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Thread: Would you have liked cheat summonable generals?

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  1. #1

    Default Would you have liked cheat summonable generals?

    I wish that I could use the "create_unit" for actual generals instead of just units. Like I think it would be cool if you could create a Saladin, who starts off with max chivalry and max command stars. Then you can summon 5 Saladins in an army. You can also add 5 King Richards to the list as well.

    I used to have fun for a time playing the rebels, and I would summon these Jaguar Warriors, and pair them up Followers of Perkunas and Giltine's Chosen and Viking Warriors/Norse Swordsmen/Axemen with a Dismounted Gothic Knights or two who do the grunt work, Coyote Priests for morale support, Janissary Archers and Byzantine Guard Archers and Dismounted Dvor for long range fire, Koitsenko for devestating close fire, Mongol Heavy Archers/Mamluk Archers for harassment, and a bunch of Russian and Hungarian spearmen and Onde's Men for anti-cav. Using Polish Cav, and Stadiots, and Khasseki also made my heavy cav powerful. I also wanted Mounted Thunder Braves for guns but didn't get the opportunity to do it.

    If I wanted to, I'd also mix up Sudanese Tribesmen for light fighting duties and Catalans or Arrow Warriors or Naffatun for skirmishing.

    Would you have wanted to have summonable generals so that you could instantly add a Saladin or a King Richard or some other guy? I would find it really cool to have 3 Saladins commanding an army of Pagans, Aztecs, Apaches, and Muslims and Christians all at once. They even have their own faction colors too so you'd have green and red and brown and blue and purple in your army.

  2. #2

    Default Re: Would you have liked cheat summonable generals?

    If you use the cheat to create a bodyguard unit, don't you get a general with it?

  3. #3

    Default Re: Would you have liked cheat summonable generals?

    No you just get the unit.
    Die spam Die!
    Spoiler Alert, click show to read: 


  4. #4

    Default Re: Would you have liked cheat summonable generals?

    Man how is possible to have fun of crushing everything. I guess you could make 1 but dozens would be stupid. Very stupid.
    Take your spears and swords, arrows of bravery. And like your ancestors, fly to the defence of your Serbian homeland...

  5. #5
    Szun's Avatar Miles
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    Oct 2004
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    Default Re: Would you have liked cheat summonable generals?

    just edit the desc_strat.txt to your likeing...who needs cheatcodes

  6. #6

    Default Re: Would you have liked cheat summonable generals?

    Quote Originally Posted by _Maximus_ View Post
    Man how is possible to have fun of crushing everything. I guess you could make 1 but dozens would be stupid. Very stupid.
    Well said.The big interest is lost with all those cheats

  7. #7

    Default Re: Would you have liked cheat summonable generals?

    right, I never bother to learn any cheatcodes for games, bevause once I know thgem I wont stop using them, ruining the game in the process

  8. #8
    Pyrebound's Avatar Ordinarius
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    Default Re: Would you have liked cheat summonable generals?

    ^ You are so right, i wish i never had heard of give_trait cheat

  9. #9

    Default Re: Would you have liked cheat summonable generals?

    Just mod the game to make generals recruitable.

    Then you jack up their traits to give them full stars on everything and change their name.

    Done.

  10. #10

    Default Re: Would you have liked cheat summonable generals?

    Quote Originally Posted by homefry View Post
    Just mod the game to make generals recruitable.
    Could someone tell me how you do this?

    thanks
    12345abcd3
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  11. #11

    Default Re: Would you have liked cheat summonable generals?

    Anyone?
    She was no ordinary girl, Oh Inverted World

    Don't worry about the world ending today, it's already tommorow in australia

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  12. #12

    Default Re: Would you have liked cheat summonable generals?

    Do some research on this in the mod threads because I don't want to be responsible for ruining your game, but the gist goes like this....

    1. Read the readme file in this directory....\SEGA\Medieval II Total War\tools\unpacker

    2. In the same directory, unpack the game by double-clicking the unpack_all icon.

    3. Delete the files indicated in the readme.

    4. Go to this directory...\SEGA\Medieval II Total War\data

    and open the export_descr_buildings file and add this line

    recruit_pool "Greek Bodyguard" 1 0.4 1 0 requires factions { byzantium, }

    in the building you want generals recruited. I have this listed in the castle building, fortress, and citadel, so any settlement that's a castle and up can recruit bodyguards. I'm playing as Byzantine right so I made it so only my faction can recruit bodyguards. If I let everyone do it, the AI will spam bodyguards.

  13. #13

    Default Re: Would you have liked cheat summonable generals?

    Thanks a lot!

    + rep for the help

    12345abcd3
    She was no ordinary girl, Oh Inverted World

    Don't worry about the world ending today, it's already tommorow in australia

    rep me, I rep you.

  14. #14

    Default Re: Would you have liked cheat summonable generals?

    Quote Originally Posted by 12345abcd3 View Post
    Thanks a lot!

    + rep for the help

    12345abcd3
    You could also try playing a mod such as Stainless Steel, which has recruitable generals as part of its game play.

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