Results 1 to 15 of 15

Thread: Difference between university upgraded arty and non upgraded

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Difference between university upgraded arty and non upgraded

    like the title says


    so ive just completed a university in the town where i hold the alchemists HQ, and i check the stats between a culverin with upgraded weapons (alchemistlab-university upgrade) against a non upgraded one, and i see absolutely no difference in stats at all.

    can anyone tell me if the upgrade actually does anything or is it another waste of time like the explorers guild HQ india trade route?


  2. #2
    craziii's Avatar Protector Domesticus
    Join Date
    Sep 2006
    Location
    NYC
    Posts
    4,247

    Default Re: difference between university upgraded arty and non upgraded

    more experience = more accuracy when it is firing. same with archers or gun powder infantry.

  3. #3
    Ged's Avatar Miles
    Join Date
    Jul 2007
    Location
    Surrey, England
    Posts
    390

    Default Re: difference between university upgraded arty and non upgraded

    Methoughts it boosted the defence and attack stats as a whole by one, but I could be wrong don't y'know.

  4. #4
    Old Geezer's Avatar Senator
    Join Date
    Apr 2007
    Location
    Houston and National Forests and Parks
    Posts
    1,407

    Default Re: difference between university upgraded arty and non upgraded

    I got some level 7 and 8 culverins in a Spanish Americas campaign and could not see any improved accuracy. I'm not sure that experience from battle helps accuracy. Maybe initial training does. Is there any official word?

  5. #5

    Default Re: difference between university upgraded arty and non upgraded

    The explorer guild isn't completely useless. It gives your admirals and characters decent ancillaries which increase movement points.

  6. #6

    Default Re: difference between university upgraded arty and non upgraded

    im talking about the HQ's supposed india trade route not the guild itself. i rather enjoy having the increased movepoints in conjunction with movepoint increasing retinue

    also, im not talking about experience,
    im talking about the WEAPON upgrade.

    alchemist LAB(lvl 3 building is university for italian states)[not the guild!] = upgrades weapons on artillery.

    the question i ask, is what it really does, as i see zero difference in stats between a culverin with upgraded WEAPONS and a culverin without the upgrade.


  7. #7
    Old Geezer's Avatar Senator
    Join Date
    Apr 2007
    Location
    Houston and National Forests and Parks
    Posts
    1,407

    Default Re: difference between university upgraded arty and non upgraded

    I thought the alchemist labs give more experience to artillery like the jousting lists give to cavalry.

  8. #8

    Default Re: difference between university upgraded arty and non upgraded

    nah, coz i got the alchemist HQ, and that gives +2 experience globaly, but retraining the arty in any town, whether it has University or not, only goes to 2, if it did give experience it would go to 3 chevrons

    the uni retraining gives it the little sword above where the armor icon would be in its unit icon, but changes no stat and as far as i can see, has no effect in battle with accuracy or damage or range


  9. #9

    Default Re: difference between university upgraded arty and non upgraded

    I believe it improves the melee stats of the artillery crew. I had an alchemists lab so I could upgrade the weapons of my arqubusiers, only to find it actually improved their melee attack, not ranged. It's completely useless...
    I love you all!

  10. #10

    Default Re: Difference between university upgraded arty and non upgraded

    such sad words you speak.

    i wonder can you mod the weapon-upgrade effects from lab/uni to increase range by like 10-20mtrs?


  11. #11
    Old Geezer's Avatar Senator
    Join Date
    Apr 2007
    Location
    Houston and National Forests and Parks
    Posts
    1,407

    Default Re: Difference between university upgraded arty and non upgraded

    If the university give a sword to the artillery unit then shouldn't it have an increased attack? If no stats are changed what could be increased? Morale? Accuracy? Or, range? What else is there?

  12. #12

    Default Re: Difference between university upgraded arty and non upgraded

    yeah it should, but thats the reason im posting ; its not giving any extra attack values, and i havent noticed any increase in accuracy, unless its a really really small amount.

    its not range cuz they all shoot at same time (non swordupgraded and upgraded)

    im gonna have to go with increased mellee attack, seeing as normally swordsmith upgrades increase mellee for mellee units giving them the sword in their unit card, that the sword would accidently mean the same for arty units.


  13. #13

    Default Re: Difference between university upgraded arty and non upgraded

    Well I am talking from personal experience, which was with arqubusiers, who did have a +1 to their melee stats. However, I dont believe the melee stats for artillery crews are actually visible, so they could recieve that upgrade and not even know it.
    I love you all!

  14. #14
    Old Geezer's Avatar Senator
    Join Date
    Apr 2007
    Location
    Houston and National Forests and Parks
    Posts
    1,407

    Default Re: Difference between university upgraded arty and non upgraded

    I think don776 must be correct and that it increases the melee attack. If so then those buildings are rather useless except to help your gunner and musketeer melee, but the cost isn't worth it to me. I can't think of a lower priority than increasing the melee attack of gunpowder units.

  15. #15

    Default Re: Difference between university upgraded arty and non upgraded

    they are supposed to increase traits and ancillarys for generals, like physicians and gunner captains etc etc, but unfortunatly for me ive yet to gain anything other than 1 or 2 traits.
    no ancillarys as yet.


    perhaps some modder could tell us if its possible to mod the effect of the upgrade to increase range or accuracy , specificly for arty units retrained in a town with lab/uni, rather than have it upgrade its melee capability which is obsolete in the most obscene fashion?


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •