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Thread: Regarding Caledonia in the game map

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  1. #1

    Icon5 Regarding Caledonia in the game map

    I would like to propose that for the next installation of EB, the province of Caledonia(Scotland) is broken into two provinces, the highlands and the lowlands with two cities so that the Romans can simulate the two northern borders, the Antonine borders and the Hadrian borders if they choose..Thanks..

    And also are there any good maps of EB with just the province borders and cities but in a geographical type, not pixellated like the on on the EB website.I mean maps which look like the minimap in the game..

    Also regarding Mauretania province, I think the province of Sala needs to be shrunken slightly, to not incorporate so much of the interior, as Roman presence was in this region, ie, The colony of Volubilis, but just not that much in the interior, the province could be slightly smaller and closer to the sea.

  2. #2

    Default Re: Regarding Caledonia in the game map

    I'll try to get a map posted soon, but it might be mid-week before I can get an up to date one rendered and posted.

  3. #3
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Regarding Caledonia in the game map

    All of the province slots are taken. No new provinces can be added without removing one elsewhere. There are many places that should be broken into two different provinces, but cannot be due to the restrictions and since all factions deserve equal share.

  4. #4

    Default Re: Regarding Caledonia in the game map

    I suggest that terrible desert province below Kyrene, with a city called Augila be removed.Egypt and Carthage have better things to do than bother about that one

  5. #5

    Default Re: Regarding Caledonia in the game map

    So taking out an important province in africa so the romans can simulate having hadrians wall? Unfortunately that won't happen in EBI as all such map changes have been frozen, in EBII we will be more pressed for provinces so it will be even more unlikely caladonia will see such devotion. Why should such an unused area of the map with no faction get two provinces, when other areas, which are heavily used get only one? There are lots of places that would be better represented with two or even three provinces instead of one, unfortunately caladonia is not one of the more pressing cases, nor your reason one of the more enticing - just because the romans divided it that way doesn't make it suitable to be so.

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  6. #6

    Default Re: Regarding Caledonia in the game map

    how is augila important in africa, the carthaginians and ptolemies ignore it totally, its a no man's land between them..And the Casse are a faction in the region of Caledonia, they are a few provinces away...I find your logic strange my friend.

  7. #7
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Regarding Caledonia in the game map

    Augilia is kind of unimportant and most likely will be removed for EB2, though the faction will probably will be used for a pronvince in Africa since it is so lacking.

  8. #8

    Default Re: Regarding Caledonia in the game map

    I think Britain could do with one more province, the Casse seem to be impoverished and weak in my game..Bankrupt and static.They need more income and this is obtainable if they have more provinces for trade.So I would recommend this one.Also Babylon should be removed and Dura Europos which is nearby should be included I think?

  9. #9
    konny's Avatar Artifex
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    Default Re: Regarding Caledonia in the game map

    When they can't make money out of the provinces they allready own, I can't see how a new province in the same region might help. Britain, the way it is now, should add tons of money to the treasury of anyone who owns it by sea trade. An additional province won't make a difference.

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  10. #10
    Paul d's Avatar Praepositus
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    Default Re: Regarding Caledonia in the game map

    i'd just simulate the border by placing a wall of forts... but meh.

  11. #11

    Default Re: Regarding Caledonia in the game map

    Dear konny, provinces add population, which translates as tax revenues and more recruitment slots, which is useful if these are considered home territories for the Casse

  12. #12

    Icon3 Re: Regarding Caledonia in the game map

    Quote Originally Posted by Charging_Knight View Post
    Dear konny, provinces add population, which translates as tax revenues and more recruitment slots, which is useful if these are considered home territories for the Casse
    If it's money that is the problem, then why not simply add a couple of trade resources to Britain? Why does it have to be a new province, which has to be removed elsewhere due to the province limit?

    I don't see how recruitment slots will help the A.I. get off the island.

  13. #13
    konny's Avatar Artifex
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    Default Re: Regarding Caledonia in the game map

    Quote Originally Posted by Charging_Knight View Post
    Dear konny, provinces add population, which translates as tax revenues and more recruitment slots, which is useful if these are considered home territories for the Casse
    For sure do new provinces add to the money when conquered. But Britain, when controlled by one faction, is allready one of the top cash cows in EB: sea trade in every province with other provinces on the same islands plus mines in several places; and all that without the necessity to keep strong garrisons everywhere.

    That is, when they do not make enough money out of that, one more province would not make a serious difference.

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  14. #14

    Default Re: Regarding Caledonia in the game map

    Because adding more un-historical resource types will ruin the historical accuracy of the game.Adding provinces which existed will not.They would help.

  15. #15

    Icon3 Re: Regarding Caledonia in the game map

    Quote Originally Posted by Charging_Knight View Post
    Because adding more un-historical resource types will ruin the historical accuracy of the game.Adding provinces which existed will not.They would help.
    Off course we shouldn't add resources that weren't there. But you can add more of a type to increase trade-income. I still fail to see why adding a province is the only way to make the Casse financially solvent.

    Anyway, I get the impression that when the A.I. Casse do conquer the island (which may take a while), they usually have plenty of cash.The problem is that the A.I. doesn't know how to do naval invasions.

  16. #16

    Default Re: Regarding Caledonia in the game map

    Perhaps if Casse were not alone on the island it would make more sense. However, they are alone, and they never seem to get off the place (atleast in my games). Also you could edit the script to give the Casse more money to "aid" them if you wish. -Leon

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