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  1. #1
    Libertus
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    Icon9 Legionaries

    I thought RTR is the best mod for RTW I've ever played. that is I thought that untill I reached the Marian reforms. And as expected, got the legionaries instead of hastatii and rest... But WHY, OH WHY do legionaries have ROUNDED shields, instead of the square ones?????????? I just couldn't get over it, so I deinstalled the mod...

  2. #2

    Default Re: Legionaries

    The reply (and your post actually) comes a little late since you`ve already uninstalled it, but here goes: read the FAQ above(the section about the cool hollywood legionaries). If that fails to inform you then the answer is that this mod starts in 280 and ends in 1 AD. It doesn`t depict imperial legionaries. As a consequence you`ll not have square shields, lorica segmentata, roman auxiliary infantry of the AD type or roman archers recruitable in Rome. And there`s no Gladiator style onagers either.

  3. #3
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    Default Re: Legionaries

    I know about the "hollywood" depiction of roman soldiers to be historically undequate, I read some books, saw some documentaries... I just love seeing those guys on the battlefield, I was really eager to see them, to see how guys that did the great skining of the mod did legionary skins...
    and yes, game ending in 1 AD was another thing that I didn't like, I thought I'd change it to something later... at least 180 or 200 AD, just to play a little longer (disregarding again the historical issues...) since the mod was really the best I tried...

  4. #4

    Default Re: Legionaries

    Well, then you knew why. Look around, there might be some mini mods that add them. Sure, they won`t be RTR`s work.
    Problem with the roman imperial units is that pretty much each and every one of them would take a DMB entry of their own. You`d be talking of 10 or more DMB entries for them. And since there are only 255 entries in total it means you`ll have to scrap other faction units or aor/mercs for this. And since these roman units appeared rather late, it`s better to leave them out imo. Otherwise, what do you do if you change the end date to 180 AD? You also give the dacians, parthians, numidians and such, new units too? Because there were some develoments in other armies too. It would be unrealistic and most of all unfair imo to fight the early BC versions of most of the factions with AD roman units. Given the engine`s restrictions it`s not easy to balance this. I know that other mods have these late legionaries, but those mods either focus on the romans at the expense of other factions or make a lot of the other units share a model so that the romans can look as they should.

  5. #5
    Brusilov's Avatar Local Moderator
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    Default Re: Legionaries

    Quote Originally Posted by tamabald View Post
    and yes, game ending in 1 AD was another thing that I didn't like, I thought I'd change it to something later... at least 180 or 200 AD, just to play a little longer (disregarding again the historical issues...) since the mod was really the best I tried...
    The game (RTR 6 Gold) can continue past 1AD - I've played a Roman campaign to arount 57AD and a Macedonian campaign until 154AD. The Roman campaign was plagued with the 'late campaign CTD' which was bypassed by using RomeSage (jumping ahead a year or two at a time from 54BC to about 10BC when the game settled down). The Macedon campaign was not affected by this so it's probably something to do with the civil wars that affects the Romans.

    I am not sure about RTR PE - I am fairly sure RomeSage can't be used with it.

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  6. #6
    Libertus
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    Default Re: Legionaries

    A thought just came to my mind, since Marian reforms are, I assume, "just" a script made to occur at a certain year, or by bulding the imperial palace in city other than Rome, wouldn't it be possible to make another script to occur in 1AD, so that you get another switch from republican to imperial legionaries, like the Marian did with hastati....? (providing of course you extend the game ending, and you have legionary units models and skins ready to be used in game)

  7. #7
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Legionaries

    Quote Originally Posted by tamabald View Post
    A thought just came to my mind, since Marian reforms are, I assume, "just" a script made to occur at a certain year, or by bulding the imperial palace in city other than Rome, wouldn't it be possible to make another script to occur in 1AD, so that you get another switch from republican to imperial legionaries, like the Marian did with hastati....? (providing of course you extend the game ending, and you have legionary units models and skins ready to be used in game)
    Check my own sub-mod (Imperator II) which you'll have a second imperial reform around 14 BC where you'll get to recruit the imperial legions.

    That is if you can pass the 66-67 BC bugs...


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  8. #8
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    Default Re: Legionaries

    Yes, I didn't conside other factions, so I agree with what you said, playing well into AD doesn't have much sense. I think I'm going to reinstall RTR and play it again (this uninstall I did happened last summer, I didn' play RTW at all since, couple of weeks ago, I reinstalled the RTW and started a mod of my own (no skinning though, I got the Mundus Magnus map and wanted to "enhance" it a bit regarding factions, proveinces..etc...)).
    Since I never actually played BI (though I did take a peek at my friend's) I can't remember, does BI focus on late imperial army, and on what period (Y-Y). I seem to remember it was a very short period. So I might as well get the BI too.

  9. #9

    Default Re: Legionaries

    Prometheus made a lot of romans for his Res Gestae. Imperial units too. Maybe you can find there what you need.

    I can't remember, does BI focus on late imperial army, and on what period (Y-Y). I seem to remember it was a very short period. So I might as well get the BI too.
    start_date 363 summer
    end_date 476 summer
    You`ve missed the "cool hollywood legionaries" again.

  10. #10
    Libertus
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    Default Re: Legionaries

    Check my own sub-mod (Imperator II) which you'll have a second imperial reform around 14 BC where you'll get to recruit the imperial legions.
    Will take a look. What bugs are you having with it?

  11. #11
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Legionaries

    Quote Originally Posted by tamabald View Post
    Will take a look. What bugs are you having with it?
    I never played past 66 BC myself so I cannot say if it exist, but it's been RTR problem (and I've heard some other mods too) that there's a CTD around 66-67 BC when playing roman faction/s due to some hardcoded issue with the senate.


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  12. #12
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    Default Re: Legionaries

    I never played past 66 BC myself so I cannot say if it exist, but it's been RTR problem (and I've heard some other mods too) that there's a CTD around 66-67 BC when playing roman faction/s due to some hardcoded issue with the senate.
    If that be the issue you can make the second reform occur a bit earlier, say 40BC and make the game end in 66AD?
    I'm having problems downloading from filefront allday...
    Last edited by tamabald; December 10, 2007 at 06:51 AM.

  13. #13
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    Default Re: Legionaries

    start_date 363 summer
    end_date 476 summer
    You`ve missed the "cool hollywood legionaries" again.
    darn!

  14. #14
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    Default Re: Legionaries

    The Roman campaign was plagued with the 'late campaign CTD' which was bypassed by using RomeSage (jumping ahead a year or two at a time from 54BC to about 10BC when the game settled down).
    I think there was a savegame editor with which you can change the date of the saved game... perhaps that could also help.
    Btw, since I started a mod of my own, with senate made into a playable faction, I guess I'll have problems too? Is a solution finding the senate scripts and removing them, or is it something hardcoded

  15. #15
    Brusilov's Avatar Local Moderator
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    Default Re: Legionaries

    Quote Originally Posted by tamabald View Post
    I think there was a savegame editor with which you can change the date of the saved game... perhaps that could also help.
    Btw, since I started a mod of my own, with senate made into a playable faction, I guess I'll have problems too? Is a solution finding the senate scripts and removing them, or is it something hardcoded
    It's called RomeSage - as per my post.


    the 'late campaign CTD' which was bypassed by using RomeSage

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  16. #16
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    Default Re: Legionaries

    one other thing about RTR, I played with the same settings both RTR and RTW, and RTR had more graphical glitches, so I had to lower things down.
    anyway, to conclude this, I'll forget about the "nice hollywood" legionaries...and get back to RTR, and I'll cheq out the Imperator too, as soon as I'm able to download it from filefront (it's still reporting errors with anything I try to download)

  17. #17
    Brusilov's Avatar Local Moderator
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    Default Re: Legionaries

    Quote Originally Posted by tamabald View Post
    one other thing about RTR, I played with the same settings both RTR and RTW, and RTR had more graphical glitches, so I had to lower things down.
    anyway, to conclude this, I'll forget about the "nice hollywood" legionaries...and get back to RTR, and I'll cheq out the Imperator too, as soon as I'm able to download it from filefront (it's still reporting errors with anything I try to download)
    You will find that the RTR skins are of higher quality than the RTW ones. That is why RTR is a little more demanding than RTW.

    I don't know if that's what you mean by "graphical gliches"....

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  18. #18
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    Default Re: Legionaries

    yes, it can be seen anytime during the battles, but it's best seen when the larger armies get into close combat (especially massaccres on the bridges)... game starts to, I don't know how to put it in english... stutter?
    I have an Athlon XP 3000+, 2 GB DDR, Gforce 7600 GS with 256 MB...
    this is waaay offtopic, but...
    one other thing I noticed lately (beats me why that is) when I go into the city on the battle map (no armies, just peasants wandering around), Vanilla RTW starts the same behaviour with that glitches, even when I lower down graphics to minimum. On the real battles, when beseiging the city with an army, it's ok.?!?!?
    I'll check it out with RTR when I installit again tomorow...

  19. #19
    MCM's Avatar Saint of lost causes
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    Default Re: Legionaries

    Plus, as far as the team is concerned, you are talking the past here.

    Wait till you see RTR VII romans....

    mcm

  20. #20

    Default Re: Legionaries

    Quote Originally Posted by tamabald View Post
    I have an Athlon XP 3000+, 2 GB DDR, Gforce 7600 GS with 256 MB...
    Guy, be happy. :p I have a GeForce 5200, 512MB RAM.
    If there are two full stacks in a city, my game will run at 1 FPS (frames per second), which is basically frozen with the occasional stutter.


    But, heck, other than that, I can live with the many FPS problems I get on open field.

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