You betcha!![]()
Turns out I had a missing space (after YOUR UNIT!) after a unit in the modeldb file. When I added the space, the bug suddenly went away...oops. Note to those that are not aware of this saga that SSJ refers to: The crash issue I fixed ONLY occured when one modded the modeldb file. The mod itself still plays fine and is still crash-free. This is a behind the scenes only bug.
Anyway, official press release:
I released yesterday version 4 of this mod, but, alas, today I found an annoying bug (only noticeable if you are modding the modeldb file and the bug only appears if you add or remove an additional unit from that file, therefore, this has no impact on the normal user of this mod) that I want to take out. Therefore, I've taken the version 4 download links down, and will be working on taking out the bug for the next day or two. Good news, the next update which will be out before Sunday will still contain all the goodies I had planned for version 4, but, to make matters better, I found a couple new units and discovered how to add a few more Kingdoms units to the mod without breaking the hardcode limit, so, the next update will contain a few surprises. Sorry for the delay. The current versions people are playing, version 3 and 4 most likely, are completely stable and fine the way they are, so, keep playing to your heart's content. Bad news: The next update will not be save-game compatible. Your current saves will work, but the new strat map faction leader models will only appear if you start a new campaign.
Next update expected by this weekend. I have some unit farming to do, and, since I now have permission from Ornamentum to use their units (thanks), I may be able to add a couple helmeted spear guys to the game (since they added a kettle helm to the game's spearmen). We'll see, depends on how I feel about "going extra-vanilla"...
EDIT: Oh my friggin god, check this out...thanks to the Ornamentum team, I can add helmets to some units! Not sure how many, but, check out this English Armored Sergeant unit (I'm sticking with vanilla textures for consistency):
EDIT: Here are a few more pics:
Mailed knights, now have a friggin Norman style helmet complete with nasal guard, available on second armor upgrade:
Spearmen Militia, now have a helmet, Norman style with nasal guard, available on highest armor upgrade (maybe should be a basinet and not a norman pot helm, but, considering these are militia, they would have had outdated equipment even in the late-game anyway):
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using this mod, i especially love the descr_mount file & descr_ai_battle tnx 4 that @ Candelarius.






