
Originally Posted by
ConstantineVII
IMHO Drizzt has many strong points in his overview, some of which are not even mentioned by the rest of us who contribute to this thread.
I believe that the notion of realism should be served BY THE GAME'S AI and NOT by houserules.
Some of the others suggested , you should do A or B or C to roleplay the game. My point of view is different dear friends. Do NOT implement house rules. Let the player blietz and be destroyed. This should happen.
Now, what I did was the following:
- gave x3 or x4 time to build a building. At the same time I multiplied the cost x4.
-I implemented the fast recruiting script of Sicilian Vespers 2.5 plus the generals script. (The first one generates 3 spear and 3 archer conscript units immediately after the siege. Believe me, it's not easy to take a town. The second charges 500 and 1000 for generals being in your area or outside your area respectively. What I have seen with my own eyes is that you will loose 4000 florins each turn by having one half stack in campaign) These scripts are easy and I can tell you where to find them FOR YOUR PERSONAL USE.
-I increased the levels of cities (for me a huge city has at least 100000 people) so that they evolve slowly. Accordingly I decreased the farms contribution, so that every town/city has an increase of 0.5 each turn with normal-high tax rate. I believe that very high taxes should only be implemented in times of crisis and these make the city go -0.5 per turn.
All these are the easy part dear Drizzt.
The hard part is the AI in all its expressions: building, garrison, variety of troops in a stack, choice of opponent etc.
This is difficult, but I think Darth (God bless his name) did a neat job.
In a nutshell I share your thoufhts but I have managed to solve most of your problems. If you like some of the scripts or EDB I use be my guest and ask.
Cheers
Constantine VII
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