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  1. #1
    TheFirstONeill's Avatar Father of Thera
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    Icon2 Teutonic Grand Campaign Expanded v1.1 Released !



    Teutonic Grand Campaign Expanded

    Please Not this is not a sub mod of the Teutonic Campaign, it is a Complete rework bringing many new factions including the Teutonics onto the Bigmap, including new traits, scripting and kingdoms features.

    I have attached link to a downloadable preview doc inc screenshots
    http://files.filefront.com/teutonicG.../fileinfo.html

    MOD DOWNLOAD http://www.megaupload.com/?d=HDH2VWV3

    changelog
    Spoiler Alert, click show to read: 

    version 1.1
    removed duplicated recruitment slots in EDB (thanks to JBurke)
    renames Shamen to Shaman
    Alters starting armies of England and Teutons
    Fixes mongol pagan temple, not being included in building browser
    fixes bug, where non faction leader of tuetons aquires grandmaster ancillery
    slight adjustments to kings purses and starting treasuries
    added mangonel to seige works
    Download file now 10% smaller


    Teutonic Grand Campaign Expanded

    This Mod places the Teutonic and some features of the Crusades Campaign into the Grand Campaign using Spuris's Big Map. (Kingdoms is required to play this mod, as
    it uses the kingdoms.exe). All the new factions are there, along with the new units and features
    (including burning oil, mangoels, permanent forts, changing battlefield and strat map models)

    New playable factions are
    Teutonic Order - starting with large armies, but only one settlement, Thorn
    Lithuania - Starting with smaller armies, but two settlements, Riga and Vilnius
    Novgorod - One region Novgorod (Russia now starts with Moscow)
    Crusaders - Two regions - on Island of Cyrus
    Norway - included with one settlement (Oslo)

    There are 23 playable factions

    Crusading Noble missions available to the Teutonic Order
    Lithuanian conversion, and the Kalmark Union events are not included.

    There is no attempt at historic realism here, this an attempt to bring the features of the Teutonic and crusades Campaigns into a larger scale, and in doing so bringing a mod that offers challenging and entertaining gameplay.

    New Features Include
    William Wallace emerges

    Antioch and Jerusalem units included

    Many Irish units added as recruitable mercs

    4 different models (battle and strat map) for captains, generals, heirs, and kings, with skins from Tyre, and Rex Cobalt. Now you can easily identify Kings and Heirs both on the strat map and battlefield

    New Trait and ancillary system based on work by the BBB team, Rawghi and Zapppa

    new BAI and CAI by Lusted

    Big Map by Spirius

    Real Combat by Pointblank

    Real Names project, added onto vanilla names for huge name database

    AI Generals get big trait boost, most AI generals should be 3+ command at least, and extra troop morale, so longer harder battles

    4 ZOR's, being Cossack, holy land, desert, and Ireland

    Factions start with one powerhouse settlement, and other less developed settlements

    Increased kings purse for all factions, plus Kings Purse bonus for AI factions (including slave)

    Recuitable generals AND new Governor units

    Early generals mod

    Dismounted orders mod

    All imported units have fully functioning voices, unit and accents

    Gameplay Changes
    New traits system adds real RPG element to the game. Ai has boosted generals giving AI armies better morale, this makes for longer harder battles.

    Early artillery (non gunpowder units) have twice as many engines per unit, but cost twice as much to recruit, (upkeep remains the same) this means you need less units per army, but also helps combat the AI spamming artillery only armies.

    4 tier general battle and strat map models for generals helps you identify your (and the enemies) key characters.

    Increased movement points, lineofsite and starting number of spies, especially for the AI, makes AI expand early and in an aggressive fashion, whilst not becoming manicially aggressive

    Faction specific changes
    Mongol
    now playable with an expanded unit roster incorporating some Lithuania pagan units
    Mongol now pagan complete with pagan shamans, with new strat map models by Caesar Clivius
    Mongol start with one small settlement, but with four strong armies
    Faction heir use Sultan strat map and battle models
    Faction leader use Nur el Din battle models and Sultan strat map model

    Crusaders
    Starting with two well developed settlements on Cyprus
    Have St Johns and Templar chapter houses
    Recruitment pool includes merc, Antioch, and Jerusalem troops, with long replenishment times,
    Faction leader uses Papal Late general battle and strat map model
    Faction heir uses Jerusalem Fancy general battle and strat map models
    Generals use fancy captain battle and strat map models
    Captains use papal early general battle map model, and captain strat map model
    Whilst not starting at war with Egypt and Turks, there relationships are very poor

    Teutonic Order
    Start with one well developed region, including Teutonic Order HQ (well who else would have it)
    Faction Leader uses Hochmeister battle and strat map model
    Faction heir uses new Hochmeister battle and strat map models (by Rex Cobalt)
    Generals use fancy general strat map model, and new Teutonic general battle model (by Rex Cobalt)
    Captains use new Teutonic captain battle and strat map models (by Rex Cobalt)
    Crusading nobles missions available
    Faction heir now Order marshal not gross komtuire
    New earnable rank traits and anc's including Ritterbruder, Komturei, Landmeister, Grosskomtur,
    Increased religious requirement for elite troops, (overcome in starting settlement by the Teutonic Order HQ), so new settlements have to be converted in order to produce quality troops, this slows down the early game steam roller effect that the Teutonic order can have.

    England
    Faction Leader uses generic king, strat model, and Edward King Battle model,
    Faction heir uses late general strat model, and early general battle model
    Generals use new fancy general strat map model, and early captain battle model
    Captains use new northern captain strat map model by tyre, and early captain model by Rex Cobalt
    If England conquers all of Ireland, scripted O'Neill rebellion will occur

    Scotland
    Wallace emerges feature included
    Faction leader uses generic king strat map model, and late general battle model
    Faction heir uses Wallace battle model, and Late general strat map model
    Generals use new fancy captain strat map models, and early captain battle model
    Captains use new late captain model by tyre, and early captain model by tyre

    Turks
    Faction Leader uses Eastern Sultan strat map model, and Nur Edin Battle model
    Faction Heir uses eastern sultan strat map and battle models
    Nur El Dins Jihad event included
    Expanded recruitment pool, including mounted and dismounted Hashams

    Egypt
    Faction Leader uses Eastern Sultan strat map model, and Saladin Battle model
    Faction Heir uses eastern sultan strat map and battle models
    Nur Edins Jihad event included
    Expanded recuitment pool, including mounted and dismounted Hashams

    Other Factions
    Byzantines use andronicus batttle model, Spain uses spanish viceroy battle model, most other factions use generic King strat map models, and late general battle model for Faction Leaders
    Late general start map models, and early general models for faction heirs
    Captain or fancy general strat map models, and early captain battle models for generals
    New captain strat map models, and early captain battle models by Tyre for captains
    Expanded recuitment pools using Zor's


    New Trait and ancillary

    New traits include

    Career Path based on work by Zappa
    A new general has a career path or either general or governor. You choose for your starting generals.
    To make them a general have them finish the first turn OUTSIDE a settlement. To have them become a governor have them finish the first turn INSIDE a settlement. This is the case for new family members when they come of age. For generals you recruit, you can recruit governors bodyguards in cities (they are an improved dismounted knight unit) these will gain governor trait, and in castles you can recruit normal mounted bodyguard units, these will gain general trait. General trait improves battle skills, Governor trait improves administration and trade skills.

    Military Rank Trait System based on work by oda nobunaga
    Different earnable ranks for different cultures, each culture has between four and five different ranks, these are earned by winning battles, and other heroic achievements, governors improve, by running their settlement well.

    Battles Won Trait
    Tracks how many battles a general had won, and gives appropriate bonuses

    BBB traits by Prutmaster and Dearmad
    BBB HEALTH SYSTEM
    BBB MILITARISTIC TRAITS
    BBB VANQUISHER & Vendetta
    BBB AGENT TRAITS
    BBB HEREDITY TRAITS
    BBB BLOODLINES
    BBB MARRIAGE TRAIT

    Britannia and Crusades Traits
    Earnable England Hero, Scotland Hero, Christian Hero, and Islam Hero traits

    New Ancillaries Include

    heraldry by rawghi
    Titles for ruling settlements , (not all settlements yet included)
    Faction Rank Ancillaries, such as treasurer, Security

    Career Path Ancs, based on work by Zapppa
    Generals Retinue, Governors Retinue

    Rank based Ancs
    Personal standards,

    Hero Ancs
    Earnable England Hero, Scotland Hero, Christian Hero, and Islam Hero Ancs

    New Scripts
    William Wallace Included
    Nur Edin and Saladin Jihads
    Irish Rebellion
    AI cash Boosts
    Changing battle models for captains, generals, heirs and Kings

    Four ZORs

    Cossack
    Allows recruitment of
    Merc Samogitian Axemen
    Merc Sudovian Tribesmen
    Cossack Musketeers
    Cuman Horse Archers
    Alan Light Cavalry

    Ireland
    Allows recruitment of
    Horseboys
    Calivermen
    Mounted Calivermen
    Ceitherne
    Ostmen
    Ulster Swordsmen
    Galloglaich Mercs
    Irish Kerns Mercs

    Holy Land
    Allows recruitment of
    (muslim only)
    Hasham
    Kurdish Auxiliaries
    Dismounted Hasham
    Ghazis
    Kwarizmian Cavalry

    (Christian only)
    Knights of Tripoli
    Knights of Antioch
    Syrian Militia
    Tripolitan Militia
    Edessan Squires
    Armenians of Celicia
    Armenians of Cilicia Cavalry

    Desert
    Allows recruitment of
    Bedouin Cavalry
    Bedouin Camel Riders
    Elephants Mercs
    Elephant Rocketeer
    Elephant Artillery Mercs
    Sudanese Tribesmen Mercs

    [B] To install
    First your game, kingdoms and vanilla must be unpacked,
    To do this run C:\Program Files\SEGA\Medieval II Total War\tools\unpacker\unpack_all
    then run
    C:\Program Files\SEGA\Medieval II Total War\tools\unpacker\unpack_teutonic

    IMPORTANT DELETE THE TWO GEOPGRPHY FILES FROM
    C:\Program Files\SEGA\Medieval II Total War\data
    and
    C:\Program Files\SEGA\Medieval II Total War\mods\teutonic\data

    Copy Teutonics Folder from C:\Program Files\SEGA\Medieval II Total War\mods
    and rename it TeutonicGC

    extract my mod file into you MODS folder, this will overwrite the TeutonicGC folder you just created

    Delete map_fog from TeutonicGC/Data/world/maps/imperial campaign folder

    copy FMV/events folder from crusades into teutonicsGC/data folder/fmv]


    Credits
    Many thanks to
    Lusted for Battle and Campaign AI
    King Kong for dismounted orders models and skins
    Finney for names project
    Spurius for the Big Map
    Rawghi for the Ancillaries and traits
    Prutmaster and Dearmad for Ancillaries and traits
    Zapppa for Ancillaries and traits
    Rex Colbalt for Teutonic Skins
    Tyre for General skins and models
    GrnEyedDvl for scripting Help
    Ceasar Clivius for mongol shamen skin
    Ralendil for dismounted orders mod
    Trajan for advice on increasing artillery engines
    Plasticfigurine for early generals mod


    Many thanks to the many modders who have helped, I hope I have included you all in the credits, if I have missed you out please PM me so I can correct.

    Many thanks
    Jason
    Last edited by TheFirstONeill; August 12, 2008 at 06:04 PM.

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  2. #2

    Default Re: Teutonic Grand Campaign Expanded

    I've been looking forward to this.



  3. #3

    Default Re: Teutonic Grand Campaign Expanded

    Sounds cool, I look forward to it

  4. #4
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Teutonic Grand Campaign Expanded

    updated

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  5. #5
    loet66's Avatar Senator
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    Default Re: Teutonic Grand Campaign Expanded

    Hi TheFirstONeill

    It seems very exciting !!

    I have seen that you're looking for the new units in Grand Unit Addon Mod (for Retrofit) by Candelarius : do you have got_finally_permission to use them in this mod ??
    It will be great !!

    Bye.

    loet66

  6. #6
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Teutonic Grand Campaign Expanded

    I have asked, but im not sure of the viability of incorporating it into this mod, as it would mean ditching the lithuainian faction, as there will not be room in the EDU as I have already maxed it out

    I was thinking more about my next project making a vanilla mod, using the extra traits ancs, and strat/battle model modifications I have implemented in the new Teutonic GC release, but using the vanilla factions would mean I would be able to use Grand Unit Addon Mod (for Retrofit) by Candelarius, or at least the EDU, EDU and battle modles files

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  7. #7
    loet66's Avatar Senator
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    Default Re: Teutonic Grand Campaign Expanded

    Thanks for your quick answer.

    Create a new vanilla mod is a big challenge because there are so many good mods released and/or in development.

    Good luck if you decide to do this project.

    For the moment, I'm waiting the promising download link !!

  8. #8
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Teutonic Grand Campaign Expanded

    update

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  9. #9
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Teutonic Grand Campaign Expanded - Released !

    Download link added to first post

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
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  10. #10
    zooloo's Avatar Laetus
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    Default Re: Teutonic Grand Campaign Expanded - Released !

    Hi ONeill!

    Liked ur GC_Lite very much! Now I installed GCE and followed all ur install instructions 100% but it dosent work. Loading Screen appears an d I can select a faction but when I want to start an new campaign, the program crashes and the following error-message appears:

    "Medieval 2: Total war encountered an unspecific error and will now exit."

    Well, I renamed map to xmap, copied all files, copied crusades fmv...need HELP!

    Looking forward to play ur fine Mod so can u help?

    Z.

  11. #11

    Default Re: Teutonic Grand Campaign Expanded - Released !

    I followed your instruction guidelines, but this mod won't start up. Every time I want to launch it, I get a black screen with a message titled "Medieval 2" and a big yellow declaration mark in it. What's wrong?

  12. #12

    Default Re: Teutonic Grand Campaign Expanded - Released !

    You are not the only person with this, Zooloo. I have exactly the same problem. I can't play the game cause the game crashes when the loading screen appears.

    Please help us Oneill!!!

  13. #13

    Default Re: Teutonic Grand Campaign Expanded - Released !

    i am having the same problem and its killing me because i really want to play this mod pls help man

  14. #14
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Teutonic Grand Campaign Expanded - Released !

    let me check will feedbsck in thee mornig

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  15. #15

    Default Re: Teutonic Grand Campaign Expanded - Released !

    so has any one actually gotten this mod to work

  16. #16

    Default Re: Teutonic Grand Campaign Expanded - Released !

    i also have same problem

  17. #17
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Teutonic Grand Campaign Expanded - Released !

    sorry for delay , was at xmas party last night. I am just reinstallimg mod from download file to check its integrity,
    Im going to reupload the file to file front,

    has everyone deleted the geograghy files when they unpacked the game
    Last edited by TheFirstONeill; December 21, 2007 at 11:19 PM.

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  18. #18

    Default Re: Teutonic Grand Campaign Expanded - Released !

    when you copy over the FMV file do you overite the old one?

    there is already a xmap_fog file so does map_fog still have to be changed or can it be deleted?

    and where will the geography file be found? and what is the filename?

    sorry for the questions but really wana play ur mod

  19. #19
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Teutonic Grand Campaign Expanded - Released !

    Quote Originally Posted by MaDmAn_1988 View Post
    when you copy over the FMV file do you overite the old one?

    there is already a xmap_fog file so does map_fog still have to be changed or can it be deleted?

    and where will the geography file be found? and what is the filename?

    sorry for the questions but really wana play ur mod
    you can delete the fog file,
    yes overwrite the FMV folder
    geography files will be in the data folder
    I need to upload a new copy of the file to filefront and you should be able to play it then

    EDIT ::: HAVE FOUND PROB A COUPLE OF MISSING STRAT MAP MODEL TEXTURES. UPLOADING REVISED FILE TO FILEFRONT NOW
    Last edited by TheFirstONeill; December 22, 2007 at 03:21 AM.

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
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  20. #20
    zooloo's Avatar Laetus
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    Default Re: Teutonic Grand Campaign Expanded - Released !

    Quote Originally Posted by TheFirstONeill View Post
    you can delete the fog file,
    yes overwrite the FMV folder
    geography files will be in the data folder
    I need to upload a new copy of the file to filefront and you should be able to play it then

    EDIT ::: HAVE FOUND PROB A COUPLE OF MISSING STRAT MAP MODEL TEXTURES. UPLOADING REVISED FILE TO FILEFRONT NOW
    okay, here a part of my system.log - i hope it shows the probs u already identified:

    17:47:50.912 [system.rpt] [always] CPU: SSE2
    17:47:50.912 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    17:47:50.912 [system.io] [always] mounted pack packs/data_0.pack
    17:47:50.912 [system.io] [always] mounted pack packs/data_1.pack
    17:47:50.912 [system.io] [always] mounted pack packs/data_2.pack
    17:47:50.927 [system.io] [always] mounted pack packs/data_3.pack
    17:47:50.927 [system.io] [always] mounted pack packs/data_4.pack
    17:47:50.927 [system.io] [always] mounted pack packs/localized.pack
    17:47:50.927 [system.io] [always] mounted pack mods/teutonicgc/packs/data.pack
    17:47:50.927 [system.io] [always] mounted pack mods/teutonicgc/packs/localized.pack
    17:47:50.927 [system.io] [warning] open: mods/teutonicGC/data/text/diplomacy_speech.txt.strings.bin is missing
    17:47:50.927 [system.io] [warning] open: mods/teutonicGC/data/text/diplomacy_speech.txt is missing
    17:47:54.177 [data.missing] [warning] missing/invalid cursor for ANISELECT
    17:47:54.177 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    17:47:54.193 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    17:47:54.209 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    17:47:54.209 [data.missing] [warning] missing/invalid cursor for DRAGGING
    17:47:54.209 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    17:47:54.209 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    17:47:54.209 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    17:47:54.209 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    17:47:54.209 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    17:47:54.209 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    [...]
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(turks)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(egypt)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(portugal)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(hungary)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(papal_states)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(aztecs)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(timurids)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(normans)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1132, column 207
    unit(Cuman Horse Archers) does not match up to the ownership for faction(saxons)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1133, column 207
    unit(Alan Light Cavalry) does not match up to the ownership for faction(aztecs)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1135, column 185
    unit(Armenian Cavalry) does not match up to the ownership for faction(teutonic_order)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1135, column 185
    unit(Armenian Cavalry) does not match up to the ownership for faction(lithuania)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1135, column 185
    unit(Armenian Cavalry) does not match up to the ownership for faction(denmark)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1135, column 185
    unit(Armenian Cavalry) does not match up to the ownership for faction(novgorod)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1135, column 185
    unit(Armenian Cavalry) does not match up to the ownership for faction(poland)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1135, column 185
    unit(Armenian Cavalry) does not match up to the ownership for faction(hre)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1135, column 185
    unit(Armenian Cavalry) does not match up to the ownership for faction(norway)
    17:47:55.693 [script.err] [error] Script Error in mods/teutonicGC/data/export_descr_buildings.txt, at line 1135, column 185
    unit(Armenian Cavalry) does not match up to the ownership for faction(kalmar_union)
    [...]
    17:48:30.537 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/teutonic_general_mercs.tga.dds is missing
    17:48:30.646 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/teutonic_general_rebels.tga.dds is missing
    17:48:30.693 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_plain_strat.tga.dds is missing
    17:48:30.693 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_papal_states_strat.tga.dds is missing
    17:48:30.740 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_england_strat.tga.dds is missing
    17:48:30.787 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_teutonic_strat.tga.dds is missing
    17:48:30.834 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_lithuania_strat.tga.dds is missing
    17:48:30.865 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_novgorod_strat.tga.dds is missing
    17:48:30.912 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_denmark_strat.tga.dds is missing
    17:48:30.959 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_norway_strat.tga.dds is missing
    17:48:31.006 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_scotland_strat.tga.dds is missing
    17:48:31.037 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_france_strat.tga.dds is missing
    17:48:31.084 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_hre_strat.tga.dds is missing
    17:48:31.131 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_england_strat.tga.dds is missing
    17:48:31.177 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_poland_strat.tga.dds is missing
    17:48:31.224 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_hungary_strat.tga.dds is missing
    17:48:31.256 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_russia_strat.tga.dds is missing
    17:48:31.302 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_rebels_strat.tga.dds is missing
    17:48:31.349 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/Fancy_Captain_jerusalem.tga.dds is missing
    17:48:31.396 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/Fancy_Captain_venice.tga.dds is missing
    17:48:31.427 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/Fancy_Captain_rebels.tga.dds is missing
    17:48:31.568 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_spain_strat.tga.dds is missing
    17:48:31.615 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_portugal_strat.tga.dds is missing
    17:48:31.646 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_venice_strat.tga.dds is missing
    17:48:31.693 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_milan_strat.tga.dds is missing
    17:48:31.724 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_sicily_strat.tga.dds is missing
    17:48:31.771 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/late_northern_captain_byzantium_strat.tga.dds is missing
    17:48:31.818 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/islamic_captain_egypt.tga.dds is missing
    17:48:31.849 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/islamic_captain_moors.tga.dds is missing
    17:48:31.896 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/islamic_captain_timurid.tga.dds is missing
    17:48:31.943 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/islamic_captain_turks.tga.dds is missing
    17:48:31.974 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/islamic_captain_mongols.tga.dds is missing
    17:48:32.021 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/islamic_captain_rebels.tga.dds is missing
    17:48:32.068 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/islamic_captain_turks.tga.dds is missing
    17:48:32.162 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/crusader_captain_teutonics.tga.dds is missing
    17:48:32.177 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/crusader_captain_rebels.tga.dds is missing
    17:48:33.365 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/resource_hemp.tga.dds is missing
    17:48:33.365 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/resource_tar.tga.dds is missing
    17:48:33.381 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/resource_salt.tga.dds is missing
    17:48:33.396 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/resource_honey.tga.dds is missing
    17:48:33.474 [system.io] [warning] open: mods/teutonicGC/data/models_strat/residences/textures/NE_wood_castle.tga.dds is missing
    17:48:33.474 [system.io] [warning] open: mods/teutonicGC/data/models_strat/residences/textures/NE_stone_fort.tga.dds is missing
    17:48:33.474 [system.io] [warning] open: mods/teutonicGC/data/models_strat/residences/textures/NE_stone_castle.tga.dds is missing
    17:48:33.474 [system.io] [warning] open: mods/teutonicGC/data/models_strat/residences/faction_variants/teutonic_order/textures/NE_wood_castle.tga.dds is missing
    17:48:33.490 [system.io] [warning] open: mods/teutonicGC/data/models_strat/residences/faction_variants/teutonic_order/textures/Teutonic_stone_fort.tga.dds is missing
    17:48:33.490 [system.io] [warning] open: mods/teutonicGC/data/models_strat/residences/faction_variants/teutonic_order/textures/Teutonic_stone_castle.tga.dds is missing
    17:48:33.568 [system.io] [warning] open: data/models_strat/residences/textures/NE_ship_dock.TGA.dds is missing
    17:48:33.584 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/#banner_symbol_teutonic_order.tga.dds is missing
    17:48:33.599 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/#banner_symbol_lithuania.tga.dds is missing
    17:48:33.599 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/#banner_symbol_novgorod.tga.dds is missing
    17:48:33.615 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/#banner_symbol_norway.tga.dds is missing
    17:48:33.615 [system.io] [warning] open: mods/teutonicGC/data/models_strat/textures/#banner_symbol_kalamar_union.tga.dds is missing
    17:48:33.677 [system.io] [warning] open: data/terrain/aerial_map/water.tga.dds is missing
    17:48:33.724 [system.io] [warning] open: data/terrain/aerial_map/tile_models/alpha_pages/mountain_mask.tga.dds is missing
    17:48:33.756 [system.io] [warning] open: data/terrain/aerial_map/tree_models/textures/conifer_01.TGA.dds is missing
    17:48:33.771 [system.io] [warning] open: data/terrain/aerial_map/tree_models/textures/conifer_winter.TGA.dds is missing
    17:48:33.802 [system.io] [warning] open: mods/teutonicGC/data/world/maps/base/water_surface.tga.dds is missing
    17:48:33.881 [system.io] [warning] open: mods/teutonicGC/data/banners/symbols9.tga.dds is missing
    17:48:35.896 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Z.
    Last edited by zooloo; December 22, 2007 at 03:50 AM.

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