As a mini-modder (I work on the Extended Realism Mod for RTR-PE), I'm always trying to get the AI to make more historically accurate armies. The problem is that the AI's cost-benefit analysis occasionally slights realism when it produces units.
Wien1938 came up with a good way to force the phalanx factions to produce more realistic armies (high-upkeep units that take 1 turn to make that represent recalled phalangites, and cheaper units that take 2 turns to train that represent newbies), and I've been wondering if something similar can be done for the cataphract factions.
There's been a similar debate going on for awhile in the IBFD forum (http://www.twcenter.net/forums/showt...=130882&page=1) about the Savaran, the feudal nobles of the Sassanid Empire. These were very high-quality cavalry units, and they tended to make up 50% or more of Sassanid armies (AFAIK). The question before IBFD developers, then, is how to make the AI produce realistic, mostly-cav Sassanid armies, while at the same time addressing the fact that Savaran are very good units and you don't want to make them uber-cheap.
The solution that Orthanner and Sarmatian came up with was to try to mimic a feudal system with their government. Leave the feudal units (Savaran, in this case) relatively cheap, but reduce the revenue available to the central gov't from areas that can recruit Savaran.
Several methods have been proposed to accomplish this, but all involve linking the feudal unit production building to some sort of income penalty. Is it possible to reduce tax or farming income? If not, adding an unrest penalty to the building would be a sort of back-handed way of forcing a tax income reduction. You could also remove the trade income and law bonus from a royal barracks.
I think this has a lot of potential applications to RTR. RTR has three factions that behave in a similar manner: the Armenians, Parthians, and Sarmatians. Doing this might get the computer to build more cataphracts, which I've noticed it really doesn't (at least with Armenia).
What do you all think?





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