Well,
When AI is attacked by human forces by small armies, it becomes crazy and start pursuing with all forces the mainly human army. With this, we can kill all AI armies, just run away in circles around map with the army that AI is pursuing and with Heavy Cavlary (Generals is the best) at rear, charge and kill the AI units one by one. They never turn to fight, they keep marching pursuing the same army since beggining and with almost zero losses, human can defeat Full Stacks of AI elite armies when attack with 2/3 peasant archers and 2 Generals (i know who made that against William Wallace full stack).
Other problem related to this, is like SS show, we can conquer Full Stack AI Garrison citties, just leave few armies like i did in that example, 3 archers and all AI leave citty pursuing it until the other side of map, and just enter with Heavy Cav and kill all in middle and you win by time.
All AI leave citty pursuing the Human main army and ignoring the General
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AI continue pursuing human army until end of map leaving a single unit inside citty
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Until General don't enter the citty, AI keep pursuing human main army
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When General enter the citty all AI army turn back leaving human main army alone
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Heavy Cavalry charges and easy kill the single AI unit inside citty
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Main AI army don't have time to went back to citty and Human conquer it with no losses and defeating (destroing) a 1200 AI elite army.
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This battle was made in original Kingdoms instal during an Hotseat, but in Stainless Stell SP the bug still working!! It seems the problem only happen with ratio equal or less than 1:2! If more, AI don't leave citty center.
I know in SP we can avoid use this, but if we are so proud of our mod, this must be corrected..... and the main problem is with HOTSEAT GAMES!!! You can't see how your opponents play and with this problem they can use this exploit to get great super heroic victories!! 2 Generals and 2 Peasants kill for sure a Full Stack of Heavy Infantry in battle. Very very bad!!!! Please help fix this!!!!!




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