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  1. #1
    the_mango55's Avatar Comes Rei Militaris
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    Default Supreme Commander: Forged Alliance

    I know there's a supreme commander thread, but it hasn't been used in a while, plus it was on post 98 and I didn't want this to get stuck at the end of page 5.

    Anyone played this yet?

    I didn't even know it was out until a few days ago, it's all kinds of fun (if you liked the first one).

    There is a new race, the Seraphim, as well as new units and a new experimental for all the existing races.

    I'll go over some of my favorite new units here:
    Cybran
    Spoiler Alert, click show to read: 

    Cybran is probably my favorite race in the game (apart from their lack of heavy shields, that annoys me). They got a pretty good upgrade in units.

    My favorites are:

    Jester - tech 1 gunship: Being a tech 1 vehicle, clearly the Jester isn't a superweapon by any stretch of the immagination, and is in fact very weak compared to every tech 2 gunship. Why then do I like it enough to put it in my top 3 new additions? Simple, it gives the Cybrans a huge advantage is striking vulnerable units and patrols in the very early game. To take out moving patrols and engineers, other races have to use hit or miss (usually miss) bombers, which also have to make long passes, potentially moving them into AA ranges. The Cybrans don't have that problem.

    Hoplite - tech 2 missile bot: Nothing flashy, just a nice unit with a powerful and somewhat rapid fire missile strike.

    Megalith - Experimental crab walker: This thing is BIG. I have put it up next to the Monkeylord, Commander, and Mantis for scale. it's a massively armed and armored mobile killing machine. When on land it has the firepower of a battleship from its main turrets, and when in water it is submerged and has massive firepower from it's 10 torpedo tubes. It can also build several types units by "laying eggs" (this is identical to normal unit building, it just looks different). It's only weakness is that it has no close range defenses, so keep some Monkeylords with it.




    Aeon
    Spoiler Alert, click show to read: 
    The Aeon new units aren't all that impressive IMO, but I have never liked Aeon anyway so I guess I'm biased. There are a few I like quite a bit though.

    Salvation - tech 3 rapid fire artillary: Remember the Vulcan cannon from TA? Well, this isn't that good. But it's still pretty darn good!

    Blaze - tech 2 hover tank: Hovering tank with a rapid fire gun, basically similar to the UEF hover tank, which is cool.

    Solace - tech 3 torpedo bomber: I hated torpedo bombers in SupCom, they seemed so weak to me. To have something as fragile as air power, and still take 10 passes to destroy a single frigate (which is like 1/3 the price) was ridiculous. Enter Solace, the torpedo bomber I have always dreamed of. Not only does it takes much more damage than the tech 2 version, each pass it drops a payload of 6-8 guided torpedos that will tear through lower level ships in one or two passes.




    UEF
    Spoiler Alert, click show to read: 
    I have always liked the UEF. I like their "stand up and fight" type playstyle, with massive armor and huge firepower. I also enjoy their air superiority and their powerful defenses.

    Mongoose - tech 2 assault bot: It's a humanoid robot with a minigun on one arm and a grenade launcher on the other. That is pretty much everything I could ever ask for in a tech 2 unit.

    Percival - tech 3 seige bot: This unit takes the UEF's "Stand and fight" playstyle to a whole new level. With 9000 hitpoints it is one of the toughest normal land units in the game. It's also got a massive cannon and is amphibious, all around an awesome unit.

    Spearhead - tech 3 mobile missile platform: Launches 3 powerful, accurate, and long range missiles in rapid succession. Pretty much the perfect unit to defend against tough enemies and breach defensive fortifications.

    Ravager - tech 3 point defense: A massive minigun that will rip through the toughest armors at long range. Effective against land and sea based attackers.

    Continental - tech 3 air transport: Probably my favorite new unit of all. With the expansion giving all three factions a tech 3 gunship, I was afraid the UEF's air power advantage would be gone, not so. This bad boy is tough, has a personal bubble shield (which is awesome, as the biggest problem with the C-14 tech 2 transport wasn't being destroyed, they are pretty tough too, it was losing the units they were transporting before they could be delivered), and has 28 transport slots. That's enough for 28 tech 1 units, 14 tech 2, or 6 tech 3 with 4 leftover slots. The next largest transport in the game has 12 slots. An entire invasion force can be transported safely through all but the toughest AA fire in a few of these bad boys.

    Also I love them because they have finally given a use to my beloved Mech Marine. I love those guys, they remind me of the lowly yet effective PeeWee from TA, except they are even more lowly and not at all effective. They may very well be the weakest combat unit in the game. I had somtimes put them in a T2 transport and used it as a gunship, however even the slightest AA fire, even if the transport could barely feel it, would take out the poor marines. Now with the bubble shields, and over twice as much firepower, the mech marine gunship is finally a tough and powerful aircraft.



    Seraphim
    Spoiler Alert, click show to read: 
    The Seraphim are the new race on the block in SupCom. I haven't had a chance to play them too much, but I have build most of the units and have liked what I have seen. Obviously as a new race all of their units are new to the XP, so I'm just listing my absolute favorites so far.

    Hauthuum - tech 3 battleship: Pretty much your standard battleship armanent, but I like the way they look. It appears that they are actually broken into several completely separate chunks of ship, that are just floating together.

    Ilshavoh - tech 2 assault bot: I love the look of this unit, it's design as well as the way it moves. For some reason it reminds me of a wolf, which is also why I liked that picture, as it was running through the snow with a Selen scout bot, almost like a mother wolf running with her cub.

    Ahwassa - experimental bomber: This is one massive and powerful bomber. It drops a bomb that splits the earth in three directions before exploding with enough force to take out almost any building. One of these is sufficient to cripple a base, several would spell doom for an unprepared player.

    In fact, I haven't yet figured out how to stop these things. They are faster than other air experimentals, thus don't need to fear them much, and they would take so many hits from air superiority fighter or ground based AA that they are almost guaranteed to make several passes on almost any base.

    Ythotha - experimental assault bot: Think Krogoth. Perhaps not that powerful, but it uses that style of combat. Most experimentals in the game focus on one extremely powerful weapons, and have a couple of somewhat powerful ones for defense. This guy has 3-4 different weapons systems, all extremely deadly.

    Not only that, but after you finally kill the guy, he becomes a ball of pure energy that lingers in one place for quite a while, frying anyone that gets near with lightning.

    Last edited by the_mango55; December 11, 2007 at 12:18 AM.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince

  2. #2
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Supreme Commander: Forged Alliance

    Sounds very interesting. I am considering whether I should buy Supreme Commander (29.99) or Forged Alliance (39.99)?? Any advice??

  3. #3
    Freddie's Avatar The Voice of Reason
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    Default Re: Supreme Commander: Forged Alliance

    Quote Originally Posted by hellheaven1987 View Post
    Sounds very interesting. I am considering whether I should buy Supreme Commander (29.99) or Forged Alliance (39.99)?? Any advice??
    Buy it on Ebay for less?

    BTW, is this a stand alone expansion or do you need Supreme Commnader in order to play it?

  4. #4
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Supreme Commander: Forged Alliance

    Hmm, if you are more into multiplayer, I would say go with Forged Alliance.

    But the original has 3 separate campaigns, the expansion has only 1 campaign that can be played with either of the 3 factions. It also continues the story immediately after the first, so you won't know what's going on.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince

  5. #5
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Supreme Commander: Forged Alliance

    Ok, Then I would buy Supreme Commander and wait Forged Alliance's price drops.

  6. #6
    xxax's Avatar Senator
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    Default Re: Supreme Commander: Forged Alliance

    Quote Originally Posted by hellheaven1987 View Post
    Ok, Then I would buy Supreme Commander and wait Forged Alliance's price drops.
    Actually i think you should get FA instead. SC doesn't offer anything better than FA. Sure you have 3 seperate campaigns, but they are much more boring than FA's campaign. The story isn't much so I don't think you'll be missing out... But if you plan to buy both that's even better since FA does expect you know how to play already.

  7. #7
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Supreme Commander: Forged Alliance

    I'm interested if this is what will come on the 360 or if it is only the ordinary game that will come.

  8. #8
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Supreme Commander: Forged Alliance

    oh god, supreme commander on the 360?

    It's hard enough to play this game with a mouse.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince

  9. #9
    Spiff's Avatar That's Ffips backwards
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    Default Re: Supreme Commander: Forged Alliance

    I dunno, one of the things i love about SC is that the interface is so intuitive, between setting patrols, putting construction units on 'assist' and being able to press 'repeat' on factories, its all extremely well thought out.

    In saying that, i havent got the expansion yet.. will probably wait until after christmas when i have more time.. and money.

    Are there actually plans to have SC on the 360? I cant imagine that working at all, the pad control system simply isnt precise or fast enough
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  10. #10
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Supreme Commander: Forged Alliance

    Yeah I'm kinda interested in how they are gonna pull that off as well.
    Not to mention that SC is a resource hog that even high-end computers have trouble running at max.

  11. #11
    different_13's Avatar Civitate
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    Default Re: Supreme Commander: Forged Alliance

    I'll probably get this when the price drops.
    I quite enjoyed the first, though I don't play multiplayer.
    Battling against the AI does entertain me though, so it doesn't matter much.

    lol, SC on 360 would be ridiculous.
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    Turkeys!'s Avatar Praepositus
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    Default Re: Supreme Commander: Forged Alliance

    Standalone
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  13. #13
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Supreme Commander: Forged Alliance

    I guess I would wait until Supreme Commander Gold Edtion comes out...:hmmm:

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    Default Re: Supreme Commander: Forged Alliance


  15. #15
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Supreme Commander: Forged Alliance

    Quote Originally Posted by Ork View Post
    Hell, it looks cheap...

  16. #16

    Default Re: Supreme Commander: Forged Alliance

    What is the new experimental for Aeon and UEF? Does the UEF get some real land experimental who can lead a charge?

    That Megalith sounds like a Fatboy, I hope it can take more of a beating.

    Those Seraphim units look amazing, completely different to all other factions. Nice they included a T3 PD.

    BTW I miss the Vulcan Cannon, Scathis just doesn't cut it.

  17. #17
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Supreme Commander: Forged Alliance

    Quote Originally Posted by Exekutor View Post
    What is the new experimental for Aeon and UEF? Does the UEF get some real land experimental who can lead a charge?
    Nah, the UEF get's another building, a satalite control center which gives you an offensive satalite. It shoots a beam like the Czar (quite a bit weaker though) and cannot be harmed in any way as far as I can tell.

    The Aeon gets an experimental resource generator, which basically gives you unlimited power and mass, but by the time you finish completing it you have already spend enough energy and mass to make a monster army anyway.

    Quote Originally Posted by Exekutor View Post
    That Megalith sounds like a Fatboy, I hope it can take more of a beating.
    Yeah, it has massive hitpoints. I don't know if it has quite the long ranged firepower of the Fatboy, but it's still great.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince

  18. #18

    Default Re: Supreme Commander: Forged Alliance

    Bah, what crappy new experimentals ...
    I got my hands on SupCom some weeks ago, just finished the campaigns. Is there a way to show me the unit cap and how much I have used already? I always get annoyed when it says unit limit reached out of nowhere.
    BTW do all units and buildings take up the same amount of unit cap or is there a difference between an energy storage and a t3 power gen?

    I also miss the durability of the commander and the mighty D-Gun, overcharge isn't a replacement.

  19. #19
    different_13's Avatar Civitate
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    Default Re: Supreme Commander: Forged Alliance

    It says in the bottom right-hand corner, along with the score.. (on the basic SupCom, anyway - maybe you need to have it show the scorebox, as many people turn it off)

    No idea about the various buildings/units taking up cap, though it would make sense for Tech 1 units/buildings to take up 1 spot, tech 2 to take up 2, etc..
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  20. #20
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Supreme Commander: Forged Alliance

    Every unit takes 1 cap room, from mass storage to experimental.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince

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