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Thread: ALEXANDER EB

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  1. #1
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Blau&Gruen's Avatar Civitate
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    Default Re: ALEXANDER EB

    lol.

    C'omon

    (Seriousely, take your time! You are innovative.)

    Last edited by Blau&Gruen; March 15, 2008 at 11:32 AM.
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  3. #3
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB


  4. #4
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Almost a week has passed

  5. #5
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    I know..

    It is almost done!

    Its just that it was my birthday and I was slow on modding a bit
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Oh, happy birthday if so

  7. #7
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Thank you ,... I must say that I was working after the guests left

    I am Addicted
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #8
    Dominatrixx's Avatar Tiro
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    Icon12 Re: ALEXANDER EB

    As we're all here

  9. #9
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB


  10. #10
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Some rebel issues are slowing me down

    But when its done we will have real rebel armies that will spawn in 'sensitive' regions
    “Give me a place to stand and with a lever I will move the whole world.”

  11. #11
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB


  12. #12
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    We need beta testers for the finall - any interested ?

    I will test it a bit today and tonight and hopefully send the mod to the rest of ALXEB team to see it..

    So I can give it as beta to anyone tomorrow and then I expect the testers to run it as hell or just to Casse-end-turn it so we can have the suggestions we need

    What say you?
    “Give me a place to stand and with a lever I will move the whole world.”

  13. #13
    Blau&Gruen's Avatar Civitate
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    Default Re: ALEXANDER EB

    Is the Beta identical with the link on the first page of this thread (85,2MB)? What kind of Beta do you expect, specific feature testing, faction testing, more report what you see?
    Last edited by Blau&Gruen; March 20, 2008 at 08:17 AM.
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  14. #14
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Quote Originally Posted by maksimus View Post
    We need beta testers for the finall - any interested ?

    I will test it a bit today and tonight and hopefully send the mod to the rest of ALXEB team to see it..

    So I can give it as beta to anyone tomorrow and then I expect the testers to run it as hell or just to Casse-end-turn it so we can have the suggestions we need

    What say you?
    I would like to help if i could but i'm busy as hell in next 2 days

  15. #15
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    About the testing, we need the info on balance mostly and the basic ''graphs'' that are in the game - like those main: population, money, military, production - that can be done with the ''PrintScreen''

    Other than that we need that all factions are alive in 200bc or 210bc - after that anything can happen
    Those beta 1 and 2 were to show the progress and direction of the mod. Beta 2 is not even clost to this finall, this finall is really goning to take off!

    But now we are in the finall release, I just need some to test more with Casse end turn so I dont have to do it for two days non-stop..

    So If anyone wants I can PM the linky for of the finall tomorow and see for the results of the tests in a day or two,

    The main issue is that all factions must alive in 200bc or 210bc
    Last edited by maksimus; March 20, 2008 at 07:02 PM.
    “Give me a place to stand and with a lever I will move the whole world.”

  16. #16
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Hope you'll find someone and we'll be able to enjoy final release soon

  17. #17
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Btw a pair of questions before Final comes out...

    Are there gonna be any changes in buildings and unit stats if compare to Beta?
    And are u gonna take a look at buildings and units descriptions once more (because i've found few little grammar mistakes like repeating words or sentences stating from litte letter)?

  18. #18

    Default Re: ALEXANDER EB

    Maksimus,

    Couple of questions. What is the limit on descr_model_unit and export_descr_unit? I've been messing around Alex.exe as well.

    "FORWARD FROM THE SEA"

  19. #19
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Here is what we know

    Spoiler Alert, click show to read: 
    a) Alexander draws off of RTW and not BI (you do not even need BI installed), though you do need to make sure RTW is patched to 1.5 before installing Alexander. So BI features (swimming, shieldwall, schiltrom, loyalty, religion, etc.) are not inherent within it.
    b) Victory conditions can state a "survivor" which requires that a specific unique character survive in order for that faction to remain in the game; however, We are not sure if that can be used for anyone other than the initial 'Alexander' character. Needs more testing.
    c) Mercenaries can be designated as ''faction-specified'' in the campaign merc pool file. In ALX.exe, you can specify regional mercenaries to be recruitable only by certain factions.

    d) ''Descr_Model_Battle.txt'' model's entries are increaseded from RTW/BI's 250 max to 500 !
    e) AI can be instructed in the ''Descr_Start'' file not to attack certain factions (unless at war already). There is ''ai_do_not_attack_faction'' in ''descr_strat'', which prohibits the AI to attack certain factions, except when they're at war!
    f) Immortality trait can ensure that named characters do not die of natural causes!
    g) However, ALX.exe cannot use the features of BI such as hording, shield wall, schilstrom and swimming.
    j) The next big thing is, of course, the unique general models. You can have battle and strat model and portraits that cannot be used by any other general in the game.

    We can use specific campaign models, battle models and portraits for all the initial characters.
    This is the example of entry in ''descr_strat'':

    character Denethor, named character, leader, age 50, , x 149, y 80, portrait denethor, strat_model denethor, battle_model denethor


    The biggest difference between ALX.exe and vanilla or BI.exe are the hard coded limit's on DMB. There are confirmation's that some mod's based on ALX.exe have more that 330. - BI and vanilla are limited to 250 entries.

    Victory conditions can state a "survivor" which requires that a specific unique character survive in order for that faction to remain in the game; however, it is uncertain if this can be used for anyone other than the initial 'Alexander' character. Needs more testing.
    This survivor condition only works for the human player however. That is you will not finish the game unless your Fleader is dead or Fleader of your enemy.
    “Give me a place to stand and with a lever I will move the whole world.”

  20. #20

    Default Re: ALEXANDER EB

    thanks I appreciate the info. so the Descr_Model_Battle.txt is 500. So how bout the export_descr_unit?

    "FORWARD FROM THE SEA"

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