[Gameplay Guide] Guide to Temples in Europa Barbarorum
Places of Worship in Europa Barbarorum: a Guide
In these uncertain times it is of great importance to pay proper attention to matters of Faith. A man ignores the heavens at his peril, but a leader ignores them at the peril of his Empire. It is therefore vital to create Places of Worship within your cities. However, due to the unfortunate inability of the construction browser to display the higher levels of Temples, it is not clear which godhead will give the most benefit in the long term. There are two ways in which a far-sighted leader can obtain this necessary information. One is to send an envoy to the Temple of Apollo at Delphi. The Pythoness will then inform your emissary that you should build a Temple to Apollo. A big one. With perfect decorations. And if you don’t worship Apollo, you’d better start doing so quickly. A less naďve leader, however, will simply consult this guide.
With this guide, I hope to provide the information that is unfortunately lacking in the in-game building browser: the bonuses provided by the Temples, particularly the higher levels. Both the format and the idea have been stolen from Sinner and his original R:TW Temple guide. Unlike the entities to which these Temples have been dedicated, I am only mortal, and some errors may have crept in. If you find one, please let me know.
A few notes to explain some of the features of this guide:
I have chosen to use the translated deity names instead of the original ones to increase recognisability.
Next to the deity’s name, the name of the building-line his or her Temples belong to is indicated. This is useful to see which bonuses you will get when you conquer that particular Temple from an opponent. If you conquer an enemy temple, you will receive the same bonuses from it as from a temple of your own from the same building-line. For example the Aedui Temple of Cernunnos and the Averni Temple of Sucellos both belong to the Temple-of-fun building-line, despite neither Godhead being known for his sense of humour. If the Aedui were to conquer a Temple of Sucellos, they would get the same bonuses as they would for a Temple of Cernunnos of equivalent level. As a general rule: if Temples are dedicated to the same deity (i.e. Zeus Olympos and Zeus Dodanna) they belong to the same building line. However, this does not always apply, for example with the Casse and Averni Temples of Sucellos.
There are five levels of every Temple line, but not everyone can build all levels. The Saka, the Sauromatae and the Sweboz can only build the first three levels; the Celtic factions, Lusotanians and Getai the first four. Generally, if a faction cannot build a certain level, it will receive no benefits from it when it conquers a Temple of this level.
Nor can every faction build all Temple lines. For example, the Sauromatae only have access to three: fertility, forge and fun. Again, if a faction conquers a town with a temple from a line they cannot build, they will receive no or only a small benefit from it.
Not all temple bonuses are equally useful. Both happiness and law bonuses improve public order with 5% per point, but law also decreases unrest and corruption. Loyalty appears to do nothing, so one can ignore these entries. Population growth and health bonuses increase population growth by 0,5% and give a +5% public order. Tax points give a measly +1% tax income and are effectively worthless. Trade bonuses are more useful, but don’t except to recoup temple construction costs quickly, especially if the town is small or doesn’t trade a lot. Experience points are straight forward. The effect of troop morale bonuses on the other hand is questioned: some say they affects soldiers defending the town rather than troops produced there.
A tabled version of this guide has been created by Mouzafphaerre. This version offers easier viewing, but is unfortunately not updated to EB 1.1. It can be downloaded in .pdf form here. For a changelog from EB 1.0 to EB 1.1, click the show button below.
Spoiler Alert, click show to read:
Changed all deity names into translated form
Removed armour and weapon bonuses from Casse & Lusotanian temples
+2 instead of +1 law for Aedui/Averni shrine of battle (Teutatis)
+3 experience instead of +3 population growth and +3 trade for Sweboz temple of fun (Nerthőz)
Changed Makedonian temple of battle deity from Ares to Herakles; it now gives a combination of law, happiness and morale bonuses
+4 instead of +3 happiness for Makedonian temple of fertility (Hera)
+4 instead of +3 happiness for Pontic temple of fertility (Kybele)
Farming bonuses have been removed
For helping me with this guide, I’d like to thank Sinner, from whom I copied the idea and the format; Mouzafphaerre, who made the pdf version; jhhowell for explaining the bonuses to me; The General and Lysandros for corrections; and of course CA for creating the game and the EB team for making this fantastic mod.
Casse
Spoiler Alert, click show to read:
Comm Cruach/Dagda (Battle)
Shrine
+1 Happiness
Small Temple
+2 Happiness
Temple
+3 Happiness
+1 morale
Large Temple
+4 Happiness
+2 morale
Sucellos (farming)
Shrine
+1 Happiness
Small Temple
+2 Happiness
+1 Law
Temple
+3 Happiness
+2 Law
+1 Morale
Large Temple
+4 Happiness
+2 Law
+2 Morale
Amatheon (fertility)
Shrine
+2 Happiness
Small Temple
+4 Happiness
Temple
+6 Happiness
Large Temple
+7 Happiness
+1 Population growth
Govannon, Lucotos, and Crodnu (forge)
Shrine
+1 Law
Small Temple
+3 Law
Temple
+5 Law
Large Temple
+6 Law
Llew (fun)
Shrine
+1 Happiness
+1 Law
Small Temple
+2 Happiness
+2 Law
Temple
+3 Happiness
+3 Law
Large Temple
+4 Happiness
+4 Law
Andraste (governors)
Shrine
+1 Law
Small Temple
+2 Law
+1 Morale
Temple
+3 Law
+2 Morale
Large Temple
+3 Law
+3 Morale
-1 Population growth
Aedui & Averni
Spoiler Alert, click show to read:
The Aedui and Averni share the same temples, except for the temple of fun: which is dedicated to Cernunnos for the Aedui and to Succelos for the Averni.
Teutatis (battle)
Shrine
+2 Law
Small Temple
+3 Law
Temple
+4 Law
+1 Morale
Large Temple
+4 Law
+1 Morale
+1 Experience
Lugos (farming)
Shrine
+1 Happiness
+1 Law
Small Temple
+2 Happiness
+2 Law
Temple
+3 Happiness
+3 Law
Large Temple
+4 Happiness
+3 Law
+1 Morale
Essus (fertility)
Shrine
+2 Law
Small Temple
+4 Law
Temple
+5 Law
+1 Trade
Large Temple
+6 Law
+2 Trade
Epona (forge)
Shrine
+2 Happiness
Small Temple
+4 Happiness
Temple
+6 Happiness
Large Temple
+8 Happiness
Cernunnos (fun, Aedui only)
Shrine
+1 Law
Small Temple
+2 Law
+1 Trade
Temple
+3 Law
+2 Trade
Large Temple
+4 Law
+2 Trade
+1 Morale
Sucellos (fun, Averni only)
Shrine
+1 Happiness
Small Temple
+2 Happiness
+1 Law
Temple
+3 Happiness
+2 Law
+1 Morale
Large Temple
+4 Happiness
+2 Law
+2 Morale
Taranis (Governors)
Shrine
+2 Happiness
Small Temple
+3 Happiness
+1 Morale
Temple
+4 Happiness
+2 Morale
Large Temple
+4 Happiness
+3 Morale
Lusotannan
Spoiler Alert, click show to read:
Endovellikos (battle)
Shrine
+1 Happiness
Small Temple
+2 Happiness
+1 Health
Temple
+3 Happiness
+2 Health
Large Temple
+4 Happiness
+3 Health
Bandue (farming)
Shrine
+2 Happiness
Small Temple
+4 Happiness
Temple
+6 Happiness
Large Temple
+8 Happiness
Wondrous Temple (not available for construction)
+1 Happiness
Ataecina (fertility)
Shrine
+1 Happiness
Small Temple
+2 Happiness
Temple
+3 Happiness
Large Temple
+4 Happiness
Runesocesius (forge)
Shrine
+1 Happiness
Small Temple
+2 Happiness
+1 Trade
Temple
+3 Happiness
+2 Trade
Large Temple
+4 Happiness
+3 Trade
Nabia (fun)
Shrine
+1 Happiness
Small Temple
+2 Happiness
+1 Law
Temple
+3 Happiness
+2 Law
Large Temple
+4 Happiness
+3 Law
Temple of governors (not available for construction)
Shrine
+1 Happiness
Small Temple
+2 Happiness
+1 Morale
Temple
+3 Happiness
+2 Morale
Large Temple
+4 Happiness
+3 Morale
Sweboz
Spoiler Alert, click show to read:
Frowjōn (battle)
Shrine
+2 Happiness
+1 Population growth
Small Temple
+4 Happiness
+2 Population growth
Temple (not available for construction)
+3 Happiness
+1 Morale
+3 Population growth
Ingwos (farming)
Shrine
+1 Happiness
+1 Population growth
Small Temple
+3 Happiness
+2 Population growth
Temple
+3 Happiness
+1 Morale
+2 Population growth
Thunroz (fertility)
Shrine
+1 Happiness
+1 Population growth
Small Temple
+2 Happiness
+2 Population growth
Temple
+2 Happiness
+2 Population growth
+1 Morale
Tiwoz (forge)
Shrine
+1 Happiness
+1 Morale
Small Temple
+2 Happiness
+2 Morale
+1 Experience
Temple
+3 Happiness
+3 Morale
+2 Experience
Nerthuz (fun)
Shrine
+1 Happiness
+1 Population growth
Small Temple
+2 Happiness
+1 Population growth
+1 Trade
Temple (not available for construction)
+3 Happiness
+3 Experience
Wādonoz (governors)
Shrine
+2 Law
Small Temple
+3 Law
+1 Morale
Temple
+4 Law
+2 Morale
Getai
Spoiler Alert, click show to read:
Ares (battle)
Shrine
+1 Law
Small Temple
+2 Law
+1 Morale
Temple
+3 Law
+2 Morale
Large Temple
+3 Law
+2 Morale
+1 Experience
Hero (farming)
Shrine
+1 Happiness
Small Temple
+2 Happiness
+1 Law
+1 Trade
Temple
+3 Happiness
+2 Law
+1 Trade
Large Temple
+4 Happiness
+2 Law
+1 Trade
+1 Morale
Wondrous Temple (not available for construction)
+1 Morale
+1 Trade
Bendis (fertility)
Shrine
+1 Happiness
Small Temple
+2 Happiness
+1 Trade
Temple
+3 Happiness
+2 Trade
Large Temple
+5 Happiness
+3 Trade
+1 Population growth
can you make a recruitment viewer of this? like a construction viewer
Patronised by Voltaire le Philosophe
Therefore One hundred victories in one hundred battles is not the most skillful. Seizing the enemy without fighting is the most skillful. War is of vital importance to the state and should not be engaged carelessly... - Sun Tzu
Orochimaru & Aizen you must Die!! Bankai Dattebayo!!
can you make a recruitment viewer of this? like a construction viewer
Nope. I don't have the technical skills for that. If you want to have an accurate construction map (without the bonuses), you can have a look at the building trees provided in the "EB\documentation\" folder.
Is there any chance to mod bigger tax income modifiers to temples of trade? 1% is pathetically low, especially that any kid governor may get an ancillary that adds 5% tax income right away (Clerk). I'd increase it to at at least 10% for huge temples. Maybe it could even justify building those...
I did. No response as of yet. Another thing worth changing would be the morale bonus. Since nobody knows how it works and even if it works at all, maybe it would be good to change it to experience bonus instead?
Major correction: the farming bonuses of various temples have been inactivated in EB1.1, but I initially forgot to remove them from the guide. They have been removed now.
I would agree with that, as it is for most factions I end up building only the temples that give trade, experience, or failing that high health bonus. Too many of the temples have similar effects and in many cases there is no reason to build the majority of them for a faction as one or two of them beat out the rest completely.
But I don´t understand these "not available" notes. See for example this temple of the Saka Rauka:
Can you only get these temples by conquering an existing "battle" temple of another faction?
Why are there only 4 levels, what if you conquer an 5 level temple - simply no higher bonus?
Nike-Vanaiti (battle, not available for construction)
Shrine
+1 Happiness
+1 Law
Small Temple
+1 Happiness
+1 Law
Temple
+1 Happiness
+1 Law
Large Temple
+1 Happiness
+1 Law
But I don´t understand these "not available" notes. See for example this temple of the Saka Rauka:
Can you only get these temples by conquering an existing "battle" temple of another faction?
Yes.
Why are there only 4 levels, what if you conquer an 5 level temple - simply no higher bonus?
Likely no bonus at all. In which case you should destroy the temple and build one of your own instead.
Saka Rauka, Sauromatae and Swęboz can only build level 1 to 3 temples and the bigger ones usually provide no bonus for them.
Originally Posted by RCOG
Im not sure if its just me, but the so called "morale" bonuses that certain temples are supposed to give, I, myself have never seen any diffrence in the units trained from a city with such a temple, and similiar troops trained from other cities devoted to diffrent gods, Im not sure if Im just imagining it or not.
~Regards RCOG.
It doesn't work. Try substituting is with a small happiness or law bonus or with an experience bonus (one point experience for every three points of morale) and you will get an appropriate replacement.
Last edited by athanaric; May 04, 2010 at 08:02 PM.
Well another question now. Isn´t there a culture penalty and more unrest if you keep old temples?
Shouldn´t you always destroy other temples? (of course only after some time and not after the conquest when having 95 % order and an large foreign temple offering 30% happiness )
It doesn't work. Try substituting is with a small happiness or law bonus or with an experience bonus (one point experience for every three points of morale) and you will get an appropriate replacement.
Thanks for clarifying that,if I change the morale bonuses to exp bonuses, is it save game compatible? or Im forced to start my campaigns anew?.
Re: [Gameplay Guide] Guide to Temples in Europa Barbarorum
Im not sure if its just me, but the so called "morale" bonuses that certain temples are supposed to give, I, myself have never seen any diffrence in the units trained from a city with such a temple, and similiar troops trained from other cities devoted to diffrent gods, Im not sure if Im just imagining it or not.