txt
The dust is still quite visible, but more subtle. I haven't had much of slowdown because of dust, more so because of arrows, so I'm not sure how much this will benefit those who get severe lag from dust.
type dust
action advance
action age_to_limit 3 ;used to be 5 (seconds dust lasts)
action accel_simple
action colour_shift, 202,187,154,110, 111,100,75,110, 0.23 ;0.045 ;184,156,93
action expand, 1.0 ;used to be 1.4 (dust expansion in meters/second)
action max_particles, 5000 ;used to be 15000
renderer quad_fade, 0.1, 0.6, 1
renderer_class normal
anim 1, 0, do_not_loop
texture data/battlefield/cloud_sprite.tga
texture_frame 0,1, 1,1, 1,0, 0,0