Results 1 to 7 of 7

Thread: Pahlava : can't handle !

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Pahlava : can't handle !

    Hello all !

    I just write because I do not understand how have been made Pahlavians' governements and I have problems handeling it.

    I understand there is homeland/subjugation lands etc like other provinces around the world, but there is another thing : nomadism/pastoralism.

    I own semi-nomad provinces, non-nomad provinces (I think) and exclusive nomad provinces.

    I semi-nomad provinces, I always chose "pastoralism".

    My nomad cities evolves like nomad cities. Everything is normal.

    My "pastoralised" cities, evolved, are weak ! I have huge temples, last lord's house upgrade, all you want, but I can't have any stonewall.

    I do not have any "governement-type" building either.

    Is this a bug or is it normal ?

    Lots of my provinces are "homeland" provinces but I can't build any governement building... scary !

    Second question : is there somewhere any explaination about nomadism/semi-nomadism and about Pahlava ? I did not find anything and I searched during several hours !

    Thanks for help !


  2. #2

    Default Re: Pahlava : can't handle !

    you can go pastoral/nomad, to do so, build "migration" first, but make sure you are out on the steppes if you go that route, bc that's the only place you'll get any units, and you get heavier/more expensive "noble" horse archers out of "pastoralism settlements.
    recruitment is tied to the Elite Herds/Warlords Herds etc line of "buildings", infantry and foot archer recruitment are recruited through the "settled community" building line. don't worry if you don't see any units when you buils the level 1, bc recruitment starts @ lvl2 and above; if a town is very developed,the "parthian vassal kingdom" is a good option, it's basically the nomad version of a lvl 4 gov't

    and then there is the Pahlavan Reformed Government- a type of homeland gov't, except neither of your starting settlements qualify for it, it's for the old core provinces of the Achaemenid Empire (Cyrus, Darius and crew) ;for that, buils it as a pastoralism settlement, then see if advanced pastoralism is available. if it is, build "elite herds" and "warlords horse herds", settled community, THEN build the advanced pastoralism (the order is really important, bc if you already built the Advanced pastoralism without the "herds" line, you won't be able to build the "herd" series, and it is required for the reformed gov't. after the advanced past. ,settled aristocracy and advanced settlement are the last 2 stages before you can build the Reformed Gov't. once you have the Reform Gov in place, you build lvl 1-5 MIC's like any other settled faction, IN THOSE PROVINCES ONLY.

    this thread should explain what I haven't

    http://forums.totalwar.org/vb/showthread.php?t=93643

    also, in your documentation folder, there are JMRC's build trees, thes are a good thing to look at regarding building questions, documentation folder is located inside the EB folder

  3. #3

    Default Re: Pahlava : can't handle !

    Ok !

    So I understood well before but I did not read about the order of "advanced pastoralism" and herds...

    So I now have two questions :


    1 : this order to build, is it a bug or is it normal (adv pastor. and herds) ? If it is normal, I just don't understand why... Is there an historical reason with it ?

    2 : I have some provinces with adv. pastoralism but not herds... All built by myself before knowing this... So what must I do ? Must I destroy pastoralism ? (Eastern Greeks will be verry happy to know that )

    Anyway, thanks for your precious help ! To restore Achemenides'empire was one of my priority with Parthians so now I know how to do so !

    You have my thanks
    Last edited by Floren d'Asteneuz; December 05, 2007 at 10:43 PM.


  4. #4

    Default Re: Pahlava : can't handle !

    yeah...just sell back the adv past buildings and build up the herds to the req lvl, and you should be good to go

    as for why, i'm not one of the dev's, so don't quote me on this, but it seems like once you've gotten farming, or "pastoralism" up to such a level that adv past implies, there just wouldn't be enough land left for an extensive cavalry herd complex unless land were already set aside for that. another tip, if you get units from a prov that you are developing to Reform Gov't, settled aristocracy can be the last thing you build before the reform (lets you get a few more turns of cavalry recruitment out of the settlement, as Pahlavan low tier infantry is utter crap)

    the settled aristocracy "turns off" recruitment from the "herds" line, advanced settlement "turns off" inf/foot archer recruitment
    Last edited by merlinuscdxx; December 06, 2007 at 09:37 AM.

  5. #5

    Default Re: Pahlava : can't handle !

    Ok...

    Thanks for all your help !

    Now I have a new thing quite interesting... I think it is a bug but I'm not sure :

    If I take an Eastern Greek settelment, quite developped, I have some strange things with it.

    I will take an example : Alexandropolis.

    I took it last week, and there was the building "Satrapeia Seleukeia" in it. not strange, but this building (actualy a "governement building type II if I remember well) allow me to build all the partian reformed governement's building, including "Bûmdûr-î-Pahlavânig (Partian Colony) witch does not change anything if I build it. I am able to construct every reformed governement's building, including sewers, "strengh house" (if I remember well), big stone walls, paved road and other stuf like that. (all are partian culture...)

    So I think it is a bug because it seems the "satrapeia Seleukeia" governement looks like it act as if it was partian governement.

    If I destroy the eastern greek governement, all the possibilities of building disapear except the classical building like "military occupation" and "migration", "purification tent", "healer", etc...

    I installed the 1.0 fix patches but I had that before the installation already so it does not come from it.

    I think something goes wrong in the kingdom of Pahlavani


  6. #6

    Default Re: Pahlava : can't handle !

    Quote Originally Posted by Floren d'Asteneuz View Post
    Ok...

    Thanks for all your help !

    Now I have a new thing quite interesting... I think it is a bug but I'm not sure :

    If I take an Eastern Greek settelment, quite developped, I have some strange things with it.

    I will take an example : Alexandropolis.

    I took it last week, and there was the building "Satrapeia Seleukeia" in it. not strange, but this building (actualy a "governement building type II if I remember well) allow me to build all the partian reformed governement's building, including "Bûmdûr-î-Pahlavânig (Partian Colony) witch does not change anything if I build it. I am able to construct every reformed governement's building, including sewers, "strengh house" (if I remember well), big stone walls, paved road and other stuf like that. (all are partian culture...)

    So I think it is a bug because it seems the "satrapeia Seleukeia" governement looks like it act as if it was partian governement.

    If I destroy the eastern greek governement, all the possibilities of building disapear except the classical building like "military occupation" and "migration", "purification tent", "healer", etc...

    I installed the 1.0 fix patches but I had that before the installation already so it does not come from it.

    I think something goes wrong in the kingdom of Pahlavani
    haven't been around for a while, but no, it's not a bug. unfortunately, the game engine does't know what culture gov't you are supposed to have, so it just looks for a gov't type (I,II,III, or IV) building to enable additional buildings. EB gov'ts are basically enabled through the extensive script for the game, so is kind of on an "honor system" (you are not supposed to be able to build all that stuff with another culture's gov't in place, but the engine does't reflect this...I think it's hardcoded or something.)

  7. #7

    Default Re: Pahlava : can't handle !

    Hello !

    Thank you for your help

    I find Pahlavian's campain too mutch complicated to play... I think Pahlavian could have build Arsacid's dynasty and this huge kingdom by many ways...

    Playing Pahlavian's, we have to deal with bactrians, nomads, seleucids and others... difficult to follow the entire steps of "persian" reform !

    So I abandonned and now I play Romans... Verry instructive and verry enjoyable !

    But I keep Pahlavians in my heart


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •