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Thread: Kingdom of Jerusalem: creating a Family Tree (details inside)**Completed!**

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  1. #1
    Kyias's Avatar Semisalis
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    Default Kingdom of Jerusalem: creating a Family Tree (details inside)**Completed!**

    I have made a KoJ family tree for the 5.1 SS. Below are the two files (SM_factions to make family tree available and the Descr_strat to make the actual tree)

    The only aspects of both files I have changed are involved with the KoJ faction and its generals. No other aspects of the file have been changed.

    If you are hesitant to use either file send me a PM and I will copy/paste the changes made.

    D/L Descr_strat to: \MedievalIITotalWar\mods\Stainless_Steel\data\world\maps\campaign\custom\Late_Era_Campaign


    The Descr_sm_factions to: \MedievalIITotalWar\mods\Stainless_Steel\data


    Again, nothing in the mod has been changed except the KoJ family tree, which makes it available for the late-era campaign. This will remove the "order" system currently in place and treat it like a royal family with a family tree.

    Enjoy KoJ with a family tree

    EDIT:

    files work properly (tested for 50 turns, and until everyone recieved children)
    Reccomended for only 5.1 users! If you are using this with your own modifications, I will help you via PM's if you recieve an error.
    Last edited by Kyias; December 06, 2007 at 09:20 PM. Reason: files fixed and uploaded!

  2. #2

    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)

    Nice, I'm just curious, did you take the current generals and seed the family using it or did you try to actually build a family based on anything historical?

  3. #3
    Evan's Avatar Miles
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    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)

    doesn't work for me!

  4. #4
    Kyias's Avatar Semisalis
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    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)

    Not work how? Did you put each file in the appropriate folder? overwrite the previous one?


    As for question about the generals, I changed some and kept others. Baldwin was given the title from Baldwin I, Reynald was included...but Charles is fictional. I put him in for looks since I could not get Balian of Ibelin to input correctly.

  5. #5

    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)

    Thanks for making this, I was just trying this myself last night. Although I have made some changes in mine, like adding KoJ to the early campaign. I didnt want to overwrite that so I was trying to copy and paste from your file. After doing that I get this error in the system log and the campaign wont start

    22:22:54.591 [script.err] [error] Script Error in mods/Stainless_Steel/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4524, column 75
    could not find next child. Children list must be terminated with an end

  6. #6
    Evan's Avatar Miles
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    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)

    I did the same thing as Uryens and got the same error.

  7. #7

    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)

    Kyias, you need to put spaces around the traits in the descr_strat file (I believe). So something like Good Defender 4, etc.. should be Good Defender 4 , etc... with a space at the end of the list too. I haven't actually tested to see if this fixes it due to laziness.

  8. #8
    Kyias's Avatar Semisalis
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    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)

    gah....ok, I going to pull this until (and if) I can get it worked out...

    thanks and sorry guys.


    edit: I believe I found the reason for the error...I was overzealous with special names and forgot that the faction leaders name passes down to people related directly to him through males.

    As a result, I believe the error occurred because when a child was born it had a conflict in its last name...because according to what I designated, it would have had two of them which it cannot support.

    I included a test file here,if some would be willing to try it, and report back that would be great.

    I tested it, until everyone had at least 1 male child and recieved no errors so it should be usable, but I would rather put it out as a test before saying it's "finished" just to make certain everyone else is getting the same results.


    Files enclosed: follow same install instructions as above and thanks for your help.
    Last edited by Kyias; December 06, 2007 at 09:21 PM.

  9. #9
    Kyias's Avatar Semisalis
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    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)**Completed!**

    /bump for a successful test

    Sorry about sending with errors previously...I was quite embarrassed but it works perfectly now


  10. #10

    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)**Completed!**

    Ok here is my descr_strat file, Id appreciate it if you can tell what Im missing.
    Im sure its right in front of me.

    Thanks Kyias!

  11. #11
    strife1013's Avatar Campidoctor
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    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)**Completed!**

    Messed around with the mod for a few turns and Baldwin never recieved a marriage offer. Now I know that isnt a lot of time to mess around with it but is he able to recieve offers? I got adobation offers.


  12. #12
    Kyias's Avatar Semisalis
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    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)**Completed!**

    Baldwin is already married in the game.

  13. #13
    strife1013's Avatar Campidoctor
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    Default Re: Kingdom of Jerusalem: creating a Family Tree (details inside)**Completed!**

    It works great!!
    Last edited by strife1013; December 16, 2007 at 10:13 AM.


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