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Thread: ALEXANDER EB

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  1. #1
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Oh no!

    Will tweak that for the finall... (= lower Macedonian start Army )
    Post me some more info please
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Dominatrixx's Avatar Tiro
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    Icon2 Re: ALEXANDER EB

    Quote Originally Posted by maksimus View Post
    Oh no!

    Will tweak that for the finall... (= lower Macedonian start Army )
    Post me some more info please
    At first makedons pwned Koinon Hellon army near Athenai and then besiegeg and took city itself. After that Koinon hellon send a big army from Rhodos, besieged and took Korinthion. Few turns after that it was quite calm (may be because macedons turned their sight on Theromon and war with Epeiros) but then they send 2 full stack (!!!) armies to Korinthion (where Koinon Hellon had only 1/2 of stack) and captured it back. And then after few more turns Macedons just attacked both Sparta and Rhodos at the same time (in both cities Koinon Hellon had only 3-4 units) and easily captured them. That's all history for greeks
    Last edited by Dominatrixx; March 07, 2008 at 05:31 AM.

  3. #3
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Btw mate, whaen the final version (or next BETA may be) will come? Because i really don't have time to start campaigns once again and again and i just want to start one serious campaigns and go from start till the end, so i need to decide on what submod and on what version i should do that because it won't be any way back .
    If you still tweaking next version may be you'll fix some stuff regarding Sicilia? I mean 2 things:
    1) You should stop those Syracousian roaming army (under Hiero's command) to attack me (romans) each time i enter Rhegion province territory (that's unhistoric and just stupid ).
    2) You should tweak Carthagio army in Lillibeo to be bigger and more agressive towards conquering Messina (it'll be historic). Because what we have currently (in my campaign for example)? They have a half-stack regiment in Lilibeo and don't train any new units and looks like not going somewhere. Somethimes AI even transfers some of the units back to Africa leaving about 7-8 units in Lilibeo. So it means that i can besiege Messina (and Punic war will start) and then just go and kick ass of Carthago with ease and take Sicilia? And also it means that Punic War couldn't be started from Carthagio's siege of Messina, because Carthagio doesn' care about conquering Messina, so only romans could start it... The same is with Sardinia and Corsica... Their regiments in there are weak and useless and it seems Carthagio doesn't care at all about their loss...
    P.S. One more strange situation is with Epeiros who is transfering approx. a half of Tarentum regiment back to Epeirus mainland if ou don't attack Tarentum in 1-2 turns...
    Last edited by Dominatrixx; March 07, 2008 at 05:44 AM.

  4. #4
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Dominatrixx View Post
    Btw mate, whaen the final version (or next BETA may be) will come? Because i really don't have time to start campaigns once again and again and i just want to start one serious campaigns and go from start till the end, so i need to decide on what submod and on what version i should do that because it won't be any way back .
    Since it is beta I am really in position to wait for some more comments and then see what should be done. But some of suggestions will be in (as I am working on Building bonuses for example )

    Quote Originally Posted by Dominatrixx View Post
    If you still tweaking next version may be you'll fix some stuff regarding Sicilia? I mean 2 things:
    1) You should stop those Syracousian roaming army (under Hiero's command) to attack me (romans) each time i enter Rhegion province territory (that's unhistoric and just stupid ).
    There are several very strong Rebel roaming armies in ALXEB, they tend to keep given teritory for a long time so that Faction expansion is controled (that is the sam in Asia Minor, North Africa, India, Sulek..)
    What I could do is to tweak the numbers and strenght of some of those armies (like Hiero's) when human plays side by side with him (like when you play Carthago and Romans.. the same should go in Asia Minor)

    One question?

    How many men were you able to kill of Hiero during the campaign?!

    Quote Originally Posted by Dominatrixx View Post
    2) You should tweak Carthagio army in Lillibeo to be bigger and more agressive towards conquering Messina (it'll be historic). Because what we have currently (in my campaign for example)?
    That will be done

    Quote Originally Posted by Dominatrixx View Post
    They have a half-stack regiment in Lilibeo and don't train any new units and looks like not going somewhere. Somethimes AI even transfers some of the units back to Africa leaving about 7-8 units in Lilibeo. So it means that i can besiege Messina (and Punic war will start) and then just go and kick ass of Carthago with ease and take Sicilia? And also it means that Punic War couldn't be started from Carthagio's siege of Messina, because Carthagio doesn' care about conquering Messina, so only romans could start it... The same is with Sardinia and Corsica... Their regiments in there are weak and useless and it seems Carthagio doesn't care at all about their loss...
    The game itself is really not friendly to histoic-rolleplay (as you could see it in vanilla when Egypt just destroys everyone and Macedonia is Always destroyed by KH which is more than unreal) , so is is hard to point out to AI that ''he should'' attack some regions first - but there are ways... ways used to make Parthia attack AS and not the Nomadland - but that is a secret - will look into it

    And we can tweak regiments in Sardinia and Corsica a bit,

    Quote Originally Posted by Dominatrixx View Post
    P.S. One more strange situation is with Epeiros who is transfering approx. a half of Tarentum regiment back to Epeirus mainland if ou don't attack Tarentum in 1-2 turns...
    Is just his strategy, Tarentum regiments did not last long after Pyrr left them
    “Give me a place to stand and with a lever I will move the whole world.”

  5. #5
    Dominatrixx's Avatar Tiro
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    Icon12 Re: ALEXANDER EB

    Quote Originally Posted by maksimus View Post
    Since it is beta I am really in position to wait for some more comments and then see what should be done. But some of suggestions will be in (as I am working on Building bonuses for example )



    There are several very strong Rebel roaming armies in ALXEB, they tend to keep given teritory for a long time so that Faction expansion is controled (that is the sam in Asia Minor, North Africa, India, Sulek..)
    What I could do is to tweak the numbers and strenght of some of those armies (like Hiero's) when human plays side by side with him (like when you play Carthago and Romans.. the same should go in Asia Minor)

    One question?

    How many men were you able to kill of Hiero during the campaign?!



    That will be done



    The game itself is really not friendly to histoic-rolleplay (as you could see it in vanilla when Egypt just destroys everyone and Macedonia is Always destroyed by KH which is more than unreal) , so is is hard to point out to AI that ''he should'' attack some regions first - but there are ways... ways used to make Parthia attack AS and not the Nomadland - but that is a secret - will look into it

    And we can tweak regiments in Sardinia and Corsica a bit,



    Is just his strategy, Tarentum regiments did not last long after Pyrr left them
    At first thanks for spending time to answer many of my questions . It's nice that u think that some of mine (or not only mine ) ideas will be useful for the mod.
    About Hiero - in my last VH/M campaign he attacked me on a half way between Capua and Rhegion. I had a full stack army too and won a battle but it was a hard one (mainly because Syarakousai Hoplites showed themselves very tough), i've lost about 40% of my man.
    Btw, some more suggestions about tweaking buildings. I've already gave a suggestion that Guard posts (and their upgrades) could be useful not only for order, but for tax/trade too. May be you should add some income from shipyards (those which build warships), it\ll be some kind of better defence of trade routes from piracy effect . And what about aqudeucts and so on? Do them add any income too or not (because i think permanent water supply should cost some additional taxes for citizens :hmmm. May be i'll offer some more ideas later if u need em
    P.S. Waiting for the final mod version soon

  6. #6
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    First of all, I am for new things and tweaks, as longa as some ALXEB Council member (that is LGK) says - maksiums drop it now!

    Nah.. Lgk is project leader really, In most cases he will accept any tweaks as long as they keep population and expansion growth down and as long as they are positive on overall gamplay.. Which I am sure most of future tweaks will be.

    Quote Originally Posted by Dominatrixx View Post
    i've lost about 40% of my man.
    What!.. You are a real general if that is true - and plus that is ok than..
    I was personaly for more strong armies so that you might lose one .. When I play vanill EB on VH/VH I did not loose one battle..


    Quote Originally Posted by Dominatrixx View Post
    Btw, some more suggestions about tweaking buildings. I've already gave a suggestion that Guard posts (and their upgrades) could be useful not only for order, but for tax/trade too. May be you should add some income from shipyards (those which build warships), it\ll be some kind of better defence of trade routes from piracy effect . And what about aqudeucts and so on? Do them add any income too or not (because i think permanent water supply should cost some additional taxes for citizens :hmmm. May be i'll offer some more ideas later if u need em
    I am already working on those tweaks.. The most important is that when I test it I use codes to develop the any city and see how they react.. The point is that the growth and expansion must be down and that the game must be more interesting... and that there is enough money to support that!

    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7
    Dominatrixx's Avatar Tiro
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    Icon12 Re: ALEXANDER EB

    Quote Originally Posted by maksimus View Post
    What!.. You are a real general if that is true - and plus that is ok than..
    I was personaly for more strong armies so that you might lose one .. When I play vanill EB on VH/VH I did not loose one battle..
    I had an army of 1 general (with 1 command star), 1 equites, 2 triarii, 1 mercenary hoplite phalanx, 1 mercenary cretan archers, 2 slingers, 1 skirmishers, 4 principes and all other slots were taken by hastati. The main factor i didn't lost a lot during elephants flank attack that i've ordered my archers to shot em with fire arrows, so first unit of elephants went amok before reaching of my army and second only crushed one of my hastati unit after what was beaten with combination of phalanx+fire arrows . After that i've destroyed their horse skirmishers unit and caugh em from 3 sides. But they hold for long and only started to run when i've hit Hiero's bodyguards by my general from the back and killed Hiero himself

  8. #8
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Btw, Pergamnon roaming army is nice too! In my campaign they have attacked Pontos army near Amaseia (!). Realism!

  9. #9
    Blau&Gruen's Avatar Civitate
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    Default Re: ALEXANDER EB

    @maksimus
    Will your mod when finished contain an installer? I found it helpful if such was possible. Thx.
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  10. #10
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Blau&Gruen View Post
    @maksimus
    Will your mod when finished contain an installer? I found it helpful if such was possible. Thx.
    Yes

    I have Install creator and I will test it...

    (hopefully, the finall will go out in a week or so)
    “Give me a place to stand and with a lever I will move the whole world.”

  11. #11
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Yeah and one more suggestion, maximus. Don't u think that Ankyra should be guarded better? Because both time i've started ALEXEB campaign, it was captured by Pontus in few first turns which is quite strange

  12. #12
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Dominatrixx View Post
    Yeah and one more suggestion, maximus. Don't u think that Ankyra should be guarded better? Because both time i've started ALEXEB campaign, it was captured by Pontus in few first turns which is quite strange
    Well, that is because not one Roaming army of Gallatians is out-side of the city to recruit rebels...

    I already made them much stronger for the finall, also I was thinking of adding numerous new rebel characters but that might be just a bit too much.. the ''Gallatian Issue'' will go with ''regular'' ALXEB rebel process - that is move the character out of the city and then spawn more units inside the city.. ... that way Gallatia and Asia Minot would stand much longer alive
    “Give me a place to stand and with a lever I will move the whole world.”

  13. #13
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    And what about rebellions in general? I hope that when cities will revolt they will become neutral again? To avoid stupid situations like i had in one of classic EB campaigns - Ankyra was taken by AS than revolded after 3 turns and joined... Aedoui faction

  14. #14
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    I dont think we are sure how to solve that... It is a ''faction creator'' thing and a hardcoded one - not even EB team have the right answer for that one as I belive. .. But the rebelions will be more rare now.
    “Give me a place to stand and with a lever I will move the whole world.”

  15. #15
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    But rebellions shouldn't be too rare... Because for exampe AS as u know had a lot of revolts at its territory
    And some more questons for you

    If i destroy roaming army (such as Hiero's) it will disappear forever from the map or could appear again eventually?
    Did u add some diplomacy scripts to EB (i don't remember that in original EB Pahlava declared war on AS all the time)? It's great if u did it
    And what about random brigands armies - could it be fixed for Romans that those armies sometimes have velites before the time they were invented? And may be such brigands armies (for all factions) should be sometimes bigger and more agressive(it'll be like permanent wars of Romans vs. different rebellous nations in Italy or AS wars against some local rulers...)?

  16. #16
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Dominatrixx View Post
    But rebellions shouldn't be too rare... Because for exampe AS as u know had a lot of revolts at its territory
    And some more questons for you
    The rebellions were not tweaked up yet (exept that we addede new units into those rebelions such as China ones). I am sure that some will be untill the end

    Quote Originally Posted by Dominatrixx View Post
    If i destroy roaming army (such as Hiero's) it will disappear forever from the map or could appear again eventually?
    Did u add some diplomacy scripts to EB (i don't remember that in original EB Pahlava declared war on AS all the time)? It's great if u did it
    If you destroy some big roaming army - that means you have destroyed one kingdom or some rebel state - so you wont have new Grande armies roaming in the middle of your state (exept EB vanilla rebel spawns +some tweaks)

    And the Pahlava issues was tweaked so that they dont just go and kill Saka or Sauromate - but AS and/or Baktria, .. there is an ability to target one faction against the other.. but I wont say anymore coz LGK would kill me

    Quote Originally Posted by Dominatrixx View Post
    And what about random brigands armies - could it be fixed for Romans that those armies sometimes have velites before the time they were invented? And may be such brigands armies (for all factions) should be sometimes bigger and more agressive(it'll be like permanent wars of Romans vs. different rebellous nations in Italy or AS wars against some local rulers...)?
    The issue of new Rebels spawns is an open one.. I am just not sure should the rebel armies that are spawned around by EB script have more army (and diverse ones .. like, velites for example) or there should be more spawning in general..

    I am voting for the onption to make Rebel armies stronger by adding some more and diverse unit types... also, stronger armies should be in those places with nice resources or the places where one faction (like your faction) destroys some strong Rebel State (like Pergamon, Gaul, Britain, Rusland or India.. etc)

    I think I will be tweaking that tonight
    “Give me a place to stand and with a lever I will move the whole world.”

  17. #17
    Dominatrixx's Avatar Tiro
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    Icon12 Re: ALEXANDER EB

    Sounds great!
    When will the final version appear? :hmmm:

  18. #18
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Week or so ..
    “Give me a place to stand and with a lever I will move the whole world.”

  19. #19
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Great

  20. #20
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Any news?

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