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Thread: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

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  1. #1

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Try the northern_generic_king_poland.tga from the Teutonic campaign and use it for Hungary like I did. Here is what my Kings look like in the descr_model_strat.txt.

    ;;;;;;;;;;;
    ; Kings ;
    ;;;;;;;;;;;

    type northern_generic_king
    skeleton strat_named_with_army
    scale 0.7
    indiv_range 40
    texture denmark, models_strat/textures/northern_generic_king_denmark.tga
    texture scotland, models_strat/textures/northern_generic_king_scotland.tga
    texture france, models_strat/textures/northern_generic_king_scotland.tga
    texture antioch, models_strat/textures/northern_generic_king_antioch.tga
    texture hre, models_strat/textures/northern_generic_king_hre.tga
    texture england, models_strat/textures/northern_generic_king_england.tga
    texture jerusalem, models_strat/textures/northern_generic_king_jerusalem.tga
    texture saxons, models_strat/textures/late_general_hre_strat.tga
    texture normans, models_strat/textures/late_general_england_strat.tga
    texture poland, models_strat/textures/northern_generic_king_poland.tga
    texture hungary, models_strat/textures/northern_generic_king_poland.tga
    texture russia, models_strat/textures/northern_generic_king_scotland.tga
    texture slave, models_strat/textures/late_general_rebels_strat.tga
    texture byzantium, models_strat/textures/northern_generic_king_byzantium.tga
    texture venice, models_strat/textures/northern_generic_king_venice.tga
    model_flexi_m models_strat/northern_generic_king.CAS, max
    shadow_model_flexi models_strat/shadow_sword.CAS, max
    type middle_eastern_sultan
    skeleton strat_named_with_army
    scale 0.7
    indiv_range 40
    texture egypt, models_strat/textures/middle_eastern_sultan_egypt.tga
    texture turks, models_strat/textures/middle_eastern_sultan_turks.tga
    model_flexi_m models_strat/middle_eastern_sultan.CAS, max
    shadow_model_flexi models_strat/shadow_sword.CAS, max

    update: Actually, I changed my mind, I think this would be cool. Let me know if you get this working.
    As far as I know no other modder has managed to get this working. This remains the only thing from kingdoms we cannot transfer across to the grand campaign.

    Dave
    Last edited by Dave Scarface; January 06, 2008 at 01:09 PM.

  2. #2

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    I'll do that if isildor says no. I can't imagine him refusing me. I sent a PM requesting permission. He has custom textures for every faction in his mod for DLV.

    Oh well about the king model, that would be cool.

    EDIT: What did you use for sicily?

  3. #3

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Funny you should ask I dont remember what I did and why it works but...



    Here he is

  4. #4

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius



    At least it works! That's funny.

    I used the jerusalem texture, actually, it looks cool for Sicily. I also got permission to use isilidil's DLV strat map textures, which are very, very nice. I used his moors, portugal, hungary, mongol, and a few others that look awesome.

    Here is a pic, btw, of the Aztec faction leader in my mod (although I have yet to actually reach the Americas, this pic was "staged").




    For those that may be waiting for this minor update, I'll post it later tonight.
    Cheers, and thanks everyone.

  5. #5

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Polish foot knights with that mace and without helmet is total fiction. Please change the mace to 1h axe at least, and put a helmet on their heads – I would recommend szlom helmet (similar to the one of the upgraded mounted crossbowmen).

  6. #6
    Elric von Rabenfels's Avatar The Devil Inside
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    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    I know this is totally off-topic, but Silesian Noble, do me a favor and read my pm - I haven't banned you from our mod forums!
    - What can change the nature of a man?

  7. #7

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Quote Originally Posted by Raven Darkwing View Post
    I know this is totally off-topic, but Silesian Noble, do me a favor and read my pm - I haven't banned you from our mod forums!
    I've read it already and I'm not angry on you. Though the new admin should have sent PM about his decision with explanation inside at least.

    I do not have a book on strictly Polish infantry only, so, I had to improvise.
    Exactly. While Poland is different then typical western country. Such mace is really inappropriate for Polish foot knight. Every Polish historian would say that, as this was not common or popular weapon in Poland. I wish you could switch the weapon… Anyway your pack is still delicious
    Last edited by Silesian_Noble; January 06, 2008 at 06:16 PM.

  8. #8
    Elric von Rabenfels's Avatar The Devil Inside
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    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Whew.. them I'm glad
    Sorry for hiijacking this thread Candelarius!

    Hmm.. question to not be totally off-topic:

    Is the unit balance made for any special mod, or vanilla?
    - What can change the nature of a man?

  9. #9

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Quote Originally Posted by Raven Darkwing View Post
    Whew.. them I'm glad
    Sorry for hiijacking this thread Candelarius!

    Hmm.. question to not be totally off-topic:

    Is the unit balance made for any special mod, or vanilla?
    That's on topic silly! This mod is for the Retrofit Mod 1.0. Is that what you meant?

    Quote Originally Posted by Silesian_Noble View Post
    Exactly. While Poland is different then typical western country. Such mace is really inappropriate for Polish foot knight. Every Polish historian would say that, as this was not common or popular weapon in Poland. I wish you could switch the weapon… Anyway your pack is still delicious
    Hmmm....well, this is the first I've heard of Polish troops never using maces. I find that surprising, since in Hungary and the Fall of Eastern Europe there are pictures of Bulgarians, Serbs, Byzantines, and Albanians all with maces or mentioned possibly using maces. Anyway, if we can have Byzantine Flamethrowers we can have Polish Macemen! lol
    Last edited by Candelarius; January 06, 2008 at 07:32 PM.

  10. #10

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Quote Originally Posted by Silesian_Noble View Post
    I've read it already and I'm not angry on you. Though the new admin should have sent PM about his decision with explanation inside at least.


    Exactly. While Poland is different then typical western country. Such mace is really inappropriate for Polish foot knight. Every Polish historian would say that, as this was not common or popular weapon in Poland. I wish you could switch the weapon… Anyway your pack is still delicious

    I take it you have never looked at the Maciejowski Bible then....which is of course Polish.

    Here are some illustrations of maces in it.

    Also, as a historian, we are instructed from the beginning to recognize that people who make broad statements like "Every Polish historian" or "this was not common or popular weapon in Poland" as those who don't know wtf they are talking about.

    Most historians will admit that medieval armies varied as much in equipment within its ranks than between its nations.

    Also, I have a Teutonic Knight outfit and I indeed wear my skullcap under my coif, well, until I got a Great Helm and the skullcap wouldn't fit

  11. #11

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Quote Originally Posted by Baron von Stadler View Post
    I take it you have never looked at the Maciejowski Bible then....which is of course Polish.
    But written in France!

    Quote Originally Posted by Baron von Stadler View Post
    Also, as a historian, we are instructed from the beginning to recognize that people who make broad statements like "Every Polish historian" or "this was not common or popular weapon in Poland" as those who don't know wtf they are talking about.
    I have numerous historical books and articles about Polish medieval armies. Most appropriate in our issue is 'The home arsenals of Polish knights in medieval era' by Piotr Nowakowski, 2006y edition, which is scientific essay about Polish Knight's equipment. Also I have access to largest Polish historical forum, were tone of knowledge is accessible. So believe me, when it cmes to Polish medieval army - I know what I'm talking about
    Last edited by Silesian_Noble; January 07, 2008 at 07:39 PM.

  12. #12

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Quote Originally Posted by Silesian_Noble View Post
    Polish foot knights with that mace and without helmet is total fiction. Please change the mace to 1h axe at least, and put a helmet on their heads – I would recommend szlom helmet (similar to the one of the upgraded mounted crossbowmen).
    1. Please listen to the moderator, I'd hate to see you get banned.
    2. If you want to make me a new model that features a chapel-de-fer style helmet I'd be very appreciative.
    3. Soldiers armored in mail hauberk with an attached or detached mail coif were commonplace throughout the middle ages. These soldiers may simply not be able to afford a helmet or may have removed them momentarily. There are plenty of contemporary illustrations of soldiers with simple mail coifs to support my inclusion of this unit in this manner. A good reference for this is English Medieval Knight 1200-1300 by C. Gravett. See pages 15, 24, E15, and 54. See Medieval Scandinavian Armies (1) and (2) by D. Lindholm & D. Nicolle, as well as German Medieval Armies (1) and (2) by Christopher Gravett, in addition you could reference Hungary and the Fall of Eastern Europe by D. Nicolle, all of which I own and used for reference in my mod.
    4. It was very common practice to wear your mail hood over your skull cap helmet, or "arming cap", which could be made of metal or leather. It's not unrealistic that some of the fellows in my unit have such helmets beneath their coifs (thought this is a stretch, of course).
    5. Maces were a common melee weapon throughout the middle ages, especially for use against armored heavy infantry. Maces can be found in armies from the Islamic Fertile Crescent (The Armies of Islam by D Nicolle, page 24, illustration a4) to England (English Medieval Knight 1200-1300 by Christopher Gravett, page 33, illustration a1). Maces were especially favored by religious orders and even moreso by armed clergy, since the Bible commands to "slay not with the edge of the sword". Having a unit of "foot knights" armed with maces is completely plausible.
    6. I do not have a book on strictly Polish infantry only, so, I had to improvise.
    7. As I stated in my readme, I simply retextured the "baltest_mace" model already found in the game files. I did not, and could not, create that model. If you can make one for me, I'm all ears.

    Thank you for your feedback. If you have any models that feature helmets and swords that you are working on, please let me know. Otherwise, sit back and enjoy the mod, or go and enjoy somebody elses.

    Cheers,
    Candelarius

  13. #13

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Hmmm....well, this is the first I've heard of Polish troops never using maces.
    I didn’t say Polish never used maces. They did, but very rare and therefore mace is not good weaponry for typical Polish knight.

    I find that surprising, since in Hungary and the Fall of Eastern Europe there are pictures of Bulgarians, Serbs, Byzantines, and Albanians all with maces or mentioned possibly using maces.
    But countries you listened are located in Balkan region, where was different culture, warfare and enemies. Poland and Hungary were during history always great friends, never fought against each other, perhaps that is why mace never got such popularity as in its neighbors.

    Anyway, if we can have Byzantine Flamethrowers we can have Polish Macemen! lol
    This time I have to agree Anyway, if anytime a possibility to switch that weapon appear, please take advantage of it

    Cheers.

  14. #14

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Quote Originally Posted by Silesian_Noble View Post
    I didn’t say Polish never used maces. They did, but very rare and therefore mace is not good weaponry for typical Polish knight.

    But countries you listened are located in Balkan region, where was different culture, warfare and enemies. Poland and Hungary were during history always great friends, never fought against each other, perhaps that is why mace never got such popularity as in its neighbors.
    I could have also mentioned Germany and the Teutonic Order.

    This time I have to agree Anyway, if anytime a possibility to switch that weapon appear, please take advantage of it

    Cheers.
    If it were possible to change out weapons easily, trust me, I would. But for now we'll consider this to be in the same vein of believability with other quasi-historical units in the game. Your feedback is very much appreciated though.

  15. #15
    Otherside's Avatar Ordinarius
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    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Im really interested in downloading this mod however my pc wont let me use file front not a clue why but if you could host this somewhere else i would be grateful.

  16. #16

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Why can you not use Filefront? It's a major PC downloading site. Try changing your internet security settings, deleting your cookies and temp internet files, etc. Maybe try downloading from your local library and zapping the mod to a flash disk or burning it to a CDROM and then bringing it home to install?

    I really prefer to use Filefront so I can have a single site to update when I make a revision, I have unlimited storage space, and I can track how many people download my files. I basically have all my personal modding files located on Filefront.

  17. #17

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Run! Nationalism based arguments! Beware the winged Hussars!

  18. #18

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Quote Originally Posted by SSJPabs View Post
    Run! Nationalism based arguments! Beware the winged Hussars!
    I recommend you to contact a good psychiatrist, as your perception is far hypersensitive. Hopefully after few visits you won’t spam such idiotic accusations.
    Last edited by Silesian_Noble; January 07, 2008 at 07:38 PM.

  19. #19

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Fair enough, but I can't believe that maces would not be at least moderately common by the time of Grunwald....swords were being rapidly seconded for axes and maces in an effort to combat plate armor, along with those evil "raven's beaks."

    Regardless, I think we all can agree that historical accuracy was now and then sacrificed in MTW for gameplay, or just for flavor (the horned helmets for the Teutonic Knights anyone?.....mostly myth).

  20. #20

    Default Re: Grand Unit Addon Mod (for Retrofit) by Candelarius

    Quote Originally Posted by Silesian_Noble View Post
    I recommend you to contact a good psychiatrist, as your perception is far hypersensitive. Hopefully after few visits you won’t spam such idiotic accusations.
    It's called a joke, I believe. Hypersensitive, thy name is Silesian_Noble.

    But, I'll say I'm sorry and I won't post such a thing again.

    @Candelarius: Is this the error causing your CTD problem? Can we expend a flood of new units?

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