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  1. #1
    SuleymanGroznii's Avatar Libertus
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    Icon5 Rebel Generals in custom battles?

    So while I've been on my custom battle binge (I almost don't totally suck with Macedonia and other Phalanx-based armies! That hard hard work/humiliation is paying off...), I noticed that there are no rebel generals available when you select the rebel/slave faction. I look in export_descr_unit though, and I see:
    type generic rebel general
    dictionary rtr_generic_rebel_general
    category cavalry
    class heavy
    voice_type General_1
    soldier roman_equites, 8, 0, 7
    mount generals horse
    mount_effect horse -2, camel -4, elephant -40
    attributes sea_faring,hide_forest,general_unit,very_hardy,power_charge
    formation 1.5, 4, 3, 6, 3,square
    stat_health 2, 0
    stat_pri 7, 23, no, 0, 0, melee, blade, piercing, spear, 25 , 0.8
    stat_pri_attr no
    stat_sec 0, 50, no, 0, 0, no, no, no, none, 25 , 1
    stat_sec_attr no
    stat_pri_armour 4, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground -6, 0, -12, 0
    stat_mental 15, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 240, 0, 91, 154, 1200
    ownership slave


    type eastern rebel general
    dictionary rtr_eastern_rebel_generals
    category cavalry
    class heavy
    voice_type General_1
    soldier east_heavy_cavalry, 8, 0, 7
    mount generals horse
    mount_effect horse -2, camel -4, elephant -40
    attributes sea_faring,hide_forest,general_unit,very_hardy,power_charge
    formation 1.5, 4, 3, 6, 3,square
    stat_health 2, 0
    stat_pri 14, 17, javelin, 40, 6, thrown, archery, piercing, spear, 25 , 1
    stat_pri_attr thrown
    stat_sec 6, 17, no, 0, 0, melee, simple, piercing, sword, 0 , 0.3
    stat_sec_attr no
    stat_pri_armour 11, 4, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground -6, 0, -12, 0
    stat_mental 15, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 240, 0, 91, 154, 1200
    ownership slave


    type barb chieftain cavalry early slave
    dictionary rtr_barb_chieftain_cavalry_early_slave
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_noble_cavalry, 8, 0, 7
    mount generals horse
    mount_effect horse -2, camel -4, elephant -40
    attributes sea_faring,hide_forest,general_unit,hardy,power_charge
    formation 1.5, 4, 3, 6, 4,square
    stat_health 2, 0
    stat_pri 7, 22, no, 0, 0, melee, blade, piercing, spear, 25 , 0.8
    stat_pri_attr no
    stat_sec 0, 50, no, 0, 0, no, no, no, none, 25 , 1
    stat_sec_attr no
    stat_pri_armour 10, 6, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground -6, 0, -12, 0
    stat_mental 15, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 240, 0, 91, 154, 1200
    ownership slave


    type barbarian rebel general
    dictionary rtr_barb_rebel_general
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_cavalry, 8, 0, 7
    mount generals horse
    mount_effect horse -2, camel -4, elephant -40
    attributes sea_faring,hide_forest,general_unit,very_hardy,power_charge
    formation 1.5, 4, 3, 6, 3,square
    stat_health 2, 0
    stat_pri 7, 22, no, 0, 0, melee, blade, piercing, spear, 25 , 0.8
    stat_pri_attr no
    stat_sec 0, 50, no, 0, 0, no, no, no, none, 25 , 1
    stat_sec_attr no
    stat_pri_armour 4, 5, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground -6, 0, -12, 0
    stat_mental 15, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 240, 0, 91, 154, 1200
    ownership slave
    I feel like I've gone over this stuff with a fine toothed comb, but I can't find any discrepancies with the rebel general's unit info and that of the others, nor can I get any of the rebel generals to pop up in the custom battle selection. anybody else have this problem?

    I feel like I have really got to thank the makers of this mod again too. Every time I play it, I find something other amazing feature that i didn't notice before. Kudos.

  2. #2

    Default Re: Rebel Generals in custom battles?

    Those guys are the bodyguards not the actual generals. They don`t appear in the custom battle because their ownership is slave and not romans_scipii too. The Slaves and Rebels from custom battles are actually the romans_scipii in the files. You`d need to give them the romans_scipii ownership in EDU and make a line for texture and sprites for the romans_scipii on their DMB entries too. Again. this refers to the bodyguards. The generals are set in descr_characters and need to link to the correct entry in DMB for the graphics. In custom battles though you see just the lesser general(captain) and not the main general. Editing the descr_character, you can change that too if you like.

  3. #3
    SuleymanGroznii's Avatar Libertus
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    Default Re: Rebel Generals in custom battles?

    Quote Originally Posted by florin80 View Post
    Those guys are the bodyguards not the actual generals. They don`t appear in the custom battle because their ownership is slave and not romans_scipii too. The Slaves and Rebels from custom battles are actually the romans_scipii in the files. You`d need to give them the romans_scipii ownership in EDU and make a line for texture and sprites for the romans_scipii on their DMB entries too. Again. this refers to the bodyguards. The generals are set in descr_characters and need to link to the correct entry in DMB for the graphics. In custom battles though you see just the lesser general(captain) and not the main general. Editing the descr_character, you can change that too if you like.
    Ahh...I see. Thanks for that response that pretty covers everything.

  4. #4
    SuleymanGroznii's Avatar Libertus
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    Default Re: Rebel Generals in custom battles?

    Quote Originally Posted by florin80 View Post
    Those guys are the bodyguards not the actual generals. They don`t appear in the custom battle because their ownership is slave and not romans_scipii too. The Slaves and Rebels from custom battles are actually the romans_scipii in the files. You`d need to give them the romans_scipii ownership in EDU and make a line for texture and sprites for the romans_scipii on their DMB entries too. Again. this refers to the bodyguards. The generals are set in descr_characters and need to link to the correct entry in DMB for the graphics. In custom battles though you see just the lesser general(captain) and not the main general. Editing the descr_character, you can change that too if you like.
    so feel free to send me off to another forum for these questions, but after messing around with the DMB and descr_character files, I am lost as to how you link a generals' settings in descr_characters to an entry in DMB. Any quick, simple way to describe that?

    thanks again for taking the time to help me out with this.

  5. #5

    Default Re: Rebel Generals in custom battles?

    No, it`s a simple explanation. I`m not sure if I was consistent with this rule up until now, but I don`t want to be that rigid with these things. Here`s what you need to edit:

    in descr_character you have the generals and the lesser generals(the captains). The first are the main generals and then come the lesser ones. The line which dictates what DMB entry they use is this :

    Code:
    faction			romans_julii
    dictionary		15
    strat_model		sm_roman_general
    battle_model	roman_general
    battle_equip	gladius, chainmail shirt helmet and rectangular shield
    That red part is the name of the DMB entry. In this example :

    Code:
    type				roman_general
    skeleton			fs_swordsman
    skeleton_horse			fs_hc_swordsman	
    skeleton_elephant		fs_forest_elephant_rider
    skeleton_chariot		fs_chariot_sword
    skeleton_camel			fs_hc_swordsman
    indiv_range			40
    texture				romans_julii, data/RTR/models_unit/textures/rome__officer_general.tga
    texture				romans_brutii, data/RTR/models_unit/textures/rome__officer_general.tga
    texture				romans_scipii, data/RTR/models_unit/textures/rome__officer_general.tga
    model_flexi_m			data/RTR/models_unit/rome_early_general.cas, 15
    model_flexi_m			data/RTR/models_unit/rome_early_general.cas, 30
    model_flexi_m			data/RTR/models_unit/rome_early_general.cas, 40
    model_flexi_m			data/RTR/models_unit/rome_early_general.cas, max
    model_tri			400, 0.5f, 0.5f, 0.5
    So, if you`d replace that with another DMB entry title(that has a texture for that faction) you`ll change its aspect. That is how you switch a main general with a lesser one(or vice versa). In our example :

    Code:
    faction			romans_julii
    dictionary		15
    strat_model		sm_roman_general
    battle_model	roman_lesser_general
    battle_equip	gladius, chainmail shirt helmet and rectangular shield

  6. #6
    SuleymanGroznii's Avatar Libertus
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    Default Re: Rebel Generals in custom battles?

    thanks, I think I got it. I've got one more question though: when I'm adding these units to the rebel/slaves (or romans_scipii) custom battle faction, their card (not sure what the proper term is...) ends up as that of a German peasant unit's, while their model on the battlefield and stats are correct. I'm not sure if that just happens sometimes or if there's some information I'm not properly changing. (Well, I'm pretty sure it's the latter... ) Anyway to change that?

  7. #7

    Default Re: Rebel Generals in custom battles?

    The cards are in:
    data\UI\UNIT_INFO - the big ones
    data\UI\UNITS - the small ones

    There you have them in sub-folders for each faction. The untis that have the mercenary_unit attribute in EDU will use what is inside the Merc/Mercs sub-folders. What you need to do is copy the right ui cards in the sub-folders for the romans_scipii.

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