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  1. #1
    bigdaddy1204's Avatar Campidoctor
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    Default Construction times for buildings

    Congratulations to the makers of this mod. It's really good.

    However, there's one very serious problem (in my opinion, of course). The construction times for buildings are far too long. It takes 6 turns to build many of the most basic structures, and longer for other things. Just to build basic farms, a port, a leather tanner and a trade building, takes 20 turns! This is crazy! It would take about 8 turns to do this in vanilla...

    Now, I'd really love to spend more time playing this mod. But there's no way I'm going to wait that long for all these buildings to be completed.

    I have an idea though. My favourite TW mod was Rome:Total Realism. In that mod, they changed the building times too. But they only changed it by a few turns. Roads took 2 turns, instead of 1. Basic farms took 3 turns, instead of 2. A forum took 5 turns, instead of 4. Some military buildings took 6 or even 8 turns to make. Etc.

    I know this mod is not being made for me, but for many other people. But is there any chance you would consider changing the construction times for buildings to be more 'reasonable'? As I said, I think everything else about this mod is great. But the construction times for buildings stops me from enjoying it.

    All comments welcome...

  2. #2
    Socal_infidel's Avatar PDER Piper
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    Default Re: Construction times for buildings

    Building times are 'too long' because this mod is on the half-year per turn time-scale. The next version will cut the end-date to just prior to the discovery of the Americas, as they are not in the next version. But that will still be roughly 750-800 turns of gameplay. I don't want humans to blitz. The game is boring to me (and aside from gigantuss huge help! and various other contributors, I mod it alone) if I'm able to capture half the world by 1200.

    We aim for historical realism here. Might not be everybody's cup of tea. But 'tis mine!

    And building times are not meant to represent the actual cost of building a structure but the various levels of infrastructure in a region.

    That said, I am thinking about revising the current tech tree to consolidated military buildings to free up more building slots to give a player more choice of buildings to build.

    Just an idea of where I come from - Europa Barbarorum is the best mod ever made and in the few times I've had the chance to play 1.0, I've yet to be able to progress far in Hayasdan campaign without getting wiped out by the Seleukids. And I think that's more fun that owning all of Europe 50 turns in...

    Cheers!
    Thanks again for all your feedback!

    S_I

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Construction times for buildings

    Couldn't agree more. The older I get the slower I like it.
    Doesn't mean it gets worse, just more enjoyable.










  4. #4
    ♔ST0MPA♔'s Avatar Ordinarius
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    Default Re: Construction times for buildings

    Quote Originally Posted by gigantus View Post
    Couldn't agree more. The older I get the slower I like it.
    Doesn't mean it gets worse, just more enjoyable.
    heheh that pretty much sums it up for me too
    "Yeah tho I walk through the valley of the shadow of death; I shall fear no evil... for I'm the meanest sonofa in the valley."


  5. #5

    Default Re: Construction times for buildings

    If anything, construction times should be longer.

    I play on VH/VH, and even with the huge enemy stacks, I have half the world owned by 1200 AD.

    I'm playing on the big map version with real combat, I've had to make a few adjustments to the real combat stats to make things sensible (more expensive spearmen have better stats, etc.).

    We need more ways to slow down expansion. It would also be nice if the whole world didn't declare total war on you just because you were a leading power. It would be nice to maintain conservative borders and small territory for as long as possible, so that there is more world out there to conquer when the fun stuff like cannons comes around.

    I say that some buildings should take even longer to build than is currently set, so as to hamper the rate at which new territory can be taken and kept.

    Rebellions are awesome and there ought to be more of them - lots of grey area on the map for AI factions to worry about is great, and also slows up the expansion of factions in the game.

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Construction times for buildings

    There is always the voluntary way to slow things down: have your own house rules - don't start wars. Accept ceasefires. Release prisoners. Occupy cities.
    Things like that.










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