VERSION 5.5 RELEASED
Without further ado, version 5.5 is released. The download link is available in the first post of this thread. The new installer is the full mod, and for all the features to be available, a new campaign start is required.
Version 5.5 adds new features and a few minor fixes, nothing serious. The biggest change is the removal of the Early Generals Mod and reverting back to vanilla generals and captains. Another big change is the inclusion of Kingdoms battlemap faction leader models and some new unit additions. I've tested this mod as much as humanly possible and from the hours and hours of gameplay I've put into it I can say it is bug free, but, if you should find anything I missed, let me know.
Here is version 5.5's change log:
1. Minor mercenary pool tweaks in the Holy Land and Egypt.
2. Fix for Council Mission awards giving Canons of the Holy Sepulchre unit.
Canons are no longer recruitable from barracks, and are now only a "reward" for capturing Jerusalem (as a Catholic faction).
Single unit of Canons, lead by a captain, will spawn outside Jerusalem immediately after capture.
3. Removing the Early Generals Mod. This was a hard decision, but, I've decided to go this route for the following reasons:
a. It bothers me that the strat map generals do not match the battle map generals.4. Added faction leader battle map models from Kingdoms.
b. It bothers me that the generals in the FMV and event pictures, and faction vids, do not look alike.
c. My mod was supposed to be a unit addon mod, and it bothers me that I've allowed myself to toss in non unit addon stuff.
d. Sure it's nice in the early era to have early generals, but, when one gets to the late era, ones generals still look out-of-place anyway.
5. Added new faction color coded textures to the faction leader strat map models (many were still "england red").
6. Added English Huscarl mercenary unit, available for hire in early era England.
7. Added armor upgrades to Polish and Hungarian Foot Knights.
8. Added Knechten cavalry unit to the HRE.
9. Added Dismounted and Mounted Late Armored Knights to England, France, Scotland, Denmark, Hungary, and Poland.
10. Added Halberd Militia to Milan.
11. Added Dismounted Men at Arms to Sicily.
12. Added Mounted Men At Arms to Sicily.
13. Added Late Crossbowmen to Venice and Milan.
14. New UI cards for Sergeant Swordsmen.
15. Changed name of Spanish Dragoons to "Dragoons", since unit is shared with Portugal.
Enjoy!Technical Notes - PLEASE READ:
1. You MUST start a new campaign after installing version 5.5, or your campaign may crash. Finish your 5.4 campaign and then install 5.5 if you wish. See technical note #4 if you are installing version 5.5 on top of version 5.4. For best results, though, I suggest running the Retrofit Mod uninstaller, deleting the Retrofit folder from \Program Files\SEGA\Medieval II Total War\mods\, reinstalling the Retrofit Mod, and then installing the 5.5 edition of this mod. This is not required, but will eliminate any chance at all for campaign instability.
2. For Vista users only, please make sure the sound_fix.bat file runs after installation, if you don't see a black box pop up and disappear immediately after the installer is closed, run the file manually by double clicking on it, which is found in your main M2TW folder (the one that contains the game's .exe). Don't ask me why Vista interrupts installers...
3. The first time you load up the mod it needs to create the game sound and music files, as my installer deletes them so the game engine can recreate them, so the new unit's voices will appear in-game. After the initial game loadup, it will load again normally the next time you start M2TW.
4. If you are installing version 5.5 on top of version 5.4, in order to remove the Early Generals Mod, you will need to open this folder:
C:\Program Files\SEGA\Medieval II Total War\mods\retrofit\data\unit_models\_generals_and_captains\
And delete these two sub-folders:
\northern_captain
\northern_general






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