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Thread: ALEXANDER EB

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  1. #1
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Hi,

    Read the first page pls
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    vecordia's Avatar Civis
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    Default Re: ALEXANDER EB

    well, just a few words from old rtw veteran ...

    1. experience of units from the start - very improved battle reality, soldiers fight longer, and it's difficult to route them (especially when fighting ellite vs. ellite)
    2. AI (composed with experience range) improved in battle and even little in campaign as I noticed
    3. overall harder campaign, makes me think twice before go into bigger battles

    so, I think EB on Alex is simply better then without it
    Koinon Hellenon
    VH/H above 20 years campaign

  3. #3
    Constantius's Avatar Primicerius
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    Icon4 Re: ALEXANDER EB

    Quote Originally Posted by maksimus View Post
    Hi,

    Read the first page pls
    sorry but I READ FIRST page it escribes benefits of Alex exe , wot is the mod ?


    Signature made by Joar


  4. #4
    Constantius's Avatar Primicerius
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    Default Re: ALEXANDER EB

    Quote Originally Posted by constantius View Post
    sorry but I READ FIRST page it escribes benefits of Alex exe , wot is the mod ?

    Coulndnt wait for an answer so downloaded and installed it anyway EXELLENT!!!!!!!!!!!!!!! work ,maybe didnt have time to list eveything that was done ,but you'v sold yourself short .AGAIN NICE WORK


    Signature made by Joar


  5. #5
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    ty
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6
    clone's Avatar Primicerius
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    Default Re: ALEXANDER EB

    what i need to do
    what to download ,what to put and where
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  7. #7
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB



    (read the first post)
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #8
    clone's Avatar Primicerius
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    Default Re: ALEXANDER EB

    i have read it


    ou will need to install RTW that is 1.5 patched after which you either install Alexander add-on or use only its targeted *exe file
    Install EB and fixes

    In details:

    1. Install Rome Total War + 1,3 and 1,5 patches.
    2. Install Alexander expansion or extract the Alx.exe file only into your RTW folder.
    3. Install EB 11 and EB 12.
    4. EB fixes

    a) To play EB with only improved engine you need use
    5. ALX engine files.

    b) If you want to play full modification you need to use
    5. EAEM files.
    5a. EAEM fixes.

    6. Change the target line of EB.exe single player.
    what i need to download .what i will put and whereplease
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  9. #9
    vecordia's Avatar Civis
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    Default Re: ALEXANDER EB

    Quote Originally Posted by clone View Post
    ...what i need to download .what i will put and whereplease
    1. install rome
    2. install 1.3 and 1.5 patch
    3. install alexander into RTW folder
    4. download and install EB 1.1 then 1.2 then EB fixes wich all links are posted in the first page of this thread
    5. download and install EAEM and fixes into RTW folder
    6. run game from shortcut related to Alex.exe ("your game's path\ RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander)

  10. #10
    maksimus's Avatar Ducenarius
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    “Give me a place to stand and with a lever I will move the whole world.”

  11. #11

    Default Re: ALEXANDER EB

    Sorry to sound like a total noob on my 1st post ,but, do I have to do all this from the install guide if I want to play EAEB with all the fixes from 1.2 and the EA fixes? I just want to make sure I have it right.

    STEP I:
    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1


    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;===============================================================
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;===============================================================


    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:


    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------


    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc


    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt''
    Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    ¬--------------------

    WITH

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night


    ¬--------------------

    AND ADD

    ¬--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects

    ¬--------------------


    d) Now edit your ''Rome - Total War folder/eb/data/world/maps/campaign/imperial_campaign/descr_strat.txt'' folder by adding the line at the start of Campaign section (at the top of the file.). It should look like this:
    ; Helix 4 build
    ; Campaign file generated by the Trivium independant Map Editor (TiME) (c) MrHide - The Trivium Organisation
    ; Forums: http://www.thetrivium.org/php
    ; Contact: MrHide@thetrivium.org

    campaign imperial_campaign
    options +prebattle_night_battle_tickbox
    playable
    seleucid
    pontus
    scythia
    parthia
    numidia
    romans_julii
    egypt
    gauls
    germans
    britons
    greek_cities
    macedon
    carthage
    romans_scipii
    dacia
    armenia
    spain
    thrace
    romans_brutii
    saba
    slave
    nd
    unlockable
    end
    nonplayable

    end


    start_date -272 summer
    end_date 14 summer

    night_battles_enabled
    brigand_spawn_value 50
    pirate_spawn_value 95


    e) Now - Copy chat_filter.san from your Alexander/data folder into your the EB\data folder!


    These are the finall step's! You should add torches, lighting for night time, lighting to city buildings, and prebattle UI images (that is opional and not included in the download link)

    1) To Add torches to the units:
    Copy the following from your ’’
    bi \data\’’ folder to your ’’EB \data\folder’’
    Like this:
    ’’
    bi\data\models_unit\attachments\’’ to ’’eb\data\ models_unit’’
    ’’
    bi\data\models_engine\’’ to ’’eb\data\’’
    ’’
    bi\data\models_effects\’’ to ’’eb\data\’’
    ’’
    bi\data\descr_effects.txt’’ to ’’eb\data\’’
    ’’
    bi\data\descr_effects_engine_torch.txt’’ to ’’eb\data\’’
    ’’
    bi\data\descr_effects_torch_fire.txt’’ to ’’eb\data\’’

    Note: You can also get these files from
    XGM or from Archer's SkyMod that are better looking .)

    2) Add lighting for night time
    The BI weather and lighting settings look better for night battles than the in vanilla RTW. Copy the following files from ’’
    bi\data’’ to ’’eb\data\’’.
    Like this:
    ’’
    bi\data\descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
    ’’
    bi\data\descr_daytypes.txt’’ to ’’eb\data\’’
    ’’
    bi\data\descr_skydome.txt’’ to ’’eb\data\’’

    The weather and lighting settings from
    Archer's SkyMod look even better. So If you have that mod -Copy the following files from ’’SKYMOD_BI\data’’ for ’’ Bi ’’ only to ’’eb\data\’’
    The models folder!
    ’’
    descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
    ’’
    descr_daytypes.txt’’ to ’’eb\data\’’
    ’’
    descr_skydome.txt’’ to ’’eb\data\’’

    3) Add prebattle UI images! (optional)

    If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’
    prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
    A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.

    4) Add window lighting to city buildings!

    Copy the folder ’’
    bi\data\models_building\textures\glowing’’ to ’’eb\data\ models_building\textures’’
    Last edited by Ebenezer Grymm; March 14, 2009 at 04:16 AM.

  12. #12
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Hi,

    You only need File from the First post (download it) Eaem.exe and you need to change EB.exe target line (as mentioned in first post)

    “Give me a place to stand and with a lever I will move the whole world.”

  13. #13

    Default Re: ALEXANDER EB

    Hey guys, the link to download EAEM http://files.filefront.com/EAEMexe/;.../fileinfo.html doesn't seem to work, it just redirects me to the Filefront main page. How can I download it?

  14. #14
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Seems that Filefront deleted it coz of the file size... so i need to upload again or find few more sources.. will take one day at least
    “Give me a place to stand and with a lever I will move the whole world.”

  15. #15

    Default Re: ALEXANDER EB

    Sorry to ask again, but I want to play the Extended EB on Alexander and the install instructions are not exactly very clear.

    I have RTW and Alexander patched up fully.

    I installed EB 1.1 and 1.2. EB 1.1 and 1.2 I extracted into my main RTW folder in Program Files/Activision/Rome Total War. During the process they asked me to also extract EBTrivialScript and EBDocumentation. I put those in folders in Program Files.

    I then extracted the 3 Permanent Fixes files for 1.2 that I could find.

    When an actual download link is available for EAEM.exe, I will install that also in my program files/activision/rome total war folder, and then also install the EAEM fixes there.

    Then, hidden under spoiler tags in your 1st post, you have


    Spoiler Alert, click show to read: 
    STEP I:
    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1


    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;===============================================================
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;===============================================================


    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:


    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------


    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc


    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt''
    Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    ¬--------------------

    WITH

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night


    ¬--------------------

    AND ADD

    ¬--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects

    ¬--------------------


    d) Now edit your ''Rome - Total War folder/eb/data/world/maps/campaign/imperial_campaign/descr_strat.txt'' folder by adding the line at the start of Campaign section (at the top of the file.). It should look like this:
    ; Helix 4 build
    ; Campaign file generated by the Trivium independant Map Editor (TiME) (c) MrHide - The Trivium Organisation
    ; Forums: http://www.thetrivium.org/php
    ; Contact: MrHide@thetrivium.org

    campaign imperial_campaign
    options +prebattle_night_battle_tickbox
    playable
    seleucid
    pontus
    scythia
    parthia
    numidia
    romans_julii
    egypt
    gauls
    germans
    britons
    greek_cities
    macedon
    carthage
    romans_scipii
    dacia
    armenia
    spain
    thrace
    romans_brutii
    saba
    slave
    nd
    unlockable
    end
    nonplayable

    end


    start_date -272 summer
    end_date 14 summer

    night_battles_enabled
    brigand_spawn_value 50
    pirate_spawn_value 95


    e) Now - Copy chat_filter.san from your Alexander/data folder into your the EB\data folder!


    These are the finall step's! You should add torches, lighting for night time, lighting to city buildings, and prebattle UI images (that is opional and not included in the download link)

    1) To Add torches to the units:
    Copy the following from your ’’
    bi \data\’’ folder to your ’’EB \data\folder’’
    Like this:
    ’’
    bi\data\models_unit\attachments\’’ to ’’eb\data\ models_unit’’
    ’’
    bi\data\models_engine\’’ to ’’eb\data\’’
    ’’
    bi\data\models_effects\’’ to ’’eb\data\’’
    ’’
    bi\data\descr_effects.txt’’ to ’’eb\data\’’
    ’’
    bi\data\descr_effects_engine_torch.txt’’ to ’’eb\data\’’
    ’’
    bi\data\descr_effects_torch_fire.txt’’ to ’’eb\data\’’

    Note: You can also get these files from
    XGM or from Archer's SkyMod that are better looking .)

    2) Add lighting for night time
    The BI weather and lighting settings look better for night battles than the in vanilla RTW. Copy the following files from ’’
    bi\data’’ to ’’eb\data\’’.
    Like this:
    ’’
    bi\data\descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
    ’’
    bi\data\descr_daytypes.txt’’ to ’’eb\data\’’
    ’’
    bi\data\descr_skydome.txt’’ to ’’eb\data\’’

    The weather and lighting settings from
    Archer's SkyMod look even better. So If you have that mod -Copy the following files from ’’SKYMOD_BI\data’’ for ’’ Bi ’’ only to ’’eb\data\’’
    The models folder!
    ’’
    descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
    ’’
    descr_daytypes.txt’’ to ’’eb\data\’’
    ’’
    descr_skydome.txt’’ to ’’eb\data\’’

    3) Add prebattle UI images! (optional)

    If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’
    prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
    A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.

    4) Add window lighting to city buildings!

    Copy the folder ’’
    bi\data\models_building\textures\glowing’’ to ’’eb\data\ models_building\textures’’
    Now, it doesn't say anything in your 1st post about this stuff. Do I do that up there if I want to play EAEM? What is that?

    Keep in mind I want to play EAEM not just regular EB on Alexander.

  16. #16
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    the spoiler tags, are as it is writen, used only if you dont download any files - ignore them if you download files
    “Give me a place to stand and with a lever I will move the whole world.”

  17. #17

    Default Re: ALEXANDER EB

    Ok, tried installing this once and was able to start the game, but then when I started a campaign it crashed. Here's what I did, tell me if I'm doing anything wrong.
    1. Installed RTW
    2. Installed 1.3 and 1.5 patches
    3. Installed Alexander
    4. Installed EB 1.1
    5. Patched EB to 1.2
    6. Extracted the edb, scriptfixes12_2, and sprites12 fixes for EB
    7. Extracted the EB12_on_ALX files to the EB folder
    8. Used your alxeb shortcut, pointed it at rometw-alx.exe

    Why am I getting crashes?

  18. #18
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    hi

    yes its ok but set the last part of your shortcut like this

    .\Rome - Total War\ RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
    “Give me a place to stand and with a lever I will move the whole world.”

  19. #19

    Default Re: ALEXANDER EB

    Should I install trivialscript? Does it matter?

  20. #20
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    you dont need it for eaem
    “Give me a place to stand and with a lever I will move the whole world.”

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