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  1. #1

    Default Unit speeds

    OK new post. Whoo hoo. Anyways I've been trying to find a way to get infantry to march and run at a more realistic pace. To me it seems they can cover a distance of approx. 2kms within 4 minutes, which of course is absurd. Which file do I need to access in order to fiddle with unit speeds?

    (I think I heard somewhere that RTR infantry units moved at a more realistic pace, but I don't know if this is true. might just be a hardcoded thing i dunno). Thanks.
    Bravery is either a sign of iron courage or of blatant insanity

  2. #2

    Default Re: Unit speeds

    descr_battle_map_movement_modifiers.txt iss the file you want to be modifying.
    If you want to individually change a specific unit's speed you'll have to assign it a slower skeleton in descr_model_battle.txt.

    Of course always make a back-up of the files you want to change first.

  3. #3
    Quinn Inuit's Avatar Artifex
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    Default Re: Unit speeds

    Sorry to resurrect this thread, but I've been searching for half an hour and having no luck.

    Say a unit has two skeletons, missile and sword. Which one controls the unit's default movement speed? (Or is it both?)
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  4. #4

    Default Re: Unit speeds

    Depends on which one is 'active' at the time.

  5. #5
    Quinn Inuit's Avatar Artifex
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    Default Re: Unit speeds

    I see. If a unit is just running around, is there one that's usually active, or does it start with the missile skeleton and then just leave active whichever one was used last?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  6. #6

    Default Re: Unit speeds

    Units run around in their primary skeleton I think, unless they are missile units and they have no ammo left.

  7. #7
    Kylan271's Avatar Domesticus
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    Default Re: Unit speeds

    It is primary skeleton,but for increased speed,if secondary weapon is faster I use 'alt' to switch weapons to chase after enemy,as sometimes skeletons are not same speed matched.


  8. #8
    Quinn Inuit's Avatar Artifex
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    Default Re: Unit speeds

    I see. Thank you.

    I've been trying to keep skeletons speed-matched, but, if I can't, then I want the primary to reflect the speed I want.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  9. #9
    Kylan271's Avatar Domesticus
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    Default Re: Unit speeds

    I try all same speed skeletons,but not always available,I had to use a unified skeleton pack-RG/EB and Sig1. My armour types are now determinant for speed,so my poor peltast etc,can run away from heavy armoured enemy better. I work on Fast:0-5/SemiFast 6-10/Normal 11-15/Slow 16-20 armour rating(includes shields). Cataphracts are 18 and I think Legionary Cohorts in vanilla,not sure..,but have to work some balance for armour to speed ratio?


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