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Thread: Movement

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  1. #1

    Default Movement

    Are there any problems (lurking variables) associated with changing the starting_action_points from 100 to 150? It seems more realistic to make that change, since it didn't take 6 months to march from Athens to Pella, nor did it take three months to sail a galley from Athens to Rhodes. Anyway, I was wondering why the development team chose 100 and figured you guys found that a setting of 150 (or whatever) had upset other aspects of the Campaign? I like it, personally, but haven't played a whole game that way.

    Also, why does using a road on the battlemap make a unit go slower? I think you have it at .80, while snow is at .55 (I think).

  2. #2
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Movement

    I believe the movement choices were made due to gameplay reasons. The AI can't handle movement rates at high levels and it allows you to easily outsmart the AI.

  3. #3

    Default Re: Movement

    Could've guessed that! Well now I feel really dumb. Three dumb questions and three short answers: engine, engine, engine! The only reason why I ask is cos the game (EB) is so good, that it makes me want more! Inspired, you could say. Good job on the Romans, too, sir. I have only dabbled in them, playing greeks only, so far. But they look pretty cool.

    I'm still going to crank it up to 150. I suffer mind-splitting bouts of cognitive dissonance trying to suspend my knowledge of time/distance relationships!

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